Blog - Updates - Bmod - Mm

BMod

Bmod

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PowerUp Shop

  • PowerUp Shop

    • Type !powerups or /powerups in chat to access the new store
    • Earn credits by playing
    • Spend credits on exciting temporary buffs
  • The reason we are bringing in PowerUp Shop is that it is the next step in terms of balancing this mod one step beyond. Right now this feature is available for all as we iron out the bugs and add more features, but ultimately this will be a patreon and youtube member only perk, to give some incentive to support this project and get some minor buffs in return to enhance everyone's gaming experience.

    • Unfortunately this also works on robots in our other gamemode manned machines, but we know that our players use the honor system to never abuse this for their own gains.

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Added Bots

Heavy Is GPS
PROJECT LEAD
November 30, 2023
UPDATES BMOD

Chat Commands

  • Addbots and kickbots
    • Use the chat command "addbots" to start a vote to add bots
    • Use the chat command "kickbots" to start a vote to kick bots

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Engipads

  • Sniper
    • Snipers now exists scope when jumping on engiepads
      • This is tied to a bug that appeared after the halloween update that removed the FOV restriction for the sniper

Zcontracts

  • Updated
    • Updated to latest version to allow for easier ability to keep it off by default

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Halloween

  • Halloween
    • Disabled Halloween effects
      • Halloween restricted Hats can still be worn, but all that other disturbing crap is disabled

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Engipads

  • Speed Pads
    • Increased push force from 350 to 1000
      • This makes it so you are barely pushed off the pad when standing on it, as it should help new players understand it's different

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Balance

  • Medic:
    • Syringe Gun
      • Fixed:
        • Uber On Hit: Build rate now properly builds off actual damage instead of base damage
      • Backend:
        • Added a module for Manned Machines where you get less uber if the target has more than 450 max health

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Balance

  • Pyro:

    • Axtinguisher
      • Removed:
        • -20% Damage penalty
  • Spy:

    • Diamondback:
      • Changed:
        • Reduced damage penalty from -25% to -20%
  • Scout:

    • Candy Cane:
      • Removed:
        • -70% heal from healbeams penalty

Website

  • Updated various items descriptions and documentation

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Backend

  • Added some more options for the vita-saw buff whether or not to extinguish, remove ailments or liquid debuffs

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Balance

  • Sniper
    • Huntsman:
      • Reverted to vanilla stats.
        • The changes we made to the Huntsman didn't really impact it's over all effectiveness, only the salt leves of those hit by a stray arrow repeatedly.

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Balance

  • Tiny Desk Engineer

    • Removed from existence
  • Sniper

    • Removed:
      • Flexible torso extensions if a sniper is present to make it harder for snipers to land headshots.

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Sniper Nerf

Heavy Is GPS
PROJECT LEAD
April 01, 2023
UPDATES BMOD

Balance

  • Tiny Desk Engineer

    • Changed:
      • Increased size from -80% to -70%
      • Reduced movespeed to match height reduction
        • Tiny Desk Engineers were way too fast and overpowered being this small, being slower makes it more balanced
    • For new players: Tiny desk engineer can be enabled by typing !tde as engineer in chat
  • Sniper

    • Added:
      • Added flexible torso extensions if a sniper is present to make it harder for snipers to land headshots.

See the patch note video here

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Balance

  • Pyro

    • Manmelter:
      • Changed:
        • Increased health restored on extinguish from 20 to 30
          • This was previously not working right as the attribute is bugged, but I now made a fix for it. Rejoice!
  • Engipads

    • Speedpad:
      • Added:
        • Small horizontal boost
          • The speedpad will now the user a minimal bump in the direction they are facing. This change was to help new players understand that this pad pushes you and is not a teleporter when they are crouched on it with their face glued to it.

