Pyro Reworks and Freedom
Robots
-
Skeeter
- Fixed:
- Healing removing overheal when applied to team
- Fixed:
-
Bonk Scout
- Changed:
- Reduced RC cost from 10 to 4
- Changed:
-
Paint Can Huey
- Changed:
- Reduced RC cost from 18 to 8
- Added:
- +30% faster firing speed
- -25% damage done to players
- Now attack pattern is identical to Elmaxo, which he is sorta a paid version of
- Changed:
-
Astrobot
- Changed:
- Reduced RC cost from 10 to 8
- Removed self mark on death on airblast jump
- Reduced move speed penalty from -45% to -50% slower
- Added:
- Must be jumping to trigger airblast jump
- This allows you to extinguish teammates and not yeet yourself when you don't want to
- Airblast Jumping drains 98 health over a 4 seconds
- This is applied as an attribute that drains, so spamming airblast will not make it drain any faster. Every time you use airblast you reset the drain timer
- Must be jumping to trigger airblast jump
- Changed:
-
Dr Grordbot
- Changed:
- Charging super shot no longer slows your movespeed
- Changed:
-
Pyros
- Added: new description tags
- New description tags:
- Runner, Walker
- New description tags:
- Added: new description tags
-
Lister
- Player:
- Removed:
- +95% faster weapon switch speed
- Changed:
- Reduced health from 3000 to 750
- Reduced health bonus per player from 28 to 10
- Reduced scale from +75% to +50% taller
- Reduced move speed penalty from -45% to -10% slower
- Removed:
- Dragon's Fury:
- Removed:
- +35% damage bonus vs players
- Removed:
- Powerjack:
- Reduced damage bonus vs players from +50% to +15%
- Reduced movespeed while active from +50% to +15% faster
- Player:
-
Wamo
- Player:
- Changed:
- Reduced base health from 3000 to 750
- Reduced health per player from 28 to 10
- Reduced move speed penalty from -45% slower to -10% slower
- Reduced scale from +75% to +50% taller
- Changed:
- Phlogistinator:
- Changed:
- Increased airblast vulnerability from -20% less to +25% higher
- Reduced damage vs buildings from -20% to -70%
- Reduced flame size from +30% to +25% larger
- Added:
- Acivating MMPH heals 274 HP.
- Removed:
- +700% Wider Flamespread degree
- Changed:
- Manmelter:
- Removed:
- +50% damage bonus vs players
- Added:
- +40% faster firing speed
- Removed:
- This rework aims to make WAMO a faster, yet more squishy pyro glass cannon, with potential to clear big chunks of humans in a short timespan, but his low health and high knockback vuln should make it possible to create counterplays to avoid him getting in
- Player:
-
Rocketman, Agro
- Changed:
- Increased base health from 3000 to 4000
- Reduced health bonus per player from 25 to 20
- Reduced movespeed from -35% to -50% slower
- Added tag Walker
- This change aims to make the Pyro's a bit more tanky, and not be in this weird hybrid area of not really being fast or being slow, or tanky, now they are tanky and slow
- Changed:
-
Rocketman
- Flaregun:
- Changed:
- Increased reload rate bonus from +25% to +50%
- Changed:
- Flaregun:
-
Agro
- Degreaser:
- Removed: +25% damage bonus
- Maul:
- Reduced damage bonus vs buildings from +225% to +50%
- This change aims to make him more tanky, and make more use of the scorch shot to knock enemies in to him as a new skill to master
- Degreaser:
-
Fire Wizard
- Added tag: Runner
-
Heat Sink
- Added tag: Runner
- Changed:
- Reduced size from +75% to +50% bigger
-
Fire Lord
- Added tag: Walker
- Changed:
- Increased health from 3920 to 5000
- Reduced health bonus per player from 60 to 30
- Increased movement speed penalty from -35% to -50% slower
-
Laugh Extractor
- Added tag: Walker
- Changed:
- Increased health from 3000 to 5000
- Reduced health bonus per player from 50 to 30
- Increased movement speed penalty from -35% to -50% slower
-
Theory-Y
- Changed:
- Fire resist now applies Halloween Quickheal for 4 seconds instead of Resist rune
- Thanks to Rezzarezz for pointing out that having the defense buff did absolutely nothing
- Fire resist now applies Halloween Quickheal for 4 seconds instead of Resist rune
- Changed:
-
Kommisar Krit, General Crits
- Changed:
- Reduced RC Cost from 50 to 40
- Changed:
-
Saxtron Hale
- Changed:
- Reduced RC Cost from 40 to 35
- Changed:
-
Gambler
- Changed:
- Spawn sound to use the standard bot sound
- Reduced RC cost from 25 to 12
- Updated description to fit the bot better
- Added:
- Robot Sapper
- Ability:
- Adjusted odds so there's a 60% chance of a good buff.
- Added haste to jackpot
- Removed some uninteresting and buggy condtions
- Added sound effects to signal if the buff was good or bad
- Changed:
-
Warper
- Changed:
- Reduced RC cost from 12 to 8
- Changed:
Humans
-
Demoman
- Primary, Secondaries
- Changed:
- Reduced reload bonus from +30% to +20% faster
- Reduced damage divider on HP damage from 110 to 250
- Example:
- 110 Divider:
- 5000HP target
- Bonus damage (5000 / 110) = 45
- Base = 104
- Total = 149
- 5000HP target
- 250 Divider:
- 5000HP target
- Bonus damage (5000 / 250) = 20
- Base = 104
- Total = 124
- 5000HP target
- 110 Divider:
- This reduces the insane stackable damage potential this has, still while offering some higher DPS value needed due to how Demoman works in this mode
- Example:
- Changed:
- Primary, Secondaries
-
Engineer, Scout
- Pistol
- Changed:
- Reduced damage bonus vs targets below 30% HP from +35% to +15%
- With how much damage buffs debuffs humans can apply, the 35% made robots melt way to easily, with this increase it will work a little better as finisher than a 30% HP shredder
- Reduced damage bonus vs targets below 30% HP from +35% to +15%
- Changed:
- Pistol
-
Engineer
- Gunslinger:
- Removed:
- +700% faster sentry deploy speed
- Added:
- +25% faster global weapon switch speed
- Removed:
- Shotgun:
- Fixed:
- Not getting the mini crit vs jumping robots attributes correctly
- Fixed:
- Gunslinger:
-
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-
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