Robots
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Paid Robots
- Added:
- Paid robots no longer provides Robot Coins on death
- This is an attempt to make the paid robots, while better, not contribute to all other robots when dying, making the economy a bit tighter
- Paid robots no longer provides Robot Coins on death
- Added:
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Astrobot
- Changed:
- Increased base health from 1750 to 2000
- Removed:
- +400% airblast cost penalty
- Added:
- On Airblast: Marked for death for 2 seconds
- Airblast applies rocket jumping condition
- This allows weapons that activate on rocket jumping to work on Astrobot
- Changed:
-
Zip Bomb
- Fixed:
- Damamage penatly not working correcly vs buildings on custom projectile code
- Now does 50% less damage to buildings
- Damamage penatly not working correcly vs buildings on custom projectile code
- Changed:
- Reduced damage of thrown cabers from 144 to 80.
- Fixed:
-
Gambler
- Changed:
- Improved odds and removed statuses and buffs that didn't work right.
- Changed:
-
Big Chief
- Changed:
- Leap Ability:
- Increased forward momentum form 250 to 400 force power
- Leap Ability:
- Changed:
-
Megaton
- Added:
- New Ability:
- On Hit: Gain Damage dealt as Max Health
- This does not heal in any way, it just increases the max health. Resets on death
- On Hit: Gain Damage dealt as Max Health
- New Ability:
- Added:
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Laugh Extractor
- Changed:
- Ability:
- Increased number of kills needed from 5 to 7
- Increased stun duration from 1.5 to 3 seconds
- Ability:
- Changed:
Humans
- Scout
- Winger:
- Added:
- No fall damage
- Added:
- Winger:
Backend
-
Added:
- Set base robot coin on death to 10, unless specified otherwise.
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-
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