Survivor improvements, Various bugfixes.
Humans
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Champion Handler
- Changed:
- Improved the logic on how champions are tracked
- Improved the function on clearing / changing attributes when champion changes power level
- Improved logic of when to display notifications for champion power level changes
- Changed:
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Panic Attack
- Changed:
- Fixed description stats not showing in chat when using !mminfo
- Changed:
Robots
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Survivor
- Changed:
- Auto-Targeting now ignores disguised and cloaked spies
- Each projectile has it's own refire rate
- This is to make it less bursty whenever you level up as all projectiles will be out of synch more often
- Changed method away from timers for better modification and scaling in future updates (backend stuff)
- XP is now only gained from melee damage
- Made bad projectiles fire more frequently
- Made good projectile fire less frequently
- Changed:
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Selection Menu
- Changed:
- Fixed an issue that caused menus to reset
- Fixed an issue where it would generate a lot of errors when menus didn't close as expected
- Changed:
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Orbiter, Paint Can Huey
- Changed:
- Updated description to be more accurate
- Changed:
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Captitan Concho -> Capitan Concho
- Imagine spelling Capitan wrong for so long and nobody noticing eh?
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Blood Bandit
- Changed:
- Fixed the self speed on hit attribute parsing text correctly
- Reduced the speed amount from 10x to 1.5x base speed for 10 seconds on hit
- Changed:
Gameplay
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Removed a no working multi sentry plugin that caused HUD issues with engineer buildings
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Join the Steamgroup for pings and announcements for when we play.
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