Geneva is no more!
Gameplay
- Reduced the amount of robots pr players to favor humans with less player counts. 6th robot only apppears on full server.
- Adjusted when robot - human ratio is calculated.
- Reduced the sound volume noise when robots can use teamporter
Human Balance
- Baseball & Charge Bash vs tanks: Increased stun duration from 0.5 to 1 second
- Cowmangler Right click: Increased slow duration from 1.5 to 2.5 seconds
Robot Balance
Geneva Contractiction
- Removed from roster entirely
- This robot offered very little counterplay and could do too many things easily and was removed. Back to the drawingboardw with this one
Stomp capable robots
- Added: Suspension system modules to reduce fall damage taken when landing the ground
Spy robots
- Changed: Can no longer use spy sprint
Stickler
- Added: 1 second sticky arm time
- Rapid fire sticky bombs provided some very hard to play against situations for humans, with the longer arm time there is more room for counterplay
- Added: World model now uses stickybomb launcher.
- 1st person view still uses grenade launcher, this is due to missing animations on stickybomb launcher on robot models
Toofty
- Removed: Parachute
- The parachute was removed due to the new suspension systems being added to prevent excessive fall damage, which was the reason he had it in the first place
Bot Father
- Family Business
- Added: -60% damage done to buildings
Bonk Scount
- Change: Reduced cost from 5 to 3
Mystery Machine
- Changed: Adjusted wave dash to go backwards and use more cloak
EXEcutioner
- Changed: Increased movement penalty from -25% to -50% slower
- Changed: Reduced melee range bonus from +60% to +35%
- Added: -75% damage done to buildings
Equalizor
- Changed: Cosmetics to better represent the robot
New Robots
SMG
- Class: Sniper
- Role: Damage
- HP: 1250
- Movespeed -50%
- Weapons
- SMG
- +100% clip
- -20% slower firing speed
- +75% damage vs players
- +50% more accurate
- -50% slower reload
- -50% damage vs buildings
- SMG
- This robot is an experimental glass cannon type of robot, that has high damage output, but low mobility and health
Big Iron
- Class: Spy
- Role: Damage
- HP: 1250
- Movespeed -20%
- Weapons
- Big Kill (revoler)
- +30% damage vs players
- -20% slower reload speed
- Critical damage is affected by range
- Inviswatch
- +50% faster cloak consume rate
- +20% faster cloak regen rate
- -20% slower decloak time
- Taunt ability
- Taunt to gain crits for 12 seconds (effectively 12 shots including reload)
- No Disguise or Sapper
- Big Kill (revoler)
- This robot is an experimental glass cannon type of robot, that has high damage output, but low mobility and health
Toast
- Class: Spy
- Role: Damage
- HP: 1250
- Movespeed -20%
- Weapons
- Ambassador
- +30% damage vs players
- +50% more accurate
- +15% cloak on kill
- Critical damage is NOT affected by range
- Deadringer
- No Disguise or Sapper
- Ambassador
- This robot is an experimental glass cannon type of robot, that has high damage output, but low mobility and health
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