Demoknight Robot Tweaks, KOTH mode re-added
Humans
- Multi Class
- Stock Shotgun
- Changed:
- Reduced damage bonus vs jumping robts from +25% to +15%
- Added:
- Mini-crits vs jumping robots
- The idea here is to add some option for humans to punish robots who jump a lot, and incentivise robots to stay grounded
- Changed:
- Stock Shotgun
Robots
-
SkillTron, General Crits
- Added:
- Missing Capture Rate Penalty
- These bosses can no longer stall captures
- Missing Capture Rate Penalty
- Added:
-
Robo-Knight
- Changed:
- Reduced charge control from +500% to +50%
- This robot needs to go back to it's more original design with long charge, but not a lot of turn rate
- Reduced move speed penalty from -20% to -15% slower
- This change makes the robot move over 300 HU at 4 heads, making him good in another way to compensate for the loss of turn rate
- Reduced charge control from +500% to +50%
- Changed:
-
Fly Charger
- Changed:
- Reduced move speed penalty from -15% to -5% slower
- Changed:
-
Mafia Bank
- Changed:
- Updated description to be more accurate
- Changed:
-
Spies
- Changed:
- Increased sapper health from 5 to 15
- Added:
- +200% more health from healthpacks
- Changed:
-
Solar Light
- Added:
- +65% faster weapon switch speed
- Added:
BACKEND
- Added logic to reduce rate of Boss Coins earned when playing KOTH maps. A Boss coins is only awarded every 4th cap. This does not reset between rounds
- Fixed another bug where human chat tips wouldn't show correctly in chat with certain weapon combinations
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