Blog - Updates - Bmod - Mm

Updates

Updates

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Robots

  • Engineers

    • Changed:
      • Reduced max metal from 500 to 250
      • Reduced passive metal gain from 200 to 80
      • Reduced teamporter metal cost from 450 to 200
      • Reduced the cost of sentries and dispensers back to normal
        • Dispenser: 100, MiniSentry: 100, Sentry: 130
  • Skeeter

    • Changed:
      • Increased vertical knockback power from 550 to 750
      • Reduced firing speed from +65% faster to +20% faster
        • This makes it so Skeeter can still juggle, but it's harder, and he can't juggle a player forever, with perfect aim you can juggle 3 shots.
  • Nuker -> Smoker

    • Changed:
      • Cosmetics to be mostly smokes
  • Bearded Expense

    • Changed:
      • Reduced time to trigger leap from 3.3 to 2.0 seconds
    • Added:
      • Faster taunt speed to better flex on the enemy
  • Carpet Bomber

    • Changed:
      • Increased damage bonus vs players from -15% to +50% on main cannon ball
        • Carpet bomb damage remains the same

Teamporter

  • Adjusted the logic for when teamporters teleport you.
  • This should fix the times where the teamporter doesn't work. Works on the map that had issues when tested

Backend

  • Fixed a logic error that made the robot health abuse system to trigger in cases it shouldn't

  • Added logic to prevent players from unvolunteering after a game was over, making players spend QP from those who were still in the server

  • Join the discord if you haven't already!!

  • Join the Steamgroup for pings and announcements for when we play.

  • Human Buffs Wiki Page

  • Robots Wiki Page

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Robots

+ LED: + Changed: + Reduced move speed penalty from -50% to -40% slower + Increased clip size bonus from 6 to 8 + Increased damage penalty vs buildings form -65% to -85% + Increased fire rate bonus from +25% to +50% faster firing speed + Big Chief: + Added: + Gain +75 hp on hit

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Humans

  • Heavy
    • Eviction Notice:
      • Removed:
        • On Enemy Hit: Gain Haste Rune for 3 seconds
    • Apoco Fists:
      • Added:
        • Same stat bonus as Fists

Backend

  • Boss Coin cooldown resets after the boss is destroyed

    • This makes it so there will not be a case where we have 2 bosses back to back
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  • Human Buffs Wiki Page

  • Robots Wiki Page

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Humans

  • Heavy
    • Tomislav:
      • Removed:
        • Mini-crits from behind
          • This had very little range and did basically nothing in the dps term of things
      • Added:
        • 60% higher jump height
          • Heavy ate helium or something
    • Eviction Notice:
      • Added:
        • On Enemy Hit: Gain Haste Rune for 3 seconds
    • Killing Gloves of Boxing:
      • Changed:
        • Reduced amount of hits to trigger the crit combo from 3 to 2 hits

Robots

  • It is now recommended to switch robots after spawning or while dead, not when returning to spawn after being in the field, as health will no longer replenish.

Backend

  • Robots are no longer able to switch class to circumvent some spawning health logic

  • Robot Health is now retained when switching to new robot. Does not apply to bosses

    • This change is to combat some health abuse mechanics using loadout binds or suicide and class switching to circumvent some of the logic in place to keep robots from instantly healing up in spawn. The only way for robots to get full health back is to die or be healed by normal means. This was an issue primarily on defense, where some beefy robots would tank a lot, then walk back in to spawn right before death, switch robots back and forth then have full health again.
    • This means if you are a scout bot with 1500hp, and you take 100 damage, then switch to a heavy, the heavy will spawn with 1400 hp instead of 4000 hp
  • Join the discord if you haven't already!!

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  • Human Buffs Wiki Page

  • Robots Wiki Page

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Humans

  • Demoman
    • Primary & Secondary
      • Added:
        • +20% increased splash damage bonus
        • Missing documentation logic for the wiki page
  • Soldier
    • All Rocket Launchers:
      • Added: +15% increased splash damage bonus
      • Changed:
        • Increased reload speed bonus form +20% to +30%
    • Airstrike:
      • Added:
        • +100% more max ammo
      • Changed:
        • Increased rocketjump attack rate to +85% faster
        • This weapon has the lowest DPS and startup of any snowball weapon, making it hardly worth running, these new buffs should make it better, as you are now able to empty a fully capped clip while using the base jumper on a normal rocket jump

Robots

  • Terminator

    • Fixed a logic error that made humans able to see which human is marked for termination
    • Increased base health from 1100 to 1500
  • Skeeter

    • Removed:
      • 25 Heal on hit
  • Jbird

    • Removed:
      • Passive health regen
  • Saxtron Hale

    • Reduced RC cost from 50 to 40 per robot
  • General Crits

    • Reduced RC cost from 70 to 50 per robot
  • Skilltron

    • Increased RC cost from 30 to 35 per robot
  • Kommisar Krit

    • Reduced RC cost from 75 to 50 per robot

Backend

  • Handler: Changed Low / High power to "Player imbalance detected" as it will make more sense for those not familiar with the mod

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  • Human Buffs

  • Robots

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Economy

  • Boss Coin Rework
    • Boss Coin Limit
      • Capped at 1
      • Added HUD element to display this
    • Acquisition
      • 1st Boss coin
        • First Point Captured*
          • * does not occur when robot team is red. This is to not give robots who are winning on defense a boss to win even more
        • After 180 seconds: On Robot Killed By Human
      • 2nd++ Boss coins
        • After 300 seconds: On every robot death or point captured
      • Wasting Boss Coins:
        • Boss Coins will be wasted if nobody buys it, or if a boss is alive during the refresher time.
    • Sound Queue:
      • Robots hear the MVM money sound when a boss coin is earned.

Humans

  • Soldier
    • Airstirke:
      • Fixed:
        • Description showing incorrect number in how big a clip size bonus you get.

Robots

  • Dewill & Artillery

    • Fixed a logic error that allowed robots to build clip by hurting themselves
  • Carpet Bomber

    • Changed:
      • Reduced damage % of cluster bombs from +200% to +50% of source bomb
      • Reduced damage penalty vs players from +25% to -15%
        • This is to compensate for the 3/4 damage loss of cluster bombs
      • Reduced projecitle speed of cluster bomb from 400 to 300 robot speedy units
  • Solarlight

    • Changed:
      • Increased move speed penalty from -25% to -40% slower
        • Claidheamor:
          • Reduced charge time increase bonus from 500% to 100%
          • Added instant deploy speed
      • Removed:
        • Set charge speed of 410
          • This is due to a recalculation of speed happening on weapon switch, now Solarlight just uses the standard speed as a base. This will not allow him to zoom at super speeds anymore
      • These changes should Solarlight be more consistent hybrid, while being worse demoknight and regular demo than the options, after all, hybrids should not be stronger than what they are the sum of
  • LED

    • Added:
      • 20% faster firing speed bonus
    • Changed:
      • Increased damage penalty vs buildings from -50% to -65%
  • Saxtron Hale

    • Changed:
      • Increased RC cost from 35 to 50 per robot
      • Increased size from +25% to +50% taller
      • Reduced damage bonus vs players from +210% tp +75%
      • Increased damage penalty vs buildings from -50% to -65%
    • Added:
      • 25% faster fist firing speed
    • Saxtron Hale remains difficult to balance since he is so fundamentally different to all the bots, however having the second best mobility of all the bots for free, combined with being able to just oneshot and stun everyone, is too strong. Normally Saxton Hale is arena and has no allies. Here he can potentially be buffed or have teammates helping. Therefore he can no longer oneshot anyone anymore. However the faster swing speed should help land kills while being in their face
  • General Crits

    • Changed:
      • Increased RC cost from 50 to 70
  • Wamo

    • Removed:
      • Crits from behind
  • Skilltron

    • Changed:
      • Reduced RC cost from 50 to 30 per robot
  • Kommisar Krit

    • Changed:
      • Increased RC cost from 60 to 75
  • Nuker

    • Changed:
      • Reduced RC cost from 50 to 35 per robot
  • Huntsbot

    • Removed:
      • 60% faster reload speed bonus
      • 95% faster gesture speed bonus
      • 50 HP Heal on kill
    • Added:
      • 35% damage boost vs players
    • Changed:
      • Increased ability duration from 5 to 8 seconds
    • This makes him have the same timing as regular huntsman, with the increased damage and penetration, there is now more time for counterplay instead of just hoping the bot messes up the spam timings
  • Flycharger

    • Changed warpaint and cosmetics to not be as edgy
  • Death Negator

    • Changed:
      • Increased overheal bonus from 400% to 900%
    • Removed:
      • Movespeed bonus increase on uber %

Backend

  • Added function to set teamcoins for a team

  • Added a new plugin to handle boss coin logic

  • Added a new plugin to reload plugins that bug out sometimes on waiting for players end time

  • Moved teamcoin function out of handler plugin to it's own plugin

  • Renamed ability plugins for the rest of the robots that I didn't do prior

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  • Human Buffs

  • Robots

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Added back

  • Sentry Buster

Humans

  • Soldier & Pyro
    • Reserve Shooter:
      • Changed:
        • Reduced damage bonus to jumping robots from +75% to +25%

Robots

  • Removed from random starting roster

    • Engineers, Tanks and Healers
  • Firelord

    • Added:
      • Flaregun
        • "fire rate bonus" "0.5"
        • "spawn-fireballs" "damage=5.0 range=350.0 projectiles=1 firetime=5.0 angle=0 only-yaw=1 random-spread=0"
  • Backscatter

    • Removed:
      • 200 Heal on kill
    • Changed:
      • Reduced movespeed bonus from +30% to +15% faster
      • Reduced health from 2000 to 1750
      • Increased health gain per player from 60 to 120
  • Fanscout, Funke

    • Changed:
      • Reduced movespeed bonus from +30% to +15% faster
  • RoboVich

    • Changed:
      • Reduced initial sandwich count from 75 to 15
      • Reduced self heal amount from 300% to 100% more
  • Uncle Dane

    • Changed:
      • Increased Wrench deploy time from -60% to -80% slower
      • Reduced upgrade rate bonus from +300% to +100% faster
      • Reduced building health bonus from +132% to +100%
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  • Human Buffs

  • Robots

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Removed from roster

  • Fatmagic
    • Not really an interesting bot or playstyle
  • Tonetech
    • Overshadowed by Elmaxo
  • Aero
    • Served no real purpose or counter to anything
  • Deflector MK II
    • Was just better HiGPS, which is not the direction I want to take when designing paid robots anymore.
  • Shredder
    • Didn't really offer any good utility. Damage piercing stat moved to Firewall
  • Hammerhead
    • Not a good design or fun to play against, as you had very limited options to deal if the scout was good
  • Archibolt
    • Merged in to Fly Charger
  • Mafia Bank
    • Not really good and overstepping the designs of other melee bots
  • Equalizor
    • Extremely good and easy to use, but didn't really work as a melee bot
  • Hype Scout
    • Wasn't hype enough, the playstyle doesn't fit well with how the robot dynamic works
  • Blastinator
    • Highly situational, doesn't add much else interesting that other knockback robots can't also do. Also a matter of how easy it is to do vs how hard it is to do, so this was not a good fit
  • Lazy Purple
    • Being a paid disruptor sentry buster was too good, overlapped playstyles with Elmaxo too much
  • Chat GPT Guardian
    • Didn't really offer anything useful and was just worse than Brainiac
  • Hacked Slasher
    • Overstepped the boundries of melee vs tank role, charge should not be on tanks
  • Pan Cop
    • Not that interesting playstyle, now that the bear heavy does the same without having to eat steak
  • Sensor Armstrong
    • Didn't really play well with the managing, uber on high health targets is not that fun to play against
  • Backup
    • Removed due to how robot scales in high numbers, being a tank, being able to add resistance to robots also stacking other buffs made mass soldier robots unbeatable

Humans

  • Heavy

    • Minigun:
      • Changed:
        • Reduced -40% damage penalty to -30%
  • Demoman

    • Scottish Resistance:
      • Increased clip size to 14
  • Spy

    • Changed:
      • Spy using robot teleporters by standing near their spawn now gets extended uber and haste rune upon exiting the teleporter
    • Fixed:
      • Being teleported despite not touching the spawn of the enemy

Robots

  • General Crits

    • Added:
      • +15% faster firing speed
    • Changed:
      • Reduced projectile speed from 10% faster to -25% slower
      • Increased reload time penalty from -75% to -250% slower
  • BazookaJoe2002

    • Changed:
      • Increased base fire rate from +50% faster to +65% faster
    • Removed:
      • Fire rate increases as health decreases
        • This is to make rocket surfing a viable skill to aquire, that doesn' vary greatly when it comes to the firing speed that will always be changing
  • Zero G

    • Changed:
      • Increased fire rate bonus from +10% to +25% faster
  • Firewall

    • Added:
      • Damage pierces resistances
  • FlyCharger

    • Added:
      • Shadow Leap spell, 15 second cooldown
  • Gunslinger

    • Changed:
      • Increased clip size Shotgun and Rocketlauncher to 16

Robots & Humans

  • Fireball Spell
    • Added:
      • -30% damage penalty

New Robot

  • Jontohil2
    • Role: Spy

    • Class Spy

    • HP: 1500

    • HP per player: 50

    • Player Attributes:

      • "move speed penalty" "0.95"
      • "airblast vulnerability multiplier" "0.7"
      • "cancel falling damage" "1.0"
      • "voice pitch scale" "0.9"
      • "ammo regen" "100.0"
      • "major increased jump height" "1.25"
      • "head scale" "0.8"
      • "rage giving scale" "0.75"
      • "dmg taken from fire increased" "1.25"
    • Weapons

      • Revolver
        • +20% damage bonus
    • Knife

      • Explosive backstabs. Deals 120 damage to nearby enemies, same range as hoovy explosion
    • Invis Watch

      • "mult cloak meter consume rate" "-100"
      • "mult decloak rate" "0.3"
      • "health from packs increased" "3.0"
    • Sapper

      • "sapper damage leaches health" "15.0"
      • RC Cost: 12
    • Designed by: HiGPS

Backend

  • Low Power Modifier: Increased formula to power of 12 instead of 15

    • This increases the damage humans do by 20% or more in some cases
  • Join the discord if you haven't already!!

