Pyro Reworks and Freedom

Heavy Is GPS
PROJECT LEAD
July 04, 2025

Robots

  • Skeeter

    • Fixed:
      • Healing removing overheal when applied to team
  • Bonk Scout

    • Changed:
      • Reduced RC cost from 10 to 4
  • Paint Can Huey

    • Changed:
      • Reduced RC cost from 18 to 8
    • Added:
      • +30% faster firing speed
      • -25% damage done to players
        • Now attack pattern is identical to Elmaxo, which he is sorta a paid version of
  • Astrobot

    • Changed:
      • Reduced RC cost from 10 to 8
      • Removed self mark on death on airblast jump
      • Reduced move speed penalty from -45% to -50% slower
    • Added:
      • Must be jumping to trigger airblast jump
        • This allows you to extinguish teammates and not yeet yourself when you don't want to
      • Airblast Jumping drains 98 health over a 4 seconds
        • This is applied as an attribute that drains, so spamming airblast will not make it drain any faster. Every time you use airblast you reset the drain timer
  • Dr Grordbot

    • Changed:
      • Charging super shot no longer slows your movespeed
  • Pyros

    • Added: new description tags
      • New description tags:
        • Runner, Walker
  • Lister

    • Player:
      • Removed:
        • +95% faster weapon switch speed
      • Changed:
        • Reduced health from 3000 to 750
        • Reduced health bonus per player from 28 to 10
        • Reduced scale from +75% to +50% taller
        • Reduced move speed penalty from -45% to -10% slower
    • Dragon's Fury:
      • Removed:
        • +35% damage bonus vs players
    • Powerjack:
      • Reduced damage bonus vs players from +50% to +15%
      • Reduced movespeed while active from +50% to +15% faster
  • Wamo

    • Player:
      • Changed:
        • Reduced base health from 3000 to 750
        • Reduced health per player from 28 to 10
        • Reduced move speed penalty from -45% slower to -10% slower
        • Reduced scale from +75% to +50% taller
    • Phlogistinator:
      • Changed:
        • Increased airblast vulnerability from -20% less to +25% higher
        • Reduced damage vs buildings from -20% to -70%
        • Reduced flame size from +30% to +25% larger
      • Added:
        • Acivating MMPH heals 274 HP.
      • Removed:
        • +700% Wider Flamespread degree
    • Manmelter:
      • Removed:
        • +50% damage bonus vs players
      • Added:
        • +40% faster firing speed
    • This rework aims to make WAMO a faster, yet more squishy pyro glass cannon, with potential to clear big chunks of humans in a short timespan, but his low health and high knockback vuln should make it possible to create counterplays to avoid him getting in
  • Rocketman, Agro

    • Changed:
      • Increased base health from 3000 to 4000
      • Reduced health bonus per player from 25 to 20
      • Reduced movespeed from -35% to -50% slower
      • Added tag Walker
    • This change aims to make the Pyro's a bit more tanky, and not be in this weird hybrid area of not really being fast or being slow, or tanky, now they are tanky and slow
  • Rocketman

    • Flaregun:
      • Changed:
        • Increased reload rate bonus from +25% to +50%
  • Agro

    • Degreaser:
      • Removed: +25% damage bonus
    • Maul:
      • Reduced damage bonus vs buildings from +225% to +50%
    • This change aims to make him more tanky, and make more use of the scorch shot to knock enemies in to him as a new skill to master
  • Fire Wizard

    • Added tag: Runner
  • Heat Sink

    • Added tag: Runner
    • Changed:
      • Reduced size from +75% to +50% bigger
  • Fire Lord

    • Added tag: Walker
    • Changed:
      • Increased health from 3920 to 5000
      • Reduced health bonus per player from 60 to 30
      • Increased movement speed penalty from -35% to -50% slower
  • Laugh Extractor

    • Added tag: Walker
    • Changed:
      • Increased health from 3000 to 5000
      • Reduced health bonus per player from 50 to 30
      • Increased movement speed penalty from -35% to -50% slower
  • Theory-Y

    • Changed:
      • Fire resist now applies Halloween Quickheal for 4 seconds instead of Resist rune
        • Thanks to Rezzarezz for pointing out that having the defense buff did absolutely nothing
  • Kommisar Krit, General Crits

    • Changed:
      • Reduced RC Cost from 50 to 40
  • Saxtron Hale

    • Changed:
      • Reduced RC Cost from 40 to 35
  • Gambler

    • Changed:
      • Spawn sound to use the standard bot sound
      • Reduced RC cost from 25 to 12
      • Updated description to fit the bot better
    • Added:
      • Robot Sapper
    • Ability:
      • Adjusted odds so there's a 60% chance of a good buff.
      • Added haste to jackpot
      • Removed some uninteresting and buggy condtions
      • Added sound effects to signal if the buff was good or bad
  • Warper

    • Changed:
      • Reduced RC cost from 12 to 8

Humans

  • Demoman

    • Primary, Secondaries
      • Changed:
        • Reduced reload bonus from +30% to +20% faster
        • Reduced damage divider on HP damage from 110 to 250
          • Example:
            • 110 Divider:
              • 5000HP target
                • Bonus damage (5000 / 110) = 45
                • Base = 104
                • Total = 149
            • 250 Divider:
              • 5000HP target
                • Bonus damage (5000 / 250) = 20
                • Base = 104
                • Total = 124
          • This reduces the insane stackable damage potential this has, still while offering some higher DPS value needed due to how Demoman works in this mode
  • Engineer, Scout

    • Pistol
      • Changed:
        • Reduced damage bonus vs targets below 30% HP from +35% to +15%
          • With how much damage buffs debuffs humans can apply, the 35% made robots melt way to easily, with this increase it will work a little better as finisher than a 30% HP shredder
  • Engineer

    • Gunslinger:
      • Removed:
        • +700% faster sentry deploy speed
      • Added:
        • +25% faster global weapon switch speed
    • Shotgun:
      • Fixed:
        • Not getting the mini crit vs jumping robots attributes correctly
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  • Human Buffs Wiki Page

  • Robots Wiki Page

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