Electric Weapon Nerf

Heavy Is GPS
PROJECT LEAD
October 12, 2025

Humans

  • Electric Weapons drain on active banners
    • Changed:
      • Meter drain value now based off of base damage instead of a flat amount on hit.
        • This applies to: Banner Soldiers, Quick-Shielder and Rager. With this change higher damage will drain more. 100 damage of electric drains about half of what it did previously on hit. If humans wants to stop a banner soldier they have to mass counter it and not just use a single shortcircuint M1 engineer to drain a banner fully anymore.

Robots

  • Orbiter

    • Changed:
      • Swirling rockets spawn 0.1 seconds after firing.
        • This makes it so that you can stand behind the payload cart and push without hitting yourself
      • Reduced orbiting rocket count from 9 to 7
      • Increased orboting speed from 250 to 500 HU
    • Removed:
      • -30% rocket penalty
      • +3 Bonus Clip
  • Zero G

    • Added:
      • Damage causes airblast
      • +100% increased air control
    • This robot has always been underwhelming and underplayed, with this change he is more of a disurptor, so we will see how this feels to play with and against and iterate more on this robots identity further in the future
  • Gambler

    • Changed:
      • Cosmetics to be more swag

Halloween and Full Moon disabled

  • This is to make it so robots that are dependant on certain taunts don't get shafted during the halloween season, which makes TF2 worse anyway.

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  • Human Buffs Wiki Page

  • Robots Wiki Page

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