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Balance

  • Spy
    • Added:
      • With revolver active and disguised: Press reload to fake reload your gun
    • Now that everyone uses auto reload more or less, being able to trigger this for free from the disguise will give spy another deception tool. Thanks to ShSilver from Bad Weapon Academy for helping out on this one

Contracts

  • Contracts
    • Added:
      • Experimental contract system
      • Access contracts by typing !zc or /zc. Access settings at !zcpref or /zcpref
      • Contracts are purely cosmetic for the time being and does nothing other than track how many times you've done them
      • The contracts are adding for testing purposes to give something extra to grind for when playing on balance mod servers, this will also work on manned machines as well

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Mapcycle

  • Maps
    • Added:
      • Koth_Cutbank
    • Removed:
      • Caldera
      • Emerge
      • Midwest
      • Rumford
      • Stallberg
      • Vigil
      • Reckoner
      • Shorelight

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Balance

  • Syringe Gun

    • Added:
      • HUD displaying when next charge gets added
    • Changed:
      • Reduced damage needed from 100 to 40 to gain the 15%
  • The Claidheamh Mòr

    • Added:
      • +25% increase in self push force
    • Changed:
      • Max Health penalty penalty applies all the time
      • Increased max health penalty from -10 to -15
    • This is to further enhance the "increased range" for mobility options for demo regardless of item combination. For now this attribute doesn't require the weapon to be active, as the downside is also constantly present.
  • Persian Persuader

    • Added:
      • On Hit: +25% faster reloadspeed for 10 seconds
    • This is to keep with the theme to increased tempo as it does with charge recharge

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Balance

Syringe Gun

  • Removed:
    • On Hit: Uber added
    • Passive uber gain buff gained
  • Added:
    • On 100 damage done to players: Gain 15% uber
    • Plays a sound and visual effect whenever bonus uber is added
    • This change helps with the readability of ubercharge. The previous version was OK fo building uber, but the nature of the buffs made it hard to get a ready on how much uber was gained. Testing will be needed to iron out the balance of this as the thershold between trash and OP is very small.

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Balance

Third Degree

  • Changed:
    • Changed stats to custom attribute
    • This change changes nothing, just documenting the changes in case something buggy happens later

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Balance

Brass Beast

  • Added:
    • While Spun Up: +18% crit resistance
      • Suggested by Big Stick
      • This change is meant to help with survival against snipers while revved up, as you do move very slowly. The interraction change here is that only machina will be able to oneshot with a full charge, while all other rifles almost kills the heavy. Unhealed the interractions remain the same

The Claidheamh Mòr

  • Removed:
    • Damage vulnerabilty
  • Added:
    • While Active:
      • Maxhealth reduced -10

Plans

  • We will be reworking The Claidheamh Mòr & Persian Persuader to be better solo viable and not be tied to shields to be viable.

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Balance

Brass Beast

  • Changed:
    • Reduced While Spun Up: +18% to 12% crit resistance
      • Suggested by Big Stick
        • I put the wrong value oops.

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Bugfix

Fan O' War

  • Added:
    • This weapon deploys and holsters +40% faster
      • Suggested by Big Stick

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Bugfix

Jarate, Mad Milk, Gas Passer

  • Fixed:
    • Jarate, Mad Milk and Gas Passer not behaving properly as a result of the latest TF2 update.

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Demoknight

BASE JUMPER

  • Changed:
    • Changed the method used for getting the jumps. It should as before for players. This is just to document in case any bugs appear from the method change.

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Balancemod Balance Changes

Sharpened Volcano Fragment

  • Changed:
    • Reduced damage from explosion from 45 to 35
      • This reduction makes it so you can't puff and sting one-shot 125 HP Classes anymore
    • Updated the web-site description to match the weapon stats.

Thermal Thruster

  • Removed:
    • Faster recharge time bonus
      • The faster recharge time made this weapon very obnoxious to deal with, with little counter play. With the lowered holstering time, this weapon is good enough to get decent value from on bombs

Huntsman

  • Removed:
    • Faster projectile speed
      • This faster speed made the weapon too easy to hit stuff with, so it has been removed
  • Added:
    • +15% faster reload speed
      • While the Huntsman is not good in open spaces and is very inconsistent, being able to shoot more arrows will allow you to hit more to better deal with it's inconsistency

Solemn Vow

  • Changed:
    • Reduced healing bonus from +50% to +25%

Chargin Targe

  • Removed:
    • +30% sentry gun resistance

Splendid Screen

  • Removed:
    • +10% sentry gun resistance

Tide Turner

  • Removed:
    • 10% faster recharge time

Boot Legger & Weebooties

  • Added:
    • +30% sentry gun resistance
      • This change was suggested by some compentitive players. By moving the resistance to the shoes they are buffing the sentry tankyness of demoknights ore, as well as increasing the usability for stickybomb launcher shoe combo, which isn't that much used