  • Join the Steamgroup for pings and announcements for when we play.

  • Human Buffs

  • Robots

Use the !seed command on our servers to let the discord server know you want to play

Humans

  • Bleed

    • Changed:
      • Increased bleed damage by +40%
  • Demoman

    • The Loose Cannon
      • Removed:
        • Robot knockback reduction
      • Added:
        • On Hit: Robot take reduced knockback from cannon balls for 3 seconds.
          • This makes it so you can get full knockback on the robot on the first, but spamming it will result in the robot taking permanent less knockback. This applies to all loose cannons so you can't stack first shots on it to get major knockback
  • Soldier

    • Airstrike
      • Changed:
        • Increased Max Bonus Clip from 8 to 16
      • Fixed:
        • Critical damage only counting the base damage when building up 250 damage for a bonus clip
  • Scout

    • Force-A-Nature
      • Added:
        • +40 bonus upward push force when penetrating robots
          • For some reason this is a bug, where if the robot is shot by themselves it don't apply right, but if the penetration shot hits more than one robot, the pushback is added somehow, it's not a bug, it's a feature!"
  • Pyro

    • Backscratcher:
      • Added:
        • While Active: +50% melee damage resistance
  • Heavy

    • Fists of Steel
      • Added:
        • While Active: +50% critical damage resistance

Robots

  • Astrobot

    • Changed:
      • Reduced health from 3000 to 1750
    • Removed:
      • Heal On Kill
    • we see that robots that have mobility scales way better than the rest with health, so a nerf to this extremely mobile disruptor was needed
  • Mortar Mack

    • Added:
      • -20% damage penalty vs players
        • This makes pipes deal 80 damage instead of 100
      • Changed:
        • Increased projectile deviation from +7* to +11*
          • This combined with the damage reduction makes you able to survive a face blast at slightly further away than before. Also reduces the consistency of the bot at mid to long ranges while still being as lethal up close.
  • Fat Magic

    • Changed:
      • Reduce piss swim from 7 to 5 seconds

Backend

  • Fixed the game crashing constantly

  • Updated the logic of changing knockback for loose cannon and scorch shot to be more dynamic and allow more parameters

  • Join the discord if you haven't already!!

  • Join the Steamgroup for pings and announcements for when we play.

  • Human Buffs

  • Robots

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Robots

  • Pyros

    • Removed:
      • 500% base health heal on kill
        • This was just a bad suggestions, pyros get their sustain from extinguishing, and we should limit self healing greatly in this mode, keep it to only specific weapons, otherwise medics should be the healers
  • Laugh Extractor

    • Changed:
      • Reduced spook duration from 3 to 1.5 seconds
  • Ivory

    • Changed:
      • Increased firing speed bonus from +20% to +30% faster
  • Carbine Cassidy

    • Added:
      • +10% faster firing speed
        • The default cleaners carbine firing speed is too slow
  • Death Negator

    • Added:
      • Teleporter particle effects when target is being negated death
      • +35% Move speed bonus based on uber
        • Reattach healing to get the buff, or switch weapons, as the attribute is meant for overdose, it doesn't auto update when on the medigun
    • Changed:
      • Reduced damage threshold on death negating from 250 to 50
        • This means while uber is active and for the duration after, health can't drop below 50
      • Reduced post uber death negating duration from 8 to 3 seconds
    • Removed:
      • 100% faster uber build rate

Backend

  • Added data capture for robot pickrates

    • This may cause some lag, but shouldn't, can crash, but shouldn't
  • Join the discord if you haven't already!!

  • Join the Steamgroup for pings and announcements for when we play.

  • Human Buffs

  • Robots

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Note

  • The 64 bit update broke a lot of stuff, so there may be things that don't function optimally, please post in the feedback channels on the discord if you spot any bugs.

Robots

  • Spitfire

    • Removed from roster:
      • After the 64bit update, hitscan no longer triggers fire with the attribute for some reason
  • Terminator

    • Added:
      • On Locking on Target: Gain Speed boost
        • Being able to be a bit faster when looking at your target, AND showcasing who you are looking at with minicrit should make this a double edged sword and more fun for both sides
  • Carbine Cassidy

    • Changed:
      • Fire rate back to normal cleaner carbine
  • Ivory

    • Changed:
      • Increased firing speed bonus from +15% to +20% faster

Humans

  • Pyro & Scout:
    • Fixed a logic error that prevented them from getting their class buffs

Backend

  • Added data capture for winrates and team comps

    • This may cause some lag when a round win is had, this needs to be tested in real games
  • Join the discord if you haven't already!!

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  • Human Buffs

  • Robots

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Robots

  • Spitfire

    • Changed:
      • Reduced damage bonus from +20% to +15%
    • Removed:
      • Mini-crits burning enemies
  • Terminator

    • Changed:
      • Reduced healing per player from 166 to 50
      • Looking at target gives the crit-a-cola condition
        • This is to make it easier to see if you are the target if the Terminator is looking at you
      • Reduced base health from 1500 to 1100
        • Since Terminator is smaller, he doesn't need as much health as his smaller size makes him take less overall damage
    • Removed:
      • -75% sentry damage resistance
      • Looking at target: Speedboost
        • The removal of the speedboost is to give some consistency in how the terminator operates
  • Carbine Cassidy

    • Changed:
      • Reduced fire rate bonus to penalty from +25% faster to -25% slower
        • The slower firing speed is meant to increase the skill needed to get value out of this robot
      • Reduced damage bonus vs players from +80% to +40%
        • This makes it so overhealed heavies no longer die to a single volley

Maps

  • Big Block:
    • Added logic to let you walk up blocks

Humans

  • Pyro:

    • Neon Annihilator:
      • Now acts as electric weapons
  • Join the discord if you haven't already!!

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  • Human Buffs

  • Robots

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Robots

  • Dr. Grordbot

    • Changed:
      • Reduced lightning ball damage from 20 to 2 per tick
      • Increased ability cooldown from 25 to 35 seconds
      • Reduced reload speed bonus from +75% to +65% faster
  • Astrobot

    • Changed:
      • Now applies the jumping status when using the ability
        • This means reserve shooter and shotguns will deal the damage they are supposed to
  • Terminator

    • Changed:
      • No longer gives on kill reward when a spy deadringers

Mapcycle

  • Added: pl_bigblock

Humans

  • Removed: Powershop

    • We may revisit the idea in the future, but as of now it's not needed for humans to have their own economy of buffs or upgrades
  • Join the discord if you haven't already!!

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  • Human Buffs

  • Robots

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PowerUp Shop

  • PowerUp Shop

    • Type !powerups or /powerups in chat to access the new store
    • Earn credits by playing
    • Spend credits on exciting temporary buffs
  • The reason we are bringing in PowerUp Shop is that it is the next step in terms of balancing this mod one step beyond. Right now this feature is available for all as we iron out the bugs and add more features, but ultimately this will be a patreon and youtube member only perk, to give some incentive to support this project and get some minor buffs in return to enhance everyone's gaming experience.

    • Unfortunately this also works on robots in our other gamemode manned machines, but we know that our players use the honor system to never abuse this for their own gains.

Do join the discord if you haven't already!!

Join the Steamgroup for pings and announcements for when we play.

Use the !seed command on our servers to let the discord server know you want to play

Humans

  • Bleed
    • On Hit Vs Robots: Adds +50% increased melee damage taken for 2 seconds

Robots

  • Agro

    • Changed:
    • Updated cosmetics
  • BazookaJoe2002

    • Changed:
      • No longer shoots the whole clip when spawning

Attributes

  • Spells

    • Fixed a bug where you had to press the action button twice to fire a spell
    • Added logic to remove action slot item to prevent misfires.
      • This was an issue if you had a duck or other items in your action slot, causing it to misfire constantly. The dueling minigame may cause issues still
  • Join the discord if you haven't already!!

  • Join the Steamgroup for pings and announcements for when we play.

  • Human Buffs

  • Robots

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Robots

  • Carpet Bomber

    • Changed:
      • Reduced bomb count from 6 to 5
      • Increased cluster bomb base damage from 200 to 250
        • The damage is way less than this in game due to how projectile dmg scaling works
  • Terminator

    • Changed:
      • Adjusted hud to be further on the left and a bit higher up
      • Reduced health from 3000 to 1500 to compensate for new health scaling
  • Hammerhead

    • Changed:
      • Reduced faster reload speed bonus from +25% to +20% faster
      • Reduced weapon spread bonus from +40% to +30% more accurate
      • Increased damage penalty vs buildings form -75% to -85%
      • Hammerhead's speed combined with accurate damage output has been very good, with very few players actually playing the bot. Reducing these stat should help with fighting the bot as the bot needs to be a bit closer and is way less effective vs buildings. Where in the past the overall DPS made it not matter
  • Pilgrim

    • Changed:
      • Reduced movement speed from +10% to normal pyro speed
      • Reduced damage bonus vs players from +50% to +15%
  • Fatmagic

    • Changed:
      • Reduced jarate swim duration from 8 to 7 seconds
      • Reduced jarate recharge speed from +60% to +40% faster
  • Mortar Mack

    • Changed:
      • Reduced projectile spread angle from 10* to 7*
        • This makes the shot not as wide
      • Increased reload speed penalty from -270% to -300% slower
  • Saxtron Hale

    • Changed:
      • Boss cost to 1 after it being set to 12 by fat fingers
  • Loch'N Larry

    • Changed:
      • Reduced damage vs players from -30% to -50%
        • Larry was a sentry buster that was also a human buster, while keeping his insane splash radius, a volley will now do 150 if all hits connect, making overheal targets live where they would previously die. Making him more of a sentry focused than an everything focused bot
  • Dr Grordbot

    • Changed:
      • Ability:
        • Reduced cooldown from 50 to 25 seconds

Removed from Roster

  • Demopan
    • This boss robot has not really been that interesting considering he plays exactly like all of the other melee robots and now that we have Saxtron Hale, this boss falls within the same playstyle, so we opt to have the option of a distinct movement based brawler, instead of a charge based one

Removed from Mapcycle

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Wikipedia

  • These pages auto update shortly after the patch, though it may take up to 20 minutes before the wiki page updates fully.
  • Human Buffs
  • Robots

Humans

  • Engineer & Soldier

    • Electric Weapons:
      • Added:
        • Shield Drain now gives a sound effect
  • Spy

    • Enforcer
      • Removed:
        • Keep disguise while shooting
      • Added:
        • Last clip in magazine always crits

Robots

  • Carpet Bomber

    • Changed:
      • Increased clusterbomb speed from 300 to 400 HU
        • This means the cluster bombs will spread a bit further
      • Increased number of clustered bombs from 4 to 6
      • Reload speed from -50% slower to +20% faster
    • Added:
      • +2 clip size
    • Removed:
      • Reloads full clip at once
  • Dreysidel

    • Added:
      • Robot no longer takes fall damage
  • Samwiz1, Dewill, Saxtron Hale

    • Changed:
      • Converted from plugin to CFG format
        • This makes them show up on the wiki
  • Barricade

    • Changed:
      • Reduced bonus upgrade rate from +700% to +100%
    • Removed:
      • +900% faster building build rate
      • These changes makes it so that barricade takes longer to set up and fully upgrade a lvl 3 sentry, giving more time for counterplay by the humans
  • Hammerhead

    • Changed:
      • Increased damage penalty vs buildings from -50% to -75%
        • This was adjusted to compensate for the tighter spread, move speed and faster firing rate, making this scout but extremely effective vs buildings
  • Solar Light

    • Changed:
      • Reduced move speed penalty from -25% to -15%
  • Bazzoka Joe 2002

    • Changed:
      • Reduced firing speed bonus from +65% faster to +50% faster
    • Added:
      • No longer starts with full clip firing
      • Up to +50% faster firing speed depending on remaining health
  • Death Negator

    • Changed:
      • Increased negate death condition from 1 second to 8 seconds
        • This means each time you flash someone, they have the condition for 8 seconds. Also when you run out of uber you will negate death for 8 seconds as well

Join the discord if you haven't already!!

