Bye Bye Shielder Heavy
Human Balance
- Sniper
- SMG
- Removed: Slow on Hit
- The slow made robo-knights unable to charge, and was generally too easy to apply compared to the effects it gave
- Added: Speed boost on hit
- This now combos well with the Kukri allowing sniper to more easily escape engagements with faster robots
- Removed: Slow on Hit
- Razorback
- Added:
- +50% melee resistance
- Backstabs from Robots instantly recharges the razorback and refills the chargemeter, stunning the spy bot for 0.5 seconds
- This gives the sniper a counter loadout to spy robots, the instant recharge combined with the reduced melee damage gives him a nieche role that the demoknight doesn't fill when it comes to countering spy bots
- Added:
- SMG
Robot Balance
-
Lazy Purple
- Removed:
- Mini-crit on rocket jump
- What TF2 classifies as a rocket jump is too wide, thus allowing him to activate the mini-crit while grounded, it was too strong so it was removed
- Mini-crit on rocket jump
- Removed:
-
Commander Crocket
- Changed:
- Increased cost from 3 to 4 per robot
- AOE crit buffs is really strong and needs to be more expensive, especially with the combo potential off of other robot bots
- Increased cost from 3 to 4 per robot
- Changed:
Robot Roster
Removed
- Shield Heavy
- This robot has been a top tier and meta-insta-win robot for the longest time. With the lack of support for the attribute that disables the knockback, and generally how easy he is to play compared to the results you get, it was best he was removed, leaving only the quick-shielder as the only robot shielding bot. was introduced in a previous patch, but was not documented