Enforcer

  • Removed:
    • Razorback break ability
      • This ability was a left over from long ago where this weapon didn't really have a place. With the slight increase in disguise shot and blink time reduction, this weapon servers a purpose that is general for the spy

Atomizer

  • Reverted back to vanilla:
    • Reduced Quad jump back to Triple Jump

Degreaser

  • Added:
    • -25% damage penalty
      • With the fix to the deployment and holstering speeds, this weapon became a better flamethrower as afterburn isn't really an issue against better players. This overall damage nerf makes it so that it will lose to all other pyros in a WM1 battle, which previously was even. Now it focuses on comboing with other weapons more than being able to just WM1 just as well as other flamethrowers

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Balancemod Balance Changes

Invis Watch & Cloak & Dagger **

  • Added:
    • +15% jump height while cloaked
      • We are fairly certain that this will break spy in some regard, but it's worth testing to see how spy being able to jump over enemies changes how powerful spy is, there's probably many unforseen consequences to this, which we hope will experience

Vaccinator

  • Changed:
    • Fixed uberbuildrate value being incorrectly shown on stat pages
    • Reduced overheal healrate penalty from -50% to -40% The vaccinator is supposedly underpowered with the reduction of 2 charges instead of 4, increasing the amount of heal it does to overhealed teammates should help with this

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**Experimental change, that is not likely to last long

Balancemod Balance Changes

Vita Saw

  • Changed:
    • Increased attack speed penalty from -20% to -25% slower
  • Removed:
    • On Hit: Remove mark for death
      • Being able to remove nearly all buffs is really strong, however mark for death is hard to apply and is a downside on some weapons that could outright be negated entirely with this weapon

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Balancemod Balance Changes

Hot Hand

  • Removed:
    • Removed: Fire resistance while active when lit on fire
  • Added:
    • Extinguishes teamamtes on hit and heals 20 HP

Custom Attributes

  • Converted several features to use custom attributes, this changes nothing to the players, but allows for better compatibility and scalability.
  • Cleaned up several plugins be more optimized.

CLASS DOWN !

New command

  • Added: Heavy, Medic, Soldier and Medic can use to trigger the MvM voiceline of the class getting downed.
  • Kills and assists both allow this call out
  • Can only be called once per kill/assist
  • Command
    • console: sm_down
    • display in chat: !down
    • hide in chat: /down

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Balancemod Balance Changes

Eviction Notice

  • Removed:
    • Faster holster and deploy bonus
  • Added:
    • On Deploy: 1 second of speed boost
    • On Deploy: 5 second cooldown between speedboost uses
      • The eviction notice has been in a place where it's been hovering between worse than GRU and better than GRU without really doing the part where it's supposed to do short range movement options more viable. With the now faster regen and the speed boost, it should help in short burst areas where you trade off 20 hp for a small speed boost that could land you additional speed.

Fan'o War

  • Bugfix:
    • Fixed a bug where it would deal mini-crits instead of normal damage when applying the debuff.

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Balancemod Balance Changes

Sniper Rifles

  • Removed:
    • -50% / -25% slower reload speed
    • This experimental change didn't really change much, so we reverted it as firing speed is important for those who have learned the timings of the game and this slower change didn't tie in with our vision of it playing close to regular TF2 in terms of timing and usage

Scramble Plugin

  • Now restarts the round entirely as restarting the round is buggy with the TF2 logic

Engipads

  • Reduced the amount of points gained from Jump and Speed pads by a factor of 4

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Balancemod Balance Changes

Southern Hospitality

  • Changed:
    • Reduced the upgrade rate penalty from 18 to 20 metal per swing
      • The previous upgrade rate penalty required an additional 12 swings to fully upgrade everything, this has now been lowered to make this more managable as your buildings will be later than usual, but not unbearably late. This brings it down to 10 compared to the 8 needed with the stock wrench

Sniper Rifles**

  • Added:
    • -50% slower reload speed
    • This is an experimental change, we are quite convinced that this will not change the power output of sniper in any meaningful way, but it's good to test this and get this confirmed

Equalizer

  • Removed: Damage increases as health decreases stat
  • Added: +60% damage bonus while below half health
  • Bugfix: Fixed a bug where these new stats used the wrong killfeed icon. Untangled some valve spaghetti