Join the Steamgroup for pings and announcements for when we play.

Use the !seed command on our servers to let the discord server know you want to play

Humans

  • Engineer & Soldier

    • Electric Weapons:
      • Added:
        • Now drains active banners similarly to rage and mvm shield.
          • This means that the drain only happens when the effect is active, building banner or keeping it at 100% will not get any drain
  • Spy

    • Enforcer
      • Added:
        • Keep disguise while shooting

Robots

  • Dreysidel

    • Changed:
      • Reduced blast radius bonus from +50% to +15%
      • Increased sticky arm time penalty from +0.5 to +0.6 seconds
    • Added:
      • 50% larger clip size
    • Removed:
      • Stickies detonate stickies
    • This bot remained in an undiscovered OP spot, this change is geared towards locking down areas quickly, without using him as other Stickylauncher robots
  • Fatmagic

    • Changed:
      • -10% slower Movespeed penanalty to 15% faster move speed bonus
      • Change effect of getting Jarated from speedboost to piss swimming
  • Carbine Cassidy

    • Changed:
      • Increased move speed penalty from -30% to -40% slower
      • Reduced firing speed bonus from +35% to +15% faster
    • With the no flinch buff, this robot has been very oppressive, as it was basically Call of Duty on steroids in TF2, these changes is to make him stay in a spot that is between scoping and noscoping sniper
  • Phase Bomber

    • Changed:
      • Reduced RC cost from 20 to 17
  • Rage Heavy

    • Changed:
      • Increased RC cost from 30 to 35
  • Samwiz1

    • Changed:
      • Added missing health scaling attribute

Join the discord if you haven't already!!

Join the Steamgroup for pings and announcements for when we play.

Use the !seed command on our servers to let the discord server know you want to play

Humans

  • Heavy
    • Miniguns:
      • Changed:
        • Increased damage penalty from -20% to -40%
          • Due to the size of robots, heavies have insane DPS even with a -20% damage decrease. -40% should feel better now that we are tweaking the robot health numbers with lower player counts
        • Changed damage penalty to attribute instead of hard coding it, making it show up on !mystats command window

Humans & Robots

  • MvM Medic Shield
    • Changed:
      • Shield damage reduced to 0

Robots

  • Robot Economy

    • Robots no longer keep the paid robots between rounds
  • Sentry Buster

    • Added:
      • On Spawn: All enemy sentries are permanently outlined and visible to everyone. Outline is only removed upon destruction.
  • Carbine Cassidy

    • Changed:
      • Increased movespeed penalty from -10% to -30%
    • Added:
      • -50% slower reload speed penalty
        • In certain player counts, Cassidy has little to no counterplay due to his speed and insane potential DPS if the player is good, lowering the speed and reload time to more minic the bolt action snipers while still maintaining his core design
  • Quick Shielder

    • Changed:
      • Reduced self heal tick from 20 to 5
      • Increased slower shield build time from -25% slower to -60% slower
        • This will make him have way less shields and leave him open for more pressure
  • Robot Spies

    • Added:
      • -25% fire damage vulnerablity
        • Robot spies are fast enough to really not care about being on fire, this change makes it so that the pyro can more easily dispose of out of position spies before they get away for free
  • Mr Paladin

    • Changed:
      • Reduced health from 1200 to 900
      • Reduced health on kill from 10x to 5x
  • Stabby Stabby

    • Changed:
      • Reduced health from 1200 to 900
      • Reduced health on kill from 10x to 5x
      • Increased damage penalty on butter knife from -65% to -75%
  • Trickster, Warper

    • Changed:
      • Reduced health from 2000 to 1500
  • Robot Heavies, Firelord

    • Changed:
      • Reduced base health by 1080 HP
    • Added:
      • Health Bonus Per Player: 60
      • This should help with heavy stacking in low to mid player counts, while letting the heavies be almost as close as tanky as they were previously in a full server

Attributes

  • Teamporter

    • Bugfix:
      • Fixed a bug that triggered the teleporting under incorrect conditions
  • Updated health values for this update

Name Class Subclass Health RC_Cost Health_Bonus_Per_Player 18 player health
1 Demopan DemoMan Melee 7200 50 100 9000
3 Kommisar Krit Heavy Hitscan 6800 60 100 8600
115 Sensor Armstrong Heavy Tank 5000 25 150 7700
114 Pancop Heavy Tank 5000 25 150 7700
113 Big Chief Heavy Tank 5000 12 150 7700
112 Hacked Slasher Demoman Tank 5000 12 150 7700
5 General Crits Soldier Rockets 5800 50 75 7150
4 SkillTron Pyro Flames 5000 50 100 6800
2 Nuker DemoMan Grenades 5000 50 100 6800
57 EXEcutioner Demoman Tank 5000 0 75 6350
60 Megaton Heavy Tank 5000 0 75 6350
58 Bearded Expense Heavy Tank 5000 0 75 6350
59 Gotham Protector Heavy Tank 5000 0 75 6350
105 Pilgrim Pyro Sentry Buster 4500 12 100 6300
72 Deflector MKII Heavy Hitscan 4920 20 60 6000
73 Firewall Heavy Hitscan 4920 30 60 6000
74 Rager Heavy Hitscan 4920 30 60 6000
75 Shredder Heavy Hitscan 4920 30 60 6000
67 Phase Bomber Demoman Grenades 3500 20 100 5300
71 ZIP Bomb Demoman Grenades 3500 12 100 5300
79 FlyCharger Demoman Melee 3800 20 75 5150
80 Sultan Demoman Melee 3800 20 75 5150
84 Artillery Soldier Rockets 4000 25 60 5080
82 Black Knight Pyro Melee 3200 12 100 5000
63 FireLord Pyro Flames 3920 30 60 5000
18 Big Joey Heavy Hitscan 3920 0 60 5000
19 HiGPS Heavy Hitscan 3920 0 60 5000
20 Riotcop Heavy Hitscan 3920 0 60 5000
94 Blastinator Soldier Disruptor 3800 12 60 4880
16 Raid Demoman Grenades 3800 0 60 4880
78 Archibolt Demoman Melee 3500 12 75 4850
81 Mafia Bank Heavy Melee 3000 12 100 4800
83 Equalizor Soldier Melee 3000 20 100 4800
85 Buff Bot Soldier Rockets 3500 20 60 4580
116 Back Up Soldier Tank 3500 20 60 4580
86 Captitan Concho Soldier Rockets 3500 20 60 4580
89 Kappy Soldier Rockets 3500 12 60 4580
87 Cloaker Soldier Rockets 3500 15 60 4580
88 Gunslinger Soldier Rockets 3500 12 60 4580
106 Bursty Soldier Sentry Buster 3500 22 60 4580
62 Aero Pyro Flames 4000 12 25 4450
68 Quickler Demoman Grenades 3500 25 50 4400
69 Stickler Demoman Grenades 3500 12 50 4400
70 Zero G Demoman Grenades 3500 15 50 4400
66 Expl-Odin Demoman Grenades 3500 20 50 4400
64 HeatSink Pyro Flames 3000 10 75 4350
61 Terminator Heavy Tank 3000 0 75 4350
26 Centurion Pyro Melee 3250 0 60 4330
28 Fat Magic Sniper Melee 2250 0 110 4230
29 BazookaJoe2002 Soldier Rockets 3500 0 40 4220
30 Dr GrordBot Soldier Rockets 3500 0 40 4220
31 Icebear Soldier Rockets 3500 0 40 4220
32 Ivory Soldier Rockets 3500 0 40 4220
33 Shounic Soldier Rockets 3500 0 40 4220
12 Carpet Bomber Demoman Grenades 3000 0 60 4080
24 Robo-Knight Demoman Melee 2200 0 100 4000
8 Rocket Man Pyro Flames 3500 0 25 3950
104 Loch'n Larry Demoman Sentry Buster 3000 18 50 3900
65 Laugh Extractor Pyro Flames 3000 20 50 3900
36 Hoovy Heavy Disruptor 3000 0 50 3900
25 Boxing Champ Heavy Melee 3000 0 50 3900
14 LED Demoman Grenades 2700 0 60 3780
13 Dreysidel Demoman Grenades 2700 0 60 3780
15 Mortar Mack Demoman Grenades 2700 0 60 3780
17 Solarlight Demoman Grenades 2700 0 60 3780
27 Volcanyro Pyro Melee 2750 0 50 3650
11 Fire Wizard Pyro Flames 2750 0 50 3650
93 Hype Scout Scout Disruptor 2150 10 80 3590
92 Fan Scout Scout Disruptor 2150 10 80 3590
6 Agro Pyro Flames 3000 0 28 3504
7 Lister Pyro Flames 3000 0 28 3504
10 Wamo Pyro Flames 3000 0 28 3504
90 Astrobot Pyro Disruptor 3000 10 15 3270
107 Black Shiv Spy Spy 2250 12 50 3150
95 Lazy Purple Soldier Disruptor 2000 12 60 3080
76 Backscatter Scout Hitscan 2000 20 60 3080
77 Hammerhead Scout Hitscan 2000 15 60 3080
99 NoFungineer Engineer SingleClass 2000 20 60 3080
98 Gnome Engineer SingleClass 2000 12 60 3080
97 ChatGBT Guardian Engineer SingleClass 2000 15 60 3080
96 Brainiac Engineer SingleClass 2000 20 60 3080
34 Samureye Demoman Disruptor 2175 0 50 3075
91 Bonk Scout Scout Disruptor 1250 10 100 3050
22 Funke Scout Melee 1250 0 100 3050
103 RoboVich Heavy Healer 2000 12 50 2900
100 Skymin Slash Medic Healer 1800 20 60 2880
102 Quick-Shielder Medic Healer 1800 30 60 2880
101 Blood Bandit Medic Healer 1800 20 60 2880
9 Spitfire Pyro Flames 2500 0 20 2860
39 Tone Technician Soldier Disruptor 1600 0 70 2860
38 Elmaxo Soldier Disruptor 1600 0 60 2680
35 Toofty Demoman Disruptor 1750 0 50 2650
37 Kristianma Pyro Disruptor 1750 0 50 2650
111 Warper Spy Spy 1500 12 50 2400
110 Trickster Spy Spy 1500 15 50 2400
40 Barricade Engineer SingleClass 1250 0 60 2330
56 SpaceGuyOnline Sniper Sniper 1250 0 60 2330
55 Skeeter Sniper Sniper 1250 0 60 2330
54 Jbird Sniper Sniper 1250 0 60 2330
45 Death Negator Medic Healer 1250 0 60 2330
48 Sentro Medic Healer 1250 0 60 2330
51 Carbine Cassidy Sniper Sniper 1250 0 60 2330
47 Rust Repair Medic Healer 1250 0 60 2330
49 Stack Popper Medic Healer 1250 0 60 2330
50 Theory-Y Medic Healer 1250 0 60 2330
44 Array Seven Medic Healer 1250 0 60 2330
43 Zonical Engineer SingleClass 1250 0 60 2330
42 Wrangler Bill Engineer SingleClass 1250 0 60 2330
41 Uncle Dane Engineer SingleClass 1250 0 60 2330
46 Dr. Crossbow Cop Medic Healer 1250 0 60 2330
53 Huntsbot Sniper Sniper 1250 0 60 2330
52 Crocotron Sniper Sniper 1250 0 60 2330
21 B4nny Scout Hitscan 1250 0 40 1970
23 Mecha Face Scout Hitscan 1250 0 40 1970
108 MrPaladin Spy Spy 900 15 50 1800
109 StabbyStabby Spy Spy 900 15 50 1800

Join the discord if you haven't already!!

Join the Steamgroup for pings and announcements for when we play.

Use the !seed command on our servers to let the discord server know you want to play

Humans

  • Spy
    • Your Eternal Reward:
      • Changed:
        • Will now always disguise as enemy spy in order to maintain max speed
      • Added:
        • Missing ingame documentation

Robots

  • EXEcutioner

    • Changed:
      • Reduced melee range bonus from +25% to +15%
  • Wrangler Bill

    • Added:
      • +400% faster sentry build time bonus
  • Zonical

    • Removed:
      • Instant sentry build time
      • +25% melee damage bonus
    • Changed:
      • Reduced melee range from +65% to +15%
  • NoFungineer

    • Added:
      • 900% faster sentry build time bonus
  • Phase Bomber

    • Added:
      • -90% self damage resistance

Attributes

  • Teamporter
    • Bugfix:
      • Fixed a bug that triggered the teleporting under incorrect conditions

Adjusted several robot health scaling

The robot health scaling is difficult to anticipate as it's highly reliant on player skill. These are the current adjustments, the 18 player shows how much health the bot has on a full server. For now I've decided that no bot other than the tankiest boss shall go avove 9k health.

