Boss Coin Rework

Heavy Is GPS
PROJECT LEAD
July 11, 2024

Economy

  • Boss Coin Rework
    • Boss Coin Limit
      • Capped at 1
      • Added HUD element to display this
    • Acquisition
      • 1st Boss coin
        • First Point Captured*
          • * does not occur when robot team is red. This is to not give robots who are winning on defense a boss to win even more
        • After 180 seconds: On Robot Killed By Human
      • 2nd++ Boss coins
        • After 300 seconds: On every robot death or point captured
      • Wasting Boss Coins:
        • Boss Coins will be wasted if nobody buys it, or if a boss is alive during the refresher time.
    • Sound Queue:
      • Robots hear the MVM money sound when a boss coin is earned.

Humans

  • Soldier
    • Airstirke:
      • Fixed:
        • Description showing incorrect number in how big a clip size bonus you get.

Robots

  • Dewill & Artillery

    • Fixed a logic error that allowed robots to build clip by hurting themselves
  • Carpet Bomber

    • Changed:
      • Reduced damage % of cluster bombs from +200% to +50% of source bomb
      • Reduced damage penalty vs players from +25% to -15%
        • This is to compensate for the 3/4 damage loss of cluster bombs
      • Reduced projecitle speed of cluster bomb from 400 to 300 robot speedy units
  • Solarlight

    • Changed:
      • Increased move speed penalty from -25% to -40% slower
        • Claidheamor:
          • Reduced charge time increase bonus from 500% to 100%
          • Added instant deploy speed
      • Removed:
        • Set charge speed of 410
          • This is due to a recalculation of speed happening on weapon switch, now Solarlight just uses the standard speed as a base. This will not allow him to zoom at super speeds anymore
      • These changes should Solarlight be more consistent hybrid, while being worse demoknight and regular demo than the options, after all, hybrids should not be stronger than what they are the sum of
  • LED

    • Added:
      • 20% faster firing speed bonus
    • Changed:
      • Increased damage penalty vs buildings from -50% to -65%
  • Saxtron Hale

    • Changed:
      • Increased RC cost from 35 to 50 per robot
      • Increased size from +25% to +50% taller
      • Reduced damage bonus vs players from +210% tp +75%
      • Increased damage penalty vs buildings from -50% to -65%
    • Added:
      • 25% faster fist firing speed
    • Saxtron Hale remains difficult to balance since he is so fundamentally different to all the bots, however having the second best mobility of all the bots for free, combined with being able to just oneshot and stun everyone, is too strong. Normally Saxton Hale is arena and has no allies. Here he can potentially be buffed or have teammates helping. Therefore he can no longer oneshot anyone anymore. However the faster swing speed should help land kills while being in their face
  • General Crits

    • Changed:
      • Increased RC cost from 50 to 70
  • Wamo

    • Removed:
      • Crits from behind
  • Skilltron

    • Changed:
      • Reduced RC cost from 50 to 30 per robot
  • Kommisar Krit

    • Changed:
      • Increased RC cost from 60 to 75
  • Nuker

    • Changed:
      • Reduced RC cost from 50 to 35 per robot
  • Huntsbot

    • Removed:
      • 60% faster reload speed bonus
      • 95% faster gesture speed bonus
      • 50 HP Heal on kill
    • Added:
      • 35% damage boost vs players
    • Changed:
      • Increased ability duration from 5 to 8 seconds
    • This makes him have the same timing as regular huntsman, with the increased damage and penetration, there is now more time for counterplay instead of just hoping the bot messes up the spam timings
  • Flycharger

    • Changed warpaint and cosmetics to not be as edgy
  • Death Negator

    • Changed:
      • Increased overheal bonus from 400% to 900%
    • Removed:
      • Movespeed bonus increase on uber %

Backend

  • Added function to set teamcoins for a team

  • Added a new plugin to handle boss coin logic

  • Added a new plugin to reload plugins that bug out sometimes on waiting for players end time

  • Moved teamcoin function out of handler plugin to it's own plugin

  • Renamed ability plugins for the rest of the robots that I didn't do prior

  • Join the discord if you haven't already!!

  • Join the Steamgroup for pings and announcements for when we play.

  • Human Buffs

  • Robots

Use the !seed command on our servers to let the discord server know you want to play