Scramble Plugin

  • Added functionality so the scramble plugin actually scrambles again
  • Added functionality where scramble plugin will randomly select to use ELO points to scramble or use ingame score
  • Scramble now resets the round (causes setup time to bug with shutters open)
  • Use vscramble to initiate a vote

Engipads

  • Reduced the amount of points gained from Jump and Speed pads by a factor of 4

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** This is an experimental change that most likely will not last long

Balancemod Balance Changes

Degreaser

  • Added:
    • 30% faster global switch speed bonus
  • Changed:
    • Reduced faster weapon deploy bonus from +60% to +30% (stacks with new global switch speed)
  • Removed:
    • This weapon holsters 30% faster

We had a similar version to this prior, but then the fire axe provided the global switch speed. We will try this again. As holstering in TF2 can get bugged, the global switch speed should help with this.

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Balancemod Balance Changes

Cow Mangler

  • Changed:
    • Reverted back to vanilla

Liberty Launcher

  • Added:
    • 10% faster reload speed The Liberty Launcher has been in a spot where it has been almost good for some time, if the damage penalty is lowered any more it will be a straight upgrade to stock, however a small reload speed increase should help the barrage potential with this weapon as you will fire a lot of rockets doing less damage. We will have to see if this makes the weapon too good or not.

Bushwacka

  • Removed:
    • +20% longer melee range
      • It got this stat as a result of following the same balancing rules as swords, with slower deploy has longer range, however it hardly ever mattered, so it has been removed

Shahanshah

  • Removed:
    • -20% slower firing speed
      • The interraction change is signifigant enough that it takes 2 additional swings to kill 125hp class at over half health, and it takes 3 instead of 4 swings to kill a 175hp class at below half health, the slower swing speed didn't really matter in this case as well, so it was removed

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Balancemod Balance Changes

Neon Annihilator

  • Added:
    • Official Stat: Deals damage to sappers
  • Changed:
    • Reduced crit on kill bonus from 6 to 5 seconds
      • In an effort to make most of the weapons behave like they do in official TF2, this weapon now removes sappers again

Homerwecker

  • Added missing patch note:
  • Removed:
    • Damage penalty vs sappers
      • This has been in the mod for a while now, just wasn't updated on the documentation pages

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Balancemod Balance Changes

Cow Mangler 5000

  • Added:
    • +25% charge shot damage bonus
      • This is to compensate for the 59 damage loss from the afterburn. The damage isn't the same as full afterburn, but somewhere in between making it more powerful

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Balancemod Balance Changes

Southern Hospitality

  • Added:
    • Phase through your own buildings
      • This is similar behaviour as the MvM Engineer bots use where they can sit inside their own buildings, this should add up for the lower upgrade rate and create some new and interesting ways to position yourself as Engineer

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Balancemod Balance Changes

Vita-Saw

  • Added:
    • On Teammate hit: Heals for 65 on first swing, then 40 on subsequent swings
      • After not being hit by the vita saw for 10 seconds, you will get the additional healin on the first swing again

Overdose

  • Removed:
    • Health drain while active
      • This didn't really serve any meaningful purpose so it was removed
    • -50% clip size
      • This didn't really serve any meaningful purpose so it was removed
  • Added:
    • This weapon holsters 45% faster
      • This will now combo better with the improved vita-saw for a movement based tech style of medic

Shortstop

  • Added:
    • 15% faster reload speed

Bison and Pomson

  • Changed:
    • Reduced damage bonus from +200% to +150%

Mapcycle on Bmod.TF #1 servers

  • Removed: PL_Vineyard (not complete and poor optimization)
  • Added: cp_metalworks

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Balance

Hot Hand

  • Added:
    • On Teammate hit: Gain 3 seconds of speed boost

Mapcycle on Bmod.TF #1 servers

  • Removed: Shorelight, (due to performance issues), pl_coal
  • Added: PL_Vineyard

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Balance

Phlogistinator

  • Added:
    • -50% damage penalty to buildings

Cleaver

  • Removed:
    • Bleed crit combo mechanic
    • Set damage of 70
  • Reverted to vanilla:
    • Damage & Bleed on hit
  • Changed:
    • Increased recharge penalty from -40% to -70%
      • This is to compensate for it's combined spammability with the wrap assassin and higher damage