Name Class Subclass Health RC_Cost Health_Bonus_Per_Player 18 player health
1 Demopan DemoMan Melee 7200 50 100 9000
2 Nuker DemoMan Grenades 5000 50 100 6800
3 Kommisar Krit Heavy Hitscan 6800 60 100 8600
4 SkillTron Pyro Flames 5000 50 100 6800
5 General Crits Soldier Rockets 5800 50 75 7150
6 Agro Pyro Flames 3000 0 28 3504
7 Lister Pyro Flames 3000 0 28 3504
8 Rocket Man Pyro Flames 3500 0 25 3950
9 Spitfire Pyro Flames 2500 0 20 2860
10 Wamo Pyro Flames 3000 0 28 3504
11 Fire Wizard Pyro Flames 2750 0 50 3650
12 Carpet Bomber Demoman Grenades 3000 0 60 4080
13 Dreysidel Demoman Grenades 2700 0 60 3780
14 LED Demoman Grenades 2700 0 60 3780
15 Mortar Mack Demoman Grenades 2700 0 60 3780
16 Raid Demoman Grenades 3800 0 60 4880
17 Solarlight Demoman Grenades 2700 0 60 3780
18 Big Joey Heavy Hitscan 5000 0 0 5000
19 HiGPS Heavy Hitscan 5000 0 0 5000
20 Riotcop Heavy Hitscan 5000 0 0 5000
21 B4nny Scout Hitscan 1250 0 40 1970
22 Funke Scout Melee 1250 0 100 3050
23 Mecha Face Scout Hitscan 1250 0 40 1970
24 Robo-Knight Demoman Melee 2200 0 100 4000
25 Boxing Champ Heavy Melee 3000 0 50 3900
26 Centurion Pyro Melee 3250 0 60 4330
27 Volcanyro Pyro Melee 2750 0 50 3650
28 Fat Magic Sniper Melee 2250 0 110 4230
29 BazookaJoe2002 Soldier Rockets 3500 0 40 4220
30 Dr GrordBot Soldier Rockets 3500 0 40 4220
31 Icebear Soldier Rockets 3500 0 40 4220
32 Ivory Soldier Rockets 3500 0 40 4220
33 Shounic Soldier Rockets 3500 0 40 4220
34 Samureye Demoman Disruptor 2175 0 50 3075
35 Toofty Demoman Disruptor 1750 0 50 2650
36 Hoovy Heavy Disruptor 3000 0 50 3900
37 Kristianma Pyro Disruptor 1750 0 50 2650
38 Elmaxo Soldier Disruptor 1600 0 60 2680
39 Tone Technician Soldier Disruptor 1600 0 70 2860
40 Barricade Engineer SingleClass 1250 0 60 2330
41 Uncle Dane Engineer SingleClass 1250 0 60 2330
42 Wrangler Bill Engineer SingleClass 1250 0 60 2330
43 Zonical Engineer SingleClass 1250 0 60 2330
44 Array Seven Medic Healer 1250 0 60 2330
45 Death Negator Medic Healer 1250 0 60 2330
46 Dr. Crossbow Cop Medic Healer 1250 0 60 2330
47 Rust Repair Medic Healer 1250 0 60 2330
48 Sentro Medic Healer 1250 0 60 2330
49 Theory-Y Medic Healer 1250 0 60 2330
50 Carbine Cassidy Sniper Sniper 1250 0 60 2330
51 Crocotron Sniper Sniper 1250 0 60 2330
52 Huntsbot Sniper Sniper 1250 0 60 2330
53 Jbird Sniper Sniper 1250 0 60 2330
54 Skeeter Sniper Sniper 1250 0 60 2330
55 SpaceGuyOnline Sniper Sniper 1250 0 60 2330
56 EXEcutioner Demoman Tank 5000 0 75 6350
57 Bearded Expense Heavy Tank 5000 0 75 6350
58 Gotham Protector Heavy Tank 5000 0 75 6350
59 Megaton Heavy Tank 5000 0 75 6350
60 Terminator Heavy Tank 3000 0 75 4350
61 Aero Pyro Flames 4000 12 25 4450
62 FireLord Pyro Flames 5000 30 0 5000
63 HeatSink Pyro Flames 3000 10 75 4350
64 Laugh Extractor Pyro Flames 3000 20 50 3900
65 Expl-Odin Demoman Grenades 3500 20 50 4400
66 Phase Bomber Demoman Grenades 3500 20 100 5300
67 Quickler Demoman Grenades 3500 25 50 4400
68 Stickler Demoman Grenades 3500 12 50 4400
69 Zero G Demoman Grenades 3500 15 50 4400
70 ZIP Bomb Demoman Grenades 3500 12 100 5300
71 Deflector MKII Heavy Hitscan 6000 20 0 6000
72 Firewall Heavy Hitscan 6000 30 0 6000
73 Rager Heavy Hitscan 6000 30 0 6000
74 Shredder Heavy Hitscan 6000 30 0 6000
75 Backscatter Scout Hitscan 2000 20 60 3080
76 Hammerhead Scout Hitscan 2000 15 60 3080
77 Archibolt Demoman Melee 3500 12 75 4850
78 FlyCharger Demoman Melee 3800 20 75 5150
79 Sultan Demoman Melee 3800 20 75 5150
80 Mafia Bank Heavy Melee 3000 12 100 4800
81 Black Knight Pyro Melee 3200 12 100 5000
82 Equalizor Soldier Melee 3000 20 100 4800
83 Artillery Soldier Rockets 4000 25 60 5080
84 Buff Bot Soldier Rockets 3500 20 60 4580
85 Captitan Concho Soldier Rockets 3500 20 60 4580
86 Cloaker Soldier Rockets 3500 15 60 4580
87 Gunslinger Soldier Rockets 3500 12 60 4580
88 Kappy Soldier Rockets 3500 12 60 4580
89 Astrobot Pyro Disruptor 3000 10 15 3270
90 Bonk Scout Scout Disruptor 1250 10 100 3050
91 Fan Scout Scout Disruptor 2150 10 80 3590
92 Hype Scout Scout Disruptor 2150 10 80 3590
93 Blastinator Soldier Disruptor 3800 12 60 4880
94 Lazy Purple Soldier Disruptor 2000 12 60 3080
95 Brainiac Engineer SingleClass 2000 20 60 3080
96 ChatGBT Guardian Engineer SingleClass 2000 15 60 3080
97 Gnome Engineer SingleClass 2000 12 60 3080
98 NoFungineer Engineer SingleClass 2000 20 60 3080
99 Skymin Slash Medic Healer 1800 20 60 2880
100 Blood Bandit Medic Healer 1800 20 60 2880
101 Quick-Shielder Medic Healer 1800 30 60 2880
102 RoboVich Heavy Healer 2000 12 50 2900
103 Loch'n Larry Demoman Sentry Buster 3000 18 50 3900
104 Pilgrim Pyro Sentry Buster 4500 12 100 6300
105 Bursty Soldier Sentry Buster 3500 22 60 4580
106 Black Shiv Spy Spy 2250 12 50 3150
107 MrPaladin Spy Spy 1200 15 50 2100
108 StabbyStabby Spy Spy 1200 15 50 2100
109 Trickster Spy Spy 2000 15 50 2900
110 Warper Spy Spy 2000 12 50 2900
111 Hacked Slasher Demoman Tank 5000 12 150 7700
112 Big Chief Heavy Tank 5000 12 150 7700
113 Pancop Heavy Tank 5000 25 150 7700
114 Sensor Armstrong Heavy Tank 5000 25 150 7700
115 Back Up Soldier Tank 3500 20 60 4580

Join the discord if you haven't already!!

Join the Steamgroup for pings and announcements for when we play.

Use the !seed command on our servers to let the discord server know you want to play

Humans

  • Pyro
    • Thermal Thruster
      • Added:
        • Able to re-launch while already in-flight
  • Medic
    • Vita-Saw:
      • Changed:
        • Increased agility rune duration from 1 to 2 seconds

Robots

  • All Explosive Damage Bots

    • Added:
      • +100% self damage vulnerability
        • This is to make it more punishing for robots if humans kamikazee into them and they blow them up too close
  • Zip Bomb

    • Added:
      • 3rd person bomb throwing animation
    • Changed:
      • Reduced caber regen time from 4 to 1 second
  • Ivory

    • Added:
      • +15% faster firing speed bonus
  • Icebear

    • Removed:
      • -10% damage penalty
        • This means direct hit rockets do 90 damage instead of 84 at any range, making him a bit better vs mass heavies
  • LED

    • Removed:
      • -10% damage penalty
  • Raid

    • Added:
      • -50% shorter fuse time
    • Changed:
      • Decreased projectile speed penalty from -40% to -30%
  • Snipers

    • Added:
      • No flinch while in scope
  • Carbine Cassidy

    • Added:
      • No flinch while in crikey mode
  • Astrobot

    • Fixed:
      • A bug where the ability wouldnt work until a certain amount of time has passed if you played Astrobot on a previous map
  • Bearded Expense

    • Changed:
      • Reduced taunt ability duration from 4.3 to 3.3 seconds
        • The leap got nerfed too hard, reduced with a second it should be more usable without being too easy and oppressive
  • Boxing Champ

    • Changed:
      • Increased dash duration from 1.5 to 2.5 seconds
      • Increased damage bonus vs players from +30% to +43%
  • Saxtron Hale

    • Changed:
      • Increased damage bonus vs players from 100% to 210%
        • This makes each hit do 202 dmg as it is in VSH
  • RoboVich

    • Changed:
      • Reduced sandvich reservoir from 150 to 75
  • Death Negator

    • Fixed:
      • The death negating not working on sentry damage
      • The death negating sometimes not working for some random reason
  • Artillery

    • Added:
      • 4 bonus clip size
        • Artillery has been underwhelming due to the reliance on getting kills, and with only 4 in the starting clip this is not easy to do, doubling the clip size will start him off in a better spot as he's a paid bot

Robot Health Rework

Below are the updated health values and previous health values for this patch. Some robots have lower base health now, but will scale better the more humans are present

