Robot Knight Nerfs, Queue points and new robots
Gameplay
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Added additional commands
- !join /join sm_join to volunteer to be a robot
- !bot /bot sm_bot to change robot
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Various optimizations in regards to custom attributes
Robot Balance
Riot Cop
- Changed:
- Surpress Riot buff duration increased from 6.5 to 8 seconds
b4nny
- Added:
- -10% move speed penalty
- Proper description when you spawn as b4nny
- Removed:
- Weapon Accuracy bonus
- Weapon fire rate bonus
- Changed:
- Reduced damage bonus from +30% to +15%
- b4nny is a bot that is tricky to balance as his speed vs power is eaither too good or too bad to be viable, this change should make him better and easier to countereven if the player isn't the best
Zonical
- Added:
- Added missing ammo regen attribute
- not that you'd run out of the 200 reserve ammo though
Fat Magic
- Changed:
- Increased jump hiehgt from -20% to +25%
- Removed:
- Bushwacka damage vulnerability
Jbird
- Changed:
- Fired machina round tracer to transparent type
- being a sniper on the robot team is hard, and doesn't need huge lines to show where he is at all times while being unable to move while scoped
Robot Knight
- Changed:
- Reduced damage bonus from +80% to +35%
- Removed:
- 200% turn control while charging
- Added:
- +15% faster attack speed
- Roboknight was too OP after the last patch which was entirely community suggested. I've toned down his insane mobility and damage and given him more counterplay as it no longer requires 4+ turtle engineers to stop a good demoknight player
Archibolt
- Changed:
- Reduced cooldown of shadow leap from 4 to 3 seconds
Mortar Mack
- Changed:
- Grenade launcher to a green war paint
- this is to be correct with the notion that green robots are long range
- Reduced random angle spread from 10* to 8*
- Reduced smaller blast radius penalty from -50% to -25%
- Grenade launcher to a green war paint
Agro & Wamo
- Changed:
- Temporarily removed robot flame thrower sounds as it caused issues with switching weapons sometimes
Volcanyro
- Changed:
- Reduced explosive blast from 65 to 30 damage
- Increased number of projectiles from 3 to 6
- Projectiles now shoot 360* from the target
Bonk Scout
- Added:
- -75% damage done to buildings
New Robots
Spitfire
- Class: Pyro
- Role: Damage
- Sub-Role: Flames
- HP: 2500
- Movespeed -25%
- Weapon
- Dragon's Shotgun
- +20% more damage done to players
- +15% faster firing speed
- Bullets penetrate targets
- +20% faster reload
- +25% more accurate
- On hit: Set target on fire
- Mini-crits burning targets
- -60% damage done to buildings
- Dragon's Shotgun
- Cost: Free
- This robot combo really well with Agro and Wamo's homing projectiles. While it may seem this shotgun is nutty, it has to reload one bullet at a time, and since it's hitscan it's easy to dodge while upclose. This robot has a limited time of DPS compared to other flame type robots. Suggested by: PizzaPasta
Skeeter
- Class: Sniper
- Role: Support
- Sub-Role: Hitscan
- HP: 1250
- Movespeed -30%
- Weapon
- Knockback Classic
- +50% faster reload
- No flinching while fully charge
- -100% move speed while charging a shot
- -45% damage done to buildings
- On Hit: Heal 15 HP
- On Hit: Apply Knockback - affected by damage done
- Knockback Classic
- Cost: Free
- This robot makes an interesting disrupotor type sniper, without being a disrupotor since the sniper isn't present where the disruption happens. This weaker, but faster rifle will be able to knock around human players to force them out of position. The lack of other weapons and low health pool makes this robot especially weak to spy harrasment. Suggested by: The Pipe Toad Council
Boxing Champ
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Class: Heavy
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Role: Damage
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Sub-Role: Melee
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HP: 3000
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Movespeed +30%
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Weapon
- Killing gloves of boxing
- +30% damage to players
- On Kill: Crit boost for 180 seconds
- +75% melee damage resistance
- -75% damage to buildings
- Killing gloves of boxing
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Cost: Free
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This robot is added to give more variety to the melee robots. He's like a less tanky, but faster version of Bearded Expense, with no sustain. Requires one kill to get going, with his low health pool he can get focused before he does too much damage. Move speed is that of a buffalo steak heavy
Bat Attack
- Class: Scout
- Role: Damage
- Sub-Role: Melee
- HP: 1250
- Movespeed +25%
- Jump Height: +50%
- Airblast Vulnerability: +35%
- Weapon
- Bat
- +75% damage to players
- -75% damage to buildings
- Bat
- Cost: Free
- Another fast robot was needed for when robots need to cap or occupy some space real quick. This is just a really fast bat scout that does OK damage, but is easily stopped by airblast and focus fire
LED
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Class: Demoman
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Role: Damage
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Sub-Role: Grenades
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HP: 3000
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Movespeed -50%
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Weapon
- Big Grenade Launcher
- +75% larger grenades
- +75% larger explosion radius
- +75% faster projectile speed
- +2 Clip size bonus
- 20% faster reload
- Reloads full clip at once
- -60% damage vs buildings
- Big Grenade Launcher
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Cost: Free
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We needed a basic and good grenade launcher robot that wasn't a hybrid class and didn't use iron bomber, so we ended on this one
Napkin
- Class: Pyro
- Role: Damage
- Sub-Role: Flames
- HP: 1750
- Movespeed -10%
- Weapons
- Long Range Backburner
- 30% damage vs players
- +85% more consentrated flames
- +45% larger flames
- +660% faster flame traveling speed
- +1000% increased airblast cost (200 ammo)
- -50% damage done to buildings
- Long Range Backburner
- Cost: Free
- Trying out a new concept with this one, it has longer range than the dragon's fury but doesn't deal the same damage. The faster move speed is to help with flanking, but we'll have to see how this plays. I'm not sure how good this one will be until it's played by and against humans
Sergeant Whips
- Class: Soldier
- Role: Damage
- Sub-Role: Melee
- HP: 2000
- Movespeed -10%
- Weapons
- Mini-Crit Whip
- +25% damage to players
- +75% longer melee range
- On Kill: Heal 200 HP
- On Teammate hit: Mini-Crit buff for teammate and yourself for 6 seconds
- Mini-Crit Whip
- Cost: Free
- Very experimental robot this one, I just want to see if a constant buff type melee robot hybrid is viable or not, as I wanted to add a new and unique melee robot that was a soldier
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