Blood Bandit joins the roster

Heavy Is GPS
PROJECT LEAD
November 03, 2023

Humans

  • Soldier
    • Liberty Launcher

      • Added:
        • Bison: +35% faster reload speed
        • Base Jumper: +25 max hp bonus
        • These were the only two weapons the liberty launcher didn't buff in some capacity
    • Equalizer

      • Added:
        • On Hit: +20% bonus rage to banners

Robots

  • Nuker

    • Fixed:
      • Nuker's bombs not using the payload model
  • Sentry Buster

    • Changed:
      • Method of explosion to be that of a tf_generic_bomb instead of manual applied damage in a sphere
        • This should make it more consistent with geometry, you can still hide behind buildings to avoid getting killed
  • Ivory

    • Fixed:
      • MIRV rockets now inherit stats from the original rocket launcher correctly
    • Changed:
      • Converge Mode: MIRV rockets moves towards where the player was aiming during activation
      • Reduced damage penalty vs players to -20%
      • Increased damage penalty vs buildings from -50% to -25% to compensate for 4 rockets
      • Reduced reload speed penalty from -200% to -100% slower
    • Removed:
      • -15% slower fire rate penalty
  • Chat GPT Guardion

    • Removed:
      • Short Circuit
    • Changed:
      • Frontier Justice -> Panic Attack
        • Attributes
          • "dmg bonus vs players" "1.25"
          • "clip bonus penalty" "1.6"
          • "killstreak tier" "1.0"
          • "engineer building teleporting pickup" "10.0"
          • "dmg penalty vs buildings" "0.5"
      • Eureka Effect -> Wrench
      • Health from 1900 to 2000
      • Scale from 1.55 to 1.65
      • Move Speed Penalty from -22% to -25% slower
      • Rest of robot stats to match other paid engineers
  • SAM -> Samureye

    • Renamed and changed cosmetics for better visibility and theme to the robot
  • Exploder

    • Fixed:
      • Grenade Launched bombs not using the correct team color

New Robots

  • Blood Bandit

    • Role: Healer
    • Class Medic
    • HP: 2000
    • Player Attributes:
      • "move speed penalty" "0.8"
      • "damage force reduction" "0.8"
      • "airblast vulnerability multiplier" "1.8"
      • "cancel falling damage" "1.0"
      • "health regen" "20.0"
      • "head scale" "0.75"
      • "rage giving scale" "0.85"
    • Weapons
      • Overdose

        • Attributes
        • "killstreak tier" "1.0"
        • "fire rate bonus" "0.75"
      • Medigun

        • Attributes
        • "killstreak tier" "1.0"
        • "overheal penalty" "0.01"
        • "ubercharge rate penalty" "1.6"
        • "heal rate bonus" "2.0"
        • custom_attributes_weapon
          • "medigun charge is cond" "cond=94 duration=6.0"
    • COST: 2RC per robot
    • Designed by: Pizza Pasta
  • Phase Bomber

    • Role: Damage - Grenades
    • Class Damage
    • HP: 3500
      • Player Attributes:

        • "damage force reduction" "0.5"
        • "move speed penalty" "0.9"
        • "airblast vulnerability multiplier" "0.8"
        • "cancel falling damage" "1.0"
        • "charge impact damage increased" "1.5"
        • "ammo regen" "100.0"
        • "rage giving scale" "0.85"
        • "self dmg push force increased" "2.0"
        • "charge time increased" "4.0"
        • "head scale" "0.75"
      • custom_attributes_player

        • "OnCond-SpawnBomb" "oncond=17"
      • Weapons

      • Crossing Guard

        • "killstreak tier" "1.0"
        • "charge time increased" "5.0"
        • "dmg penalty vs players" "1.25"
      • Tide Turner

        • "major increased jump height" "1.5"
        • "lose demo charge on damage when charging" "0.0"
    • COST: 2RC per robot
    • Designed by: Chocy milk addict

Backend

  • Colored Weapons

    • Removed debug message shown whenever a robot with a colored weapon spawned
  • Medigun is condition attribute

    • Created a custom attribute that replaces uber with whatever condition is chosen on the medic and heal target
  • Config

    • Changed the "paint" string in weapons to be "warpaint_id" to better reflect what it is.

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