Name Class Subclass Health RC Cost Health Bonus Per Player Health Before Patch Health Bonus Per Player Before Patch
0 Demopan DemoMan Melee 7500 50 100 7500 50
1 Nuker DemoMan Grenades 5000 50 100 5000 0
2 Kommisar Krit Heavy Hitscan 7500 60 100 7500 100
3 SkillTron Pyro Flames 5000 50 100 5000 25
4 General Crits Soldier Rockets 5800 50 75 5800 75
5 Agro Pyro Flames 3000 0 28 3000 0
6 Lister Pyro Flames 3000 0 28 3000 0
7 Rocket Man Pyro Flames 3500 0 25 3500 0
8 Spitfire Pyro Flames 2500 0 20 2500 0
9 Wamo Pyro Flames 3000 0 28 3000 0
10 Fire Wizard Pyro Flames 2750 0 50 2750 0
11 Carpet Bomber Demoman Grenades 3000 0 60 3300 0
12 Dreysidel Demoman Grenades 2700 0 60 3000 0
13 LED Demoman Grenades 2700 0 60 3000 0
14 Mortar Mack Demoman Grenades 2700 0 60 3000 0
15 Raid Demoman Grenades 3800 0 60 4500 0
16 Solarlight Demoman Grenades 2700 0 60 2000 0
17 Big Joey Heavy Hitscan 5000 0 0 5000 0
18 HiGPS Heavy Hitscan 5000 0 0 5000 0
19 Riotcop Heavy Hitscan 5000 0 0 5000 0
20 B4nny Scout Hitscan 1250 0 40 1250 0
21 Funke Scout Melee 1250 0 100 1250 0
22 Mecha Face Scout Hitscan 1250 0 40 1250 0
23 Robo-Knight Demoman Melee 2200 0 100 2500 0
24 Boxing Champ Heavy Melee 3000 0 150 3000 0
25 Centurion Pyro Melee 3250 0 60 3250 0
26 Volcanyro Pyro Melee 2750 0 50 2750 0
27 Fat Magic Sniper Melee 2250 0 110 2250 0
28 BazookaJoe2002 Soldier Rockets 3500 0 40 3800 0
29 Dr GrordBot Soldier Rockets 3500 0 40 3800 0
30 Icebear Soldier Rockets 3500 0 40 3800 0
31 Ivory Soldier Rockets 3500 0 40 3800 0
32 Shounic Soldier Rockets 3500 0 40 3800 0
33 Samureye Demoman Disruptor 2175 0 50 2175 0
34 Toofty Demoman Disruptor 1750 0 50 1750 0
35 Hoovy Heavy Disruptor 3000 0 50 3000 0
36 Kristianma Pyro Disruptor 1750 0 50 1750 0
37 Elmaxo Soldier Disruptor 1600 0 60 2000 0
38 Tone Technician Soldier Disruptor 1600 0 70 2000 0
39 Barricade Engineer SingleClass 1250 0 60 1250 0
40 Uncle Dane Engineer SingleClass 1250 0 60 1250 0
41 Wrangler Bill Engineer SingleClass 1250 0 60 1250 0
42 Zonical Engineer SingleClass 1250 0 60 1250 0
43 Array Seven Medic Healer 1250 0 60 1500 0
44 Death Negator Medic Healer 1250 0 60 1500 0
45 Dr. Crossbow Cop Medic Healer 1250 0 60 1500 0
46 Rust Repair Medic Healer 1250 0 60 1500 0
47 Sentro Medic Healer 1250 0 60 1500 0
48 Theory-Y Medic Healer 1250 0 60 1500 0
49 Carbine Cassidy Sniper Sniper 1250 0 60 1500 0
50 Crocotron Sniper Sniper 1250 0 60 1500 0
51 Huntsbot Sniper Sniper 1250 0 60 1500 0
52 Jbird Sniper Sniper 1250 0 60 1500 0
53 Skeeter Sniper Sniper 1250 0 60 1500 0
54 SpaceGuyOnline Sniper Sniper 1250 0 60 1500 0
55 EXEcutioner Demoman Tank 5000 0 250 5000 250
56 Bearded Expense Heavy Tank 5000 0 250 5000 250
57 Gotham Protector Heavy Tank 5000 0 100 5000 100
58 Megaton Heavy Tank 5000 0 250 5000 250
59 Terminator Heavy Tank 3000 0 0 3000 0
60 Aero Pyro Flames 4000 12 25 4000 0
61 FireLord Pyro Flames 5000 30 0 5000 0
62 HeatSink Pyro Flames 3000 10 175 3000 175
63 Laugh Extractor Pyro Flames 3000 20 50 3000 0
64 Expl-Odin Demoman Grenades 3500 20 50 4000 0
65 Phase Bomber Demoman Grenades 3500 20 100 3500 0
66 Quickler Demoman Grenades 3500 25 50 3500 0
67 Stickler Demoman Grenades 3500 12 50 3500 0
68 Zero G Demoman Grenades 3500 15 50 3500 0
69 ZIP Bomb Demoman Grenades 3500 12 100 3500 0
70 Deflector MKII Heavy Hitscan 6000 20 100 6000 100
71 Firewall Heavy Hitscan 6000 30 0 6000 0
72 Rager Heavy Hitscan 6000 30 0 6000 0
73 Shredder Heavy Hitscan 6000 30 0 6000 0
74 Backscatter Scout Hitscan 2000 20 60 2000 0
75 Hammerhead Scout Hitscan 2000 15 60 2000 0
76 Archibolt Demoman Melee 3500 12 175 3500 175
77 FlyCharger Demoman Melee 3800 20 175 3800 175
78 Sultan Demoman Melee 3800 20 175 3800 175
79 Mafia Bank Heavy Melee 3000 12 200 3500 50
80 Black Knight Pyro Melee 2750 12 250 3000 175
81 Equalizor Soldier Melee 3000 20 200 3000 200
82 Artillery Soldier Rockets 4000 25 60 4200 0
83 Buff Bot Soldier Rockets 3500 20 60 3800 0
84 Captitan Concho Soldier Rockets 3500 20 60 3800 0
85 Cloaker Soldier Rockets 3500 15 60 3800 0
86 Gunslinger Soldier Rockets 3500 12 60 3800 0
87 Kappy Soldier Rockets 3500 12 60 3800 75
88 Astrobot Pyro Disruptor 3000 10 15 3000 0
89 Bonk Scout Scout Disruptor 1250 10 100 1250 0
90 Fan Scout Scout Disruptor 2150 10 80 2150 0
91 Hype Scout Scout Disruptor 2150 10 80 2150 0
92 Blastinator Soldier Disruptor 3800 12 60 4200 0
93 Lazy Purple Soldier Disruptor 2000 12 60 2500 0
94 Brainiac Engineer SingleClass 2000 20 60 2000 0
95 ChatGBT Guardian Engineer SingleClass 2000 15 60 2000 0
96 Gnome Engineer SingleClass 2000 12 60 2000 0
97 NoFungineer Engineer SingleClass 2000 20 60 2000 0
98 Skymin Slash Medic Healer 1800 20 60 1500 0
99 Blood Bandit Medic Healer 1800 20 60 2000 0
100 Quick-Shielder Medic Healer 1800 30 60 1500 0
101 RoboVich Heavy Healer 2000 12 50 2000 0
102 Loch'n Larry Demoman Sentry Buster 3000 18 50 3000 0
103 Pilgrim Pyro Sentry Buster 4500 12 100 4500 0
104 Bursty Soldier Sentry Buster 3500 22 60 3800 0
105 Black Shiv Spy Spy 2250 12 50 2250 0
106 MrPaladin Spy Spy 1200 15 50 1200 0
107 StabbyStabby Spy Spy 1200 15 50 1200 0
108 Trickster Spy Spy 2000 15 50 2000 0
109 Warper Spy Spy 2000 12 50 2000 0
110 Hacked Slasher Demoman Tank 5000 12 350 5000 350
111 Big Chief Heavy Tank 5000 12 350 5000 350
112 Pancop Heavy Tank 5000 25 350 5000 350
113 Sensor Armstrong Heavy Tank 5000 25 350 5000 350
114 Back Up Soldier Tank 3500 20 60 3800 50

Backend

  • Added Native Votes for map voting
  • Fixed a logic error that made robots take normal damage instead of reduced damage when teams are favored for humans
  • Adjusted low power damage factor from 14 to 15. This means human damage scaling is a bit weaker, which hopefully should result in better low power games.
  • Restructured some of the human stats, making it easier to generate wikipedia pages in an upcoming update

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Update 99

Heavy Is GPS
PROJECT LEAD
February 23, 2024
UPDATES MM

Humans

  • Spy
    • Diamondback
      • Removed:
        • Crit damage falloff

Robots

  • Dr. Crossbow Cop

    • Changed:
      • Spawns with full ability charge during setup time
  • Immortality Protocol -> Death Negator

    • Added:
      • +4900% slower overheal decay rate
  • Barricade

    • Changed:
      • Skin on shotgun to team serviced

Backend

  • Restructured some attribute code, if some text messages don't show this is why. Let me know which weapons cause the text not to show.

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Humans

  • Low Power Mode
    • Changed:
      • Increased the factor in the formula from 10 to 14.
        • Previously a factor of 17 was too little, and 10 was too high, so let's try 14

Robots

  • Pilgrim

    • Added:
      • +300% damage bonus vs buildings
        • Oneshots all buildings
  • Immortality Protocol -> Death Negator

    • Fixed:
      • Players dying while under the death negating effect
  • Mecha Face

    • Added:
      • +25% faster firing rate
      • +20% faster firing rate
    • Changed:
      • Reduced damage bonus vs players from +30% to +15%
  • Solar Light

    • Changed:
      • Reduced damage penalty vs players from -20% to -10%
  • Raid

    • Changed:
      • Reduced reload speed penalty from -75% to -45% slower
  • Boxing Champ

    • Fixed:
      • Crouch Dash not having the correct speed
      • Ability ready effect not showing correctly
    • Changed:
      • Reduced dash duration from 1.5 to 0.6 seconds
      • Increased ability cooldown from 5 to 7 seconds
    • Added:
      • Additional HUD message saying it's unavailable to use in spawn

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Humans

  • Electric Weapons
    • Changed:
      • Reduced healing recieved debuff applied on hit from -50% to -20%
        • The effectiveness of one player on a robot medic was too strong and scaled way too good in humans favor

Robots

  • Robots

    • Changed:
      • All robots costs x10 more RC.
      • RC generated on death increased from 1 to 10
      • Minor adjustments to many robots cost to account for the inflated price
  • Warper

    • Added:
      • Missing footstep sounds
  • Uber Flasher -> Immortality Protocol

    • Changed:
      • Uber to Death Negating attribute
        • This means this uber is silent, and has no effect, but the targets health don't go below 1 HP
    • Added:
      • 400% overheal bonus
        • This overheal bonus is based on the class, not their max health, meaning all heavies get the same bonus of 750 hp
  • Samwiz1

    • Fixed:
      • Not playing explosion sound on death

Backend

  • Last enemy hit attribute
    • Added some logic to prevent error spamming whenever a player would take fall damage

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Humans

  • Scout
    • Sun On A Stick:
      • Fixed: Fireball spell not working correctly
        • It's recommend to dequip your action slot when using sun-on-a-stick or robots with spells to avoid bugs and misfires

Robots

  • Aero

    • Added:
      • Instant Weapon Switch on all weapons
      • Airblast gives self speed boost for 5 seconds
  • Sentry Buster

    • Changed:
      • Increased damage from 2500 to 25000
      • Increased explosion radius from 250 to 500
  • Huntsbot

    • Added:
      • Haste Ability:
        • Applies Haste Rune on activation
        • Lasts 5 seconds
        • 30 second cooldown

New Robots

New Robots

  • Gunslinger
    • Role: Damage
    • Class Soldier
    • HP: 3800
    • Player Attributes:
      • "ammo regen" "100.0"
      • "move speed penalty" "0.5"
      • "airblast vulnerability multiplier" "1.0"
      • "damage force reduction" "0.4"
      • "increased air control" "2.0"
      • "self dmg push force increased" "2.0"
      • "cancel falling damage" "1.0"
      • "rage giving scale" "0.75"
    • Weapons
      • Rocket Launcher
        • "maxammo primary increased" "2.5"
        • "killstreak tier" "1.0"
        • "clip size upgrade atomic" "6.0"
        • "fire rate bonus" "0.7"
        • "faster reload rate" "2.0"
        • "dmg penalty vs buildings" "0.5"
        • "single wep deploy time decreased" "0.01"
        • "reload full clip at once" "1.0"
      • Shotgun
        • "faster reload rate" "0.4"
        • "clip size bonus" "1.7"
        • "weapon spread bonus" "0.75"
        • "dmg penalty vs players" "1.1"
        • "fire rate bonus" "0.7"
        • "dmg penalty vs buildings" "0.35"
        • "single wep deploy time decreased" "0.01"
    • RC Cost: 1
    • Designed by: HiGPS

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Humans

  • Low Power
    • Changed:
      • Damage scaling from a factor of 17 to 10
      • This means robots will take more damge per missing player than prior

Robots

  • Raid

    • Changed:
      • Increased projectile speed penalty from -20% to -40%
        • Raid saw a lot of use due to his spammy nature, with this change his range is further limited to give LED some more viability, while still maintaining a different burst option than Mortar Mack
  • Zip Bomb

    • Changed:
      • Increased caber damage from 110 to 180
      • Reduced caber blast radius from 176 to 150 hammer units
      • Increased regen time from 0.5 seconds to 4 seconds
      • Reduced caber speed from 2600 to 1200 hammer units
  • Astrobot, Bonk Scout, Fan Scout, Hype Scout

    • Changed:
      • Increased RC cost from 0.5 to 0.6 to avoid 0 cost in some scenarios
  • RoboVich

    • Reduced health from 6000 to 2000
    • Changed model from boss model to smaller model
    • Reduced movespeed penalty from -50% to -10% slower
      • RoboVich was easily the best healer and tank due to his massive health pool, where he would just go to the cart and there was little counterplay, with the reduced health it's easier to focus him down
  • Pilgrim

    • Changed:
      • -10% slower move speed penalty to +10% move speed bonus
      • Increased airblast resistance from +20% to +90%
  • Big Chief

    • Changed:
      • Reduced move speed penalty from -30% to -25%
      • Increased health on kill from 500 to 1500
  • Bonk Scout

    • Removed:
      • Reflect Rune on bonk activation
    • Added:
      • Balls now dizzy humans hit

BACKEND

  • Caber throws now shows correct time remaining (no more 0 seconds left)

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Humans

  • Medic
    • Vita Saw:
      • Changed:
        • On Teammate Hit: 1 second of haste rune to agility rune
          • Haste rune was too powerful combined with the new iron bomber that gave it a 800+ dmg burst option that was very easy to do
  • Scout
    • Winger:
      • Added:
        • Passive +50% higher jump bonus
          • This will stack with the wingers jump ability when the winger is deployed
  • Caber
    • Removed:
      • Crits become minicrits
    • Added:
      • +100% damage bonus on explosive swing

Robots

  • Skymin

    • Changed:
      • Type from Free to Paid
    • Added:
      • Cost: 2 RC per robot
    • Removed:
      • -25% slower ubercharge rate
  • Uber Flasher

    • Changed:
      • Type from Paid to Free
      • UberSaw: Increased uber on hit from +25% to +100%
  • Kappy

    • Changed:
      • Increased rocket fire interval on fired rockets from 0.6 to 0.75 seconds
      • Increased reload speed from -50% to -150% slower
  • Hoovy

    • Changed:
      • Cosmetics back to non Smissmass variants
      • Reflect Rune no longer makes the attacker stunned
  • Carbine Cassidy