Missing patch notes from previous patch

Eviction Notice

  • Reverted to Vanilla
  • Added missing patch note:
    • This weapon holsters and deploys 40% faster

Hot Hand

  • Added:
    • This weapon deploys 50% faster

Server #1 mapcycle

  • Added: koth_shorelight
  • Removed: koth_daenam

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Eviction Notice

  • Reverted to Vanilla
  • Changed:
    • Increased speedboost on hit from 3 to 5 seconds
  • Added
    • Maximum health is returned at twice the rate while item is not active

Red-Tape Recorder

  • Improved building detection
  • Fixed a bug where it would break if thrown at the end of a round

Server #1 mapcycle

  • Added pl_midwest, cp_reckoner

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Syringe Gun

+ Changed: Increased minimum buff from 1% to 5%
+ Changed: Increased uber gained pr needle from 0.5% to 0.75% (every third needle will gain 0%)

Mapcycle for #1 servers

Removed: pl_rustbelt
Added: pl_mesaworks, cp_crustbowl

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Third Degree

- Removed: Debuff and buff steal/copy ability
+ Added: 75% more healing from healbeams while active

Sharpened Volcano Fragment

- Changed: Reduced on hit damage to -85%
+ Changed: Increased explosion damage from 10 to 45 to compensate for reduced on hit damage
- Changed: Reduced explosion radius from 500 HU to 250 HU (now matches visual effect)

Manmelter

- Removed: Increased health restored with extinguished teammates (as it didn't actually work because this stupid thing is hard coded)

Hot Hand

- Removed: While active: 15% faster move speed on wearer
+ Removed: While active: +20% damage vulnerability
+ Added: While active: When hit by fire, gain 75% fire resistance for 2 seconds
+ Changed: Increased speed boost on hit from 1 to 3 seconds

Neon Annihilator

+ Removed: -20% damage penalty vs players

Fire Axe, & all-class melee unlocks for Pyro

- Removed: Does crits while rocket jumping
+ Added: +15% faster swing speed

Back Scratcher

+ Changed: Increased damage from +25% to +35%

Note on Fire-Axe an Back Scratcher

The fire-axe and back scratcher are now both damage dealing melee's that can't be gimped by extinguished enemies.
The Back Scratcher buff interraction changed (unhealed):
125 HP - Dies in 2 hits (unchanged)
175 HP - Dies in 2 hits instead of 3
200 HP - Dies in 3 hits (unchanged)
300 HP - Dies in 4 hits (unchanged)

Detonator & Scorch shot

+ Changed: Reduced afterburn damage penalty from -50% to -25% (from 2 to 3 damage pr tick)

Eyelander

+ Removed: 3 Heads cap and Taking heads no longer heals nerfs
Note: This has been in Bmod for a while, just was never documented as the plugin itself just stopped working after a TF2 update and I was not able to fix it

Sandman

+ Added: The baseball Now mini-crits targets that are rocket jumping

Exploit fix

Fixed an exploit where huntsman sniper could run at full speed while charging a shot fully.

Mapcycle for #1 servers

Removed: cp_mountainlab, cp_mossrock, cp_badlands, cp_granary, cp_foundry, cp_metalworks, koth_highpass, koth_lakeside_final
Added: pl_stallberg, pl_rustbelt, pl_vigil, pl_badcoastbarnward, cp_osiris, koth_daenam, 

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Powerjack:

+ Reverted to Vanilla

Hot Hand:

+ Reduced damage vulnerability from -30% to -20% to match vanilla Powerjack

Gas Passer

Bugfix: Fixed a bug where Gas Passer could build meter off itself. Chaining gas passer into gas passer is no longer possible.

Fire Axe & All-class melee unlock for Pyro

- Removed: Fire resistance and mini-crit when lit on fire
+ Added (Experimental): Can now market garden (only works with thermal thruster and reflect rocket jumps)

Manmelter

+ Changed: Increased health restored with extinguished teammates from 20 to 40

Sharpened Volcano Fragment

+ Added: On targets on fire hit: Spawns 3 dragon's fury projectiles in the direction the pyro is looking from the victim
- Changed: Reduced burn time from 5 to 3 seconds
- Changed: Reduced explosion damage from 50 to 10
- Bugfix: Explosion can no longer trigger through walls

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