    • Changed:
      • Updated description to be more accurate
  • Lister

    • Changed:
      • Increased damage penalty vs buildings from -20% to -50%

ROBOTS AND HUMANS

  • MVM Medic Shield
    • Damage increased from 0 to 1

BACKEND

  • Caber throws with very low cooldown no longer shows up in the hud (no more 0 second when throwing)
  • Fixed remote controlled rockets causing the camera to go to limbo
  • Can cancel the remote control of any rocket
  • Rocket Bombing Rockets now have crits properly applied to them

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Humans

  • Medic
    • Syringe Gun:
      • Added:
        • On Hit: -15% damage for 1 second on target
    • Vita Saw:
      • Added:
        • On Teammate Hit: 1 second of haste rune
          • This will only apply to teammates under standard HP, will function the same as the crossbow in that regard
  • Spy
    • Knives:
      • Increased the precentage needed for getting damage bonus on backstab from 80% to 95%

Low Power Mode

  • Crit Handling
    • Crits and Mini-crits are now affected by low power damage bonus
      • Since we changed how much low power is gained, crits can now be effected normally, and we'll see how that plays in

Robots

  • Zip Bomb

    • Added:
      • M2 now throws a caber (can't be crit boosted yet)
        • This is still very untested, so it might not be good, but it's fun
  • Kappy

    • Added:
      • Rockets now shoots rockets 90* downwards of where the rocket is facing
  • Terminator

    • Added:
      • Terminator is rewarded the kill if the target kill themselves
  • Mafia Bank

    • Changed:
      • Reduced health per player from 300 to 50
      • Reduced fire rate bonus from +65% to +55% faster
    • Removed:
      • Damage bonus

BACKEND

  • Added caber throw attribute by Ivory42
  • Added bomber option to projectile self fire attribute by Ivory42

Mapcycle

  • Added KOTH maps back
  • Removed CTF landfall as that got in there by mistake

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Humans

  • Multi Class
    • Stock Shotgun
      • Changed:
        • Reduced damage bonus vs jumping robts from +25% to +15%
      • Added:
        • Mini-crits vs jumping robots
      • The idea here is to add some option for humans to punish robots who jump a lot, and incentivise robots to stay grounded

Robots

  • SkillTron, General Crits

    • Added:
      • Missing Capture Rate Penalty
        • These bosses can no longer stall captures
  • Robo-Knight

    • Changed:
      • Reduced charge control from +500% to +50%
        • This robot needs to go back to it's more original design with long charge, but not a lot of turn rate
      • Reduced move speed penalty from -20% to -15% slower
        • This change makes the robot move over 300 HU at 4 heads, making him good in another way to compensate for the loss of turn rate
  • Fly Charger

    • Changed:
      • Reduced move speed penalty from -15% to -5% slower
  • Mafia Bank

    • Changed:
      • Updated description to be more accurate
  • Spies

    • Changed:
      • Increased sapper health from 5 to 15
    • Added:
      • +200% more health from healthpacks
  • Solar Light

    • Added:
      • +65% faster weapon switch speed

BACKEND

  • Added logic to reduce rate of Boss Coins earned when playing KOTH maps. A Boss coins is only awarded every 4th cap. This does not reset between rounds
  • Fixed another bug where human chat tips wouldn't show correctly in chat with certain weapon combinations

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Robots

  • Astrobot

    • Changed:
      • Increased push force from airblast from 175 to 400 force units
        • This should make this robot have an easier time navigating around without being shit
  • Barricade

    • Changed:
      • Reduced building scale from 200% to 150%
        • Buildings can now be sapped
  • Wrangler Bill

    • Gunslinger:
      • Removed:
        • -50% damage done to buildings
          • This now removes sappers in 2 hits instead of 3
  • Heat Sink

    • Changed:
      • Reduced cost from 1 to 0.65 RC
      • Reduced damage needed for fire ring from 450 to 200
      • Increased fire ring damage from 45 to 65
      • Increased fire ring radius from 150 to 175 hammer units
      • Increased fire ring duration from 10 to 15 seconds
        • This should make Heat Sink more viable, and not be shit
  • Black Knight

    • Changed:
      • Damage bonus vs players increased from +35% to +65%
  • Pyro's with flame throwers

    • Free types: +5% health restored on kill
    • Paid types: +10% health restored on kill
  • Paid Melee Bots

    • Added:
      • +Class_Base_HP bonus per player
        • This means heavies gets +300 and demos and pyros +175 etc.
  • Paid Tanks

    • Added:
      • +350 HP per player bonus
    • Changed:
      • Reduced base health to 5000
  • Backup

    • Added:
      • +50 HP bonus per player
    • Changed:
      • Reduced base health from 4500 to 3800
  • Fly Charger, Sultan

    • Changed:
      • Reduced health from 4000 to 3800
  • All Tanks

    • Reduced base max HP and added per player health bonus
      • 5000 Base + 250 per player
        • Bearded Expense
        • EXEcuter
        • Mega Ton
      • 5000 Base + 100 per player
        • Gotham Protector
  • Volcanyro

    • Changed:
      • Increased airblast resistance from +20% to +40%
  • Fat Magic

    • Changed:
      • Increased airblast resistance from normal to +40%
  • Tone Tech

    • Fixed minor spelling issue in robot tips
  • Laugh Extractor

    • Changed:
      • Reduced health from 3500 to 3000
  • Mafia Bank

    • Changed:
      • Increased move speed penalty from -10% to +10% bonus
      • Increased airblast resist from +50% to +75%
  • Black Knight

    • Changed:
      • Increased base health from 2000 to 3000
      • Reduced health bonus per player from 250 to 175
  • Equalizor

    • Changed:
      • Reduced base health from 3500 to 3000
      • +25% airblast resistance to -25% airblast vulnerability
  • Bosses

    • Changed:
      • Reduced Boss-Coin cost from 2 to 1
      • Increased Robot-Coin cost from 4 to 5 per robot
  • Saxtron Hale

    • Changed:
      • Reduced cost per robot from 5 to 4
        • Saxtron is now the cheapest boss, since he is the hardest to play and not that strong as the others

New Robots

  • Big Chief
    • Role: Tank
    • Class Heavy
    • HP: 5000 + 350 per human player
    • Player Attributes:
      • "move speed penalty" "0.7"
      • "damage force reduction" "0.5"
      • "airblast vulnerability multiplier" "0.5"
      • "cancel falling damage" "1.0"
      • "rage giving scale" "0.75"
      • "damage force reduction" "0.0"
      • "dmg taken from crit reduced" "0.75"
      • "cannot pick up intelligence" "1.0"
      • "dmg from melee increased" "2.0"
      • "attach particle effect" "35.0"
      • "increase player capture value" "-1.0"
    • Weapons
      • Warrior's Spirit
        • "heal on kill" "500.0"
        • "killstreak tier" "1.0"
        • "dmg penalty vs players" "1.25"
        • "melee range multiplier" "1.25"
        • "dmg penalty vs buildings" "0.5"
        • "dmg taken increased" "1.0"
    • RC Cost: 1
    • Designed by: HiGPS

BACKEND

  • Fixed human buffed weapons tips being formatted incorrectly in the chat
  • Fixed a bug where robots would always cost 10 RC
  • Prepared some backend code for command to let players also use console commands to become robots instead of menus

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Robots

  • Stickler

    • Changed:
      • Reduced Blast Radius bonus from +75% to +15% larger
  • Loch'n Larry

    • Added:
      • 50% damage bonus vs buildings
    • Changed:
      • Increased firing speed bonus from +75% to +80% faster
      • Increased reload speed penalty from -25% to -35% slower
    • Removed:
      • +50% Clip Size Bonus
  • Toofty

    • Fixed:
      • Warpaint not being correctly set with the renaming of the function previously

BACKEND

  • Canteen Attribute: Improved logic so it will not interfere with other players canteens
  • Fixed all of one team being robots before the round started

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Humans

  • Demoman

    • Iron Bomber:
      • Reduced reload penalty from -200% to -150% slower
      • Reduced deploy time penalty from -200% slower to -50% slower
  • Heavy

    • KBG:
      • Increased combo time window from 2 to 3 seconds

Robots

  • Stickler

    • Changed:
      • Bomb Beanie to Blast Bowl
        • This makes him not look like a goofy bozo
      • Reduced start canteens from 2 to 1
      • Reduced max charges from 5 to 1
        • This makes it so Stickler only has a total of 1 charge, which makes reading the information for enemy players less of a mystery, as we apply the same method as we use on Bmod.TF's vaccinator change
  • RoboVich

    • Added:
      • 150 additional sandvich capacity
    • Changed:
      • RoboSandvich
        • +50% faster deploy speed
          • You can now spam throw heal teammates with this bot
  • Engineers

    • Teamporter:
      • Added a warning to players with red box showing potential clipping issues when placing a teamporter to close to a wall.
        • This may give some false positives, where it says you get stuck when you won't, but to be safe, if it throws no errors the teleporter spot is good (should be)
  • General Crits, Aero, Agro, Wamo, Pancop

    • Updated tips and menu descriptions to be more accurate
  • Spell Casters Robots

    • Added:
      • Visible fire diary cosmetic
        • It's now possible to identify if a robot is a spell caster spells with this
  • Bearded Expense

    • Changed:
      • Increased taunt to leap startup duration from 2.3 to 4.3 seconds
        • This makes the taunt period have more startup and should limit the effective reposition powers of Bearded will still allowing him to reach the same places

Backend

  • Added a delay to the robot death tip, this should show after the killcam screen has passed
  • Added logic to automatically turn players in to robots who are manually moved to the robot team by an admin
  • Created Multi Sandvich attribute
  • Canteen Attribute: Added optional max charge variables
  • Fixed human stats not displaying in chat if the description text was over 256 characters

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Melee Bots Damage penalty vs buildings reasoning

  • From testing we see that faster melee robots have needs to have higher damage reduction vs buildings. As they scale differently, they can in many mid to low player scenarios just simply walk up to an engineer and kill him and destroy everything with little to no effort. With the increase in penalty vs buildings the time needed and health lost when committing to destroying builds should be more balanced.

Robots

  • Aero

    • Reserve Shooter:
      • Added:
        • +25% more accurate bonus
  • Robo-Knight

    • Changed:
      • Reduced charge impact damage from +400% to +50%
        • This was an unintended stat for the bot to have
      • Increased damage penalty vs buildings from -20% to -85%
  • Boxing Champ

    • Removed:
      • +80% Melee resist bonus
    • Changed:
      • Increased damage penalty vs buildings from -20% to -85%
  • Fat Magic

    • Changed:
      • Increased damage penalty vs buildings from -20% to -85%
  • Archibolt

    • Changed:
      • Increased damage penalty vs buildings from -20% to -50%
  • Fly Charger

    • Changed:
      • Increased damage penalty vs buildings from -20% to -50%
      • Menu description to better match what the robot does
  • Sultan

    • Added:
      • +200% Charge impact damage bonus
    • Changed:
      • Reduced charge time penalty from -1.0 to -0.5
      • Reduced fire rate bonus from +20% to +10% faster melee swings
      • Reduced charge recharge rate bonus from +300% to 150% faster
      • Increased damage penalty vs buildings from -20% to -50%
  • Mafia Bank

    • Changed:
      • Menu description to better match what the robot does
      • Increased damage bonus to players from +50% to +100%
      • Increased damage penalty vs buildings from -20% to -50%
  • Black Knight

    • Changed:
      • Increased HP bonus per player present from 50 to 250
        • This makes this robot scale better with many players than few players, as it's health from healthpack also scales
      • Reduced move speed penalty from -10% to -5%
      • Increased melee range bonus from +25% to +50%
    • Removed:
      • Crit vs burning
  • Equalizor

    • Changed:
      • Increased damage penalty vs buildings from -20% to -50%
  • Backup

    • Changed:
      • Role from Damage to Tank
        • This means this robot can no longer cap or pick up the intelligence and takes increased melee damage
      • Increased health from 3800 to 4500
    • Removed:
      • +30% faster firing speed bonus

New Robots

  • Stickler
    • Role: Damage
    • Subrole: Grenades
    • Class Demoman
    • HP: 3500
    • Player Attributes:
      • "damage force reduction" "0.5"
      • "move speed penalty" "0.65"
      • "airblast vulnerability multiplier" "0.5"
      • "self dmg push force increased" "2.0"
      • "ammo regen" "100.0"
      • "rage giving scale" "0.85"
    • Weapons
      • Stickybomb Launcher
        • Attributes
          • "Projectile speed increased" "1.75"
          • "Blast radius increased" "1.75"
          • "faster reload rate" "3.0"
          • "dmg penalty vs buildings" "0.6"
          • "killstreak tier" "1.0"
        • Custom Attribute
          • Crit Canteens:
            • On 5 Kills: Gain 1 crit canteen
            • Spawns with 2 Crit canteens
          • +75% Increased projectile size
    • RC Cost: 1
    • Designed by: HiGPS

Backend

  • Added dynamic wording to better inform players if robot taken damage is more or less
  • Added canteen attribute that gives charges based on kill thresholds met

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Robots

  • Tanks

    • Changed:
      • Reduced damage penalty to buildings from -20% to -65%
        • It's way too easy for a tank to just walk up and destroy buildings
  • Barricade

    • Changed:
      • Reduced repair rate from +300% to +100% more effective

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Humans

  • Low Power Damage modifier
    • Changed:
      • No longer applies to any kind of crit damage
        • due to how % of a big number is a lot more than the % of a small number, the damage bonus only applies to non crit attacks

Robots

  • All Robots

    • Changed:
      • Reduced Rage giving scale from -15% to -25%
        • This means all meters fill 25% slower that builds off dealing damage
  • All Spies

    • Added:
      • Missing rage giving scale attribute

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Added Bots

Heavy Is GPS
PROJECT LEAD
November 30, 2023
UPDATES BMOD

Chat Commands

  • Addbots and kickbots
    • Use the chat command "addbots" to start a vote to add bots
    • Use the chat command "kickbots" to start a vote to kick bots

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Humans

  • Sniper
    • Bazaar Bargain
      • Removed:
        • Increased reload speed bonus on head count
          • This was OP and buggy, and allowed for machine gun bazaar bargain against buildings, even when you respawned

Robots

  • Tone Technician

    • Changed:
      • Uses Boss Model again
        • This is the walking animation
      • Move speed penalty increased from -20% to -50% slower
      • Fall Damage reduced from 50 to 25
      • Market Garden:
        • Damage bonus vs players reduced from +80% to +50%
  • Barricade

    • Changed:
      • Wrench:
        • Increased repair rate bonus from +100% to +300%
      • Dispenser:
        • Increased health from 750 to 1000
      • Sentry:
        • Increased health to 1206
          • Due to the size of the sentry, it's effective health is lower as it's easier to hit
    • Removed:
      • Sentry Gun -70% range penalty
    • Added:
      • Sentry Gun: -60% damage penalty
  • Heatsink

    • Changed:
      • Reduced Move speed bonus from +25% faster to -10% slower
      • Reduced health from 4000 to 3000
      • Reduced Hot Hand damage bonus from +75% to +50%
      • Fire Ring:
        • Increased rage damage requirement from 150 to 450
    • Added:
      • On Spawn: +100 Bonus HP per player on the opposing team
  • ZipBomb

    • Changed:
      • Reduced movespeed penalty from +40% to +5% faster
  • Black Knight

    • Changed:
      • Reduced health from 4000 to 2000
      • Reduced movespeed bonus from +15% faster to -10% slower
      • BackScratcher:
        • Reduced damage bonus from +50% to +35%
    • Added:
      • On Spawn: +50 HP bonus per player on the opposing team
  • RoboVich

    • Changed:
      • Model to use the boss model
      • Lunchbox healing rate bonus from 150% to 300%
      • Cosmetics to be more sandwhichy
  • Mafia Bank

    • Changed:
      • Reduced health from 5000 to 3500
  • Deflector MK II

    • Added:
      • 100 Bonus HP per player on the other team
  • Kappy

    • Added:
      • 75 Bonus HP per player on the other team
    • Changed:
      • Rocket Launcher:
        • Increased damage penalty vs buildings from -50% to -35%
        • Reduced reload penalty from -150% to -50% slower
        • Increased bonus clip from +2 to +4
        • Increased firing speed bonus from +40% to +60% faster
  • Hoovy

    • Now ready for smissmass
  • Paid Disruptors

    • Lowered the RC cost of all paid disruptor types

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Robots

  • Agro & Wamo

    • Secondary:
      • Removed: Homing Projectile
        • this is a hidden dev attribute that sometimes got bugged and caused errors when creating the robot, leading to fast robot move speeds
  • Heatsink

    • Changed:
      • Increased health from 3500 to 4000
      • Adjusted movespeed penalty from -10% slower to +25% faster
      • Increased damage bonus vs players from +35% to +75%
  • Zip Bomb

    • Changed:
      • Increased movespeed bonus from 10% to 40% faster
      • Increased fire rate bonus from +10% to +40% faster
  • Shredder

    • Changed:
      • Updated cosmetics and warpaint to look more distinct from the Rage Heavy
  • Fire Wizard

    • Added:
      • Missing Killstreak attribute
  • Tone Technician

    • Changed:
      • Reduced health from 2000 to 1500
      • Reduced scale from 1.75 to 1.65
      • Reduced move speed penalty from -50% to -20%
    • Removed:
      • 900% increased Air Strafe Bonus
    • Market Gardner:
      • Changed:
        • Increased damage bonus vs players from +40% to +80%
        • Reduced heal on kill from 200 to 150
      • Added:
        • Heal on hit: 50 HP
        • 500% increased air strafe speed while rocket jumping
  • Fly Charger

    • Changed:
      • Updated robot menu description
    • Removed:
      • +10% swing speed bonus on melee weapon
  • Sultan

    • Changed:
      • Increased melee swing speed bonus from +10% to +20%
        • This ist o make Sultan better than Fly Charger in pure damage, as Fly Charger has the best mobility

New Robots

  • Aero

    • Role: Damage
    • Subrole: Flames
    • Class Pyro
    • HP: 4000
    • Player Attributes:
      • "ammo regen" "100.0"
      • "move speed penalty" "0.65"
      • "damage force reduction" "0.5"
      • "airblast vulnerability multiplier" "0.8"
      • "cancel falling damage" "1.0"
      • "rage giving scale" "0.85"
      • "head scale" "0.75"
    • Weapons
      • Degreaser
        • Attributes
          • "dmg penalty vs players" "1.25"
          • "maxammo primary increased" "2.5"
          • "killstreak tier" "1.0"
          • "dmg penalty vs buildings" "0.8"
          • "flame_spread_degree" "5.0"
          • "flame size bonus" "1.6"
          • "flame_speed" "3600.0"
          • "airblast cost increased" "5.25"
      • Reserve Shooter
        • Attributes
          • "killstreak tier" "1.0"
          • "dmg penalty vs players" "1.25"
          • "dmg penalty vs buildings" "0.5"
          • "fire rate bonus" "0.75"
          • "clip size penalty" "1.0"
          • "deploy time decreased" "0.7"
          • Custom: +25% damage vs players who are jumping
    • RC Cost: 1
    • Designed by: HiGPS
  • RoboVich

    • Role: Healer
    • Subrole: Healer
    • Class Heavy
    • HP: 6000
    • Player Attributes:
      • "move speed penalty" "0.5"
      • "damage force reduction" "0.5"
      • "airblast vulnerability multiplier" "0.2"
      • "aiming movespeed increased" "2.0"
      • "ammo regen" "100.0"
      • "cancel falling damage" "1.0"
      • "rage giving scale" "0.85"
      • "head scale" "0.75"
    • Weapons
      • Fists
        • Attributes
          • "killstreak tier" "1.0"
          • "dmg penalty vs buildings" "0.8"
      • Rapid Recharge Robosandvich
        • Attributes
          • "killstreak tier" "1.0"
          • "item_meter_charge_rate" "1.0"
          • "lunchbox healing increased" "2.5"
    • RC Cost: 1
    • Designed by: HiGPS
  • Black Knight

    • Role: Damage
    • Subrole: Melee
    • Class Pyro
    • HP: 4000
    • Player Attributes:
      • "move speed penalty" "1.15"
      • "damage force reduction" "0.5"
      • "airblast vulnerability multiplier" "0.6"
      • "cancel falling damage" "1.0"
      • "deploy time decreased" "0.05"
      • "rage giving scale" "0.85"
      • "override footstep sound set" "2.0"
      • "head scale" "0.8"
    • Weapons
      • Back Scratcher
        • Attributes
          • "killstreak tier" "1.0"
          • "dmg penalty vs players" "1.5"
          • "melee range multiplier" "1.25"
          • "crit vs burning players" "1.0"
          • "dmg penalty vs buildings" "0.8"
          • "health from packs increased" "5.0"
    • RC Cost: 1
    • Designed by: PizzPasta, HiGPS
  • Mafia Bank

    • Role: Damage
    • Subrole: Melee
    • Class Heavy
    • HP: 3500
    • Player Attributes:
      • "move speed penalty" "1.0"
      • "damage force reduction" "0.5"
      • "airblast vulnerability multiplier" "0.5"
      • "cancel falling damage" "1.0"
      • "rage giving scale" "0.85"
      • "hand scale" "1.25"
    • Weapons
      • Evicition Notice
        • Attributes
        • "mod_maxhealth_drain_rate" "0.0"
        • "killstreak tier" "1.0"
        • "dmg penalty vs players" "1.5"
        • "melee range multiplier" "1.25"
        • "fire rate bonus" "0.35"
        • "dmg penalty vs buildings" "0.8"
    • RC Cost: 1
    • Designed by: HiGPS

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Engipads

  • Sniper
    • Snipers now exists scope when jumping on engiepads
      • This is tied to a bug that appeared after the halloween update that removed the FOV restriction for the sniper

Zcontracts

  • Updated
    • Updated to latest version to allow for easier ability to keep it off by default

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Humans

  • Demoman
    • Primary and Secondary Weapons:
      • Removed:
        • Damage Bonus based on damage done
        • with how changes and damage has been changed in this mode, the demo no longer needs this additive buff on anything but his melee weapon
      • Changed:
        • Increased reload speed bonus from +20% to +30% faster
          • This is to compensate a little bit for the big loss of sustain damage with the above nerf
    • Iron Bomber:
      • Changed:
        • Increased projectile deviance from 3.5* to 5*
        • Increased reload time from 350% to 400% slower
        • Increased deploy time penalty from 150% to 200% slower

Robots

  • Bosses

    • Fixed bosses being able to cap
  • Big Joey & Kommisar Krit

    • Removed:
      • Cannot be backstabbed attribute
        • This was unintended and got activated by mistake during the automatic plugin to CFG update
  • Pyros with Airblast, except Astrobot

    • Added:
      • 425% higher airblast cost
        • This makes it so there is more counterplay to when robot pyros are holding chokes as they can just infinietely spam airblast with their infinte ammo
  • AstroBot

    • Added:
      • +300% higher airblast cost
  • Quickler

    • Added:
      • -75% slower reload speed

New Robots

  • FlyCharger

    • Role: Damage
    • Subrole: Melee
    • Class Demoknight
    • HP: 4000
    • Player Attributes:
      • "damage force reduction" "0.5"
      • "move speed penalty" "0.85"
      • "airblast vulnerability multiplier" "0.8"
      • "cancel falling damage" "1.0"
      • "charge impact damage increased" "1.5"
      • "rage giving scale" "0.85"
      • "head scale" "0.85"
      • "Shield Charge Speed" "550"
    • Weapons
      • Ability
        • Can charge in any direction in the air
      • Chargin'Targe
        • Attributes
          • "dmg taken from fire reduced" "1.0"
          • "dmg taken from blast reduced" "1.0"
          • "major increased jump height" "1.5"
      • Claidheamohr
        • Attributes
          • "killstreak tier" "1.0"
          • "charge time increased" "2.0"
          • "damage bonus" "1.25"
          • "fire rate bonus" "0.9"
          • "charge recharge rate increased" "2.0"
          • "full charge turn control" "50.0"
          • "dmg penalty vs buildings" "0.8"
    • RC Cost: 2
    • Designed by: HiGPS
  • ZipBomb

    • Role: Damage
    • Subrole: Grenades
    • Class Demoknight
    • HP: 3500
    • Player Attributes:
      • "damage force reduction" "0.5"
      • "move speed penalty" "1.1"
      • "airblast vulnerability multiplier" "0.8"
      • "cancel falling damage" "1.0"
      • "charge impact damage increased" "1.5"
      • "ammo regen" "100.0"
      • "rage giving scale" "0.85"
    • Weapons
      • Ullapool Caber
        • Attributes
          • "dmg penalty vs players" "0.8"
          • "dmg penalty vs buildings" "0.8"
          • "fire rate penalty" "0.9"
          • "Caber Refills on Hit"
    • RC Cost: 1
    • Designed by: [Kappy] (https://steamcommunity.com/id/Meeppero/)HiGPS
  • HeatSink

    • Role: Damage
    • Subrole: Flames
    • Class Pyro
    • HP: 3500
    • Player Attributes:
      • "ammo regen" "100.0"
      • "move speed penalty" "0.9"
      • "damage force reduction" "0.5"
      • "airblast vulnerability multiplier" "0.8"
      • "cancel falling damage" "1.0"
      • "override footstep sound set" "6.0"
      • "rage giving scale" "0.85"
      • "override footstep sound set" "2.0"
      • "head scale" "0.75"
    • Weapons
      • Hot Hand
        • Attributes
          • dmg penalty vs players" "1.35"
          • "Set DamageType Ignite" "3.0"
          • "minicrit vs burning player" "1.0"
          • "dmg penalty vs buildings" "0.8"
    • RC Cost: 1
    • Designed by: [Kappy] (https://steamcommunity.com/id/Meeppero/)HiGPS

Backend

  • Low & High Power adjustments

    • Fixed damage ratio changes sometimes displaying the incorrect values.
      • like -200% and so on.
    • Added a new math formula to better scale the damage when balance is off
      • This makes it so that the damage scaling is no longer linear but exponential, which should play better in all player counts
  • Custom Attribute

    • Fire Ring Attribute

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Humans

  • Sniper
    • Bazaar Bargain
      • Added:
        • Reload speed bonus based on heads

Robots

  • RiotCop

    • Removed:
      • Animation canceling
    • Changed:
      • Increased duration of self buff from 5 to 6 seconds as the taunt is no longer cancelled.
  • Bazooka Joe, Uncle Dane, Skeeter, Brainiac, ChatGPT Guardian, Gnome, NoFungineer, Dewill

    • Changed:
      • Adjusted scale of cosmetics to better match with the new robot fixes models
  • Icebear

    • Added Missing:
      • No fall damage taken
  • Phase Bomber

    • Changed:
      • Increased charge speed to regular speed

Backend

  • Power Scaling Mode
    • Added more logic to the power scaling, now if the offset is not exactly 3:1, the damage scaling will change to favor the team which is offset by incorrect balance of players.

Asset pack

  • Robot Models
    • Using Enhanced-est Bots
    • Download the updated Manned Machines pack here it here:
    • This fixes incorrect or missing animations as well as the size of props for robots like music instruments
      • This means properly sized cars and you can see that the hoovy does the taunt kill animation

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Humans

  • Soldier
    • Liberty Launcher

      • Added:
        • Bison: +35% faster reload speed
        • Base Jumper: +25 max hp bonus
        • These were the only two weapons the liberty launcher didn't buff in some capacity
    • Equalizer

      • Added:
        • On Hit: +20% bonus rage to banners

Robots

  • Nuker

    • Fixed:
      • Nuker's bombs not using the payload model
  • Sentry Buster

    • Changed:
      • Method of explosion to be that of a tf_generic_bomb instead of manual applied damage in a sphere
        • This should make it more consistent with geometry, you can still hide behind buildings to avoid getting killed
  • Ivory

    • Fixed:
      • MIRV rockets now inherit stats from the original rocket launcher correctly
    • Changed:
      • Converge Mode: MIRV rockets moves towards where the player was aiming during activation
      • Reduced damage penalty vs players to -20%
      • Increased damage penalty vs buildings from -50% to -25% to compensate for 4 rockets
      • Reduced reload speed penalty from -200% to -100% slower
    • Removed:
      • -15% slower fire rate penalty
  • Chat GPT Guardion

    • Removed:
      • Short Circuit
    • Changed:
      • Frontier Justice -> Panic Attack
        • Attributes
          • "dmg bonus vs players" "1.25"
          • "clip bonus penalty" "1.6"
          • "killstreak tier" "1.0"
          • "engineer building teleporting pickup" "10.0"
          • "dmg penalty vs buildings" "0.5"
      • Eureka Effect -> Wrench
      • Health from 1900 to 2000
      • Scale from 1.55 to 1.65
      • Move Speed Penalty from -22% to -25% slower
      • Rest of robot stats to match other paid engineers
  • SAM -> Samureye

    • Renamed and changed cosmetics for better visibility and theme to the robot
  • Exploder

    • Fixed:
      • Grenade Launched bombs not using the correct team color

New Robots

  • Blood Bandit

    • Role: Healer
    • Class Medic
    • HP: 2000
    • Player Attributes:
      • "move speed penalty" "0.8"
      • "damage force reduction" "0.8"
      • "airblast vulnerability multiplier" "1.8"
      • "cancel falling damage" "1.0"
      • "health regen" "20.0"
      • "head scale" "0.75"
      • "rage giving scale" "0.85"
    • Weapons
      • Overdose

        • Attributes
        • "killstreak tier" "1.0"
        • "fire rate bonus" "0.75"
      • Medigun

        • Attributes
        • "killstreak tier" "1.0"
        • "overheal penalty" "0.01"
        • "ubercharge rate penalty" "1.6"
        • "heal rate bonus" "2.0"
        • custom_attributes_weapon
          • "medigun charge is cond" "cond=94 duration=6.0"
    • COST: 2RC per robot
    • Designed by: Pizza Pasta
  • Phase Bomber

    • Role: Damage - Grenades
    • Class Damage
    • HP: 3500
      • Player Attributes:

        • "damage force reduction" "0.5"
        • "move speed penalty" "0.9"
        • "airblast vulnerability multiplier" "0.8"
        • "cancel falling damage" "1.0"
        • "charge impact damage increased" "1.5"
        • "ammo regen" "100.0"
        • "rage giving scale" "0.85"
        • "self dmg push force increased" "2.0"
        • "charge time increased" "4.0"
        • "head scale" "0.75"
      • custom_attributes_player

        • "OnCond-SpawnBomb" "oncond=17"
      • Weapons

      • Crossing Guard

        • "killstreak tier" "1.0"
        • "charge time increased" "5.0"
        • "dmg penalty vs players" "1.25"
      • Tide Turner

        • "major increased jump height" "1.5"
        • "lose demo charge on damage when charging" "0.0"
    • COST: 2RC per robot
    • Designed by: Chocy milk addict

Backend

  • Colored Weapons

    • Removed debug message shown whenever a robot with a colored weapon spawned
  • Medigun is condition attribute

    • Created a custom attribute that replaces uber with whatever condition is chosen on the medic and heal target
  • Config

    • Changed the "paint" string in weapons to be "warpaint_id" to better reflect what it is.

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New Robots

  • ChatGPT Guardian
    • Role: Engineer
    • HP: 1900
    • Player Attributes:
      • "move speed penalty" "0.78"
      • "airblast vulnerability multiplier" "0.4"
      • "override footstep sound set" "2.0"
      • "maxammo metal increased" "3.5"
      • "metal regen" "250.0"
      • "mod teleporter cost" "7.0"
      • "rage giving scale" "0.7"
      • "head scale" "0.85"
  • Frontier Justice
    • Attributes:
      • "damage bonus" "1.30"
      • "clip size penalty" "0.85"
      • "killstreak tier" "1.0"
      • "engineer building teleporting pickup" "9.0"
      • "dmg penalty vs buildings" "0.5"
    • Ability:
      • On Kill: 5 Seconds of haste rune
  • Short Circuit
    • Attributes:
      • "damage bonus" "2.7"
      • "clip size penalty" "1.0"
      • "killstreak tier" "1.0"
      • "melee range multiplier" "1.75"
      • "speed_boost_on_hit" "1.0"
  • Eureka Effect
    • Attributes:
      • "damage bonus" "1.25"
      • "Construction rate increased" "17.0"
      • "killstreak tier" "1.0"
      • "melee range multiplier" "1.75"
      • "Repair rate increased" "3.5"
      • "engineer building teleporting pickup" "9.0"
      • "engy dispenser radius increased" "3.5"
      • "engy building health bonus" "2.75"
      • "upgrade rate decrease" "3.0"
      • "restore health on kill" "1.5"
    • Custom Attributes Weapon:
      • "mod building health" "teleporter=450"
      • "owned building phasing" "sentry=1 dispenser=1 enemies=1"
      • "robot engineer" "sentry_scale=1.25 dispenser_scale=1.25 infinite_ammo=0 remove_all_sappers=0 yeet=0"
    • Cost: 1.75RC per robot
    • Designed by: HiGPS, ChatGPT 4
      • This robot is primarily designed by ChatGPT and is turbo OP in this state, but we will play it once and then turn it into something else.
      • See the creation of this bot here ChatGPT designs a robot

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Humans

  • Demoman

    • Iron Bomber:
      • Changed:
        • Increased projectile deviance from -3* to -*4
      • Added:
        • -150% Slower deploy speed
  • Medic

    • Syringe Gun
      • Changed:
        • Further lowered the rate of uber build vs robots to a rate of 7

Robots

  • Bosses

    • Added:
      • Health bonus per player: 50
        • This is a new attribute that was added with the config update, which can be applied to any robot, we're testing it on bosses, so they scale better in larger player counts
  • Artillery

    • Changed:
      • Increased the clip bonus to 18
  • PanCop

    • Removed:
      • Heal on hit
    • Changed:
      • Increased sandwich heal from from 1500 to 3000
  • Sensor Armstrong

    • Changed:
      • Reduced moves peed bonus from +30% to +20% faster
  • Pyros

    • Changed:
      • Custom pitched footsteps back to regular common ones
        • The audio often glitched with this, so it was reverted to something that works
  • Backend

  • Config Reader

    • Created a config reader that reads .cfg files to import robots
    • Converted all but 4 robots to config files
      • Robots not a config: Samwiz, Dewill, SentryBuster and Saxtron Hale have very specific code that is difficult to make universal
    • Converted all robot abilities to separate plugins
    • This reduced memory used by robot plugins by a lot
      • Since this is a new system and tested, it has not been tested on a full server and may have bugs in it somehow
  • Custom Demoknight Attribute

    • Created a custom attribute to easily alter a demoknight's charge speed

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Humans

  • Demoman
    • Iron Bomber:
      • Added:
        • -3* projectile deviance
        • -15% slower reload speed
      • Changed:
        • Fires full cip at once
    • Loose Cannon:
      • Reduced downward counter force by 10 pushforce units

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Robots

  • Minigun Heavies

    • Removed:
      • -25% damage vulnerability against sentries while spun up
        • With the change in meta and the ability to damage stack debuffs like fan'o war and jarate, this is no longer needed
  • Hitscan Weapons

    • Changed:
      • Set damage penalty to buildings to effective -50%
  • Rocket Weapons

    • Changed:
      • Set damage penalty to buildings to effective -50%
  • Melee Weapons

    • Changed:
      • Set damage penalty to buildings to effective -20%
  • Grenade Weapons

    • Changed:
      • Set damage penalty to buildings to effective -40%
  • Flamethrower Robots

    • Changed:
      • Set damage penalty to buildings to effective -20%
  • Hammer Head

    • Changed:
      • Increased cost from 1.5 2 to RC
  • Backscatter

    • Added:
      • +25% damage bonus vs players
    • Changed:
      • Reduced cost from 2 to 1.5 RC
  • HypeScout

    • Changed:
      • Reduced health from 2150 to 2000
      • Increased forward self push force on enemy hit from 150 to 500 push force units
        • This is now opposite FanScout where you can zoom in forward really quickly for picks and adds new movement options to master
  • Pilgrim

    • Changed:
      • Increased health from 3000 to 4500
        • This sentry buster was very weak compared to others, it now serves a sort of dual purpose as a semi-tank in addition
  • Loch'n Larry

    • Changed:
      • Reduced cost from 4 to 3 RC
  • Samwiz

    • Fixed:
      • Bananas crashing the server
  • Lazy Purple

    • Added:
      • Base Jumper
  • Wrangler Bill

    • Added:
      • +40% faster sentry firing speed bonus
    • Updated description to fit not having multi buildings any more
  • NoFungineer

    • Added:

      • 35% faster sentry firing speed bonus
    • Updated description to fit not having multi buildings any more

    • This is to maintain some of the power that multi sentries had, while we are still fixing the attribute to not break the display HUD for other players

Humans

  • Pyro
    • Changed:
      • Reduced passive fire resistance bonus from +50% to +15%

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Halloween

  • Halloween
    • Disabled Halloween effects
      • Halloween restricted Hats can still be worn, but all that other disturbing crap is disabled

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Robots

  • Damage Type Robots

    • Changed:
      • Set damage penalty to buildings to -50%
      • Set damage penalty to higher on robots with faster attack speed to compensate
  • Melee Robots

    • Changed:
      • Set damage penalty to buildings to -75%
  • Flamethrower Robots

    • Changed:
      • Set damage penalty vs buildings to -65%
  • Disruptpor Robots

    • Changed:

      • Set damage penalty vs buildings to -75%
    • The overhaul to damage penalty to buildings is to make human engineers not as oppressive

  • Kommisar Krit

    • Removed:
      • +50% Damage bonus vs players
        • Doesn't really need as now he's more accurate and crits on every shot
    • Removed:
      • -75% less accurate minigun
  • BazookaJoe2002

    • Changed:
      • Increased reload speed penalty from +450% to +550% slower
  • Laugh Extractor

    • Changed:
      • Type from Free to Paid
      • Cost: 2 RC per robot
      • Increased health from 3000 to 3500
      • Reduced move speed penalty from -35% to -25% slower
  • Blastinator

    • Changed:
      • Reduced cost from 3 to 2 RC per robot
  • Mr Paladin

    • Removed:
      • +100% Damage bonus
      • -150% slower firing speed
        • This is now standard L'tranger
  • Pan Cop

    • Changed:
      • +30% Damage bonus to Damage bonus vs players
    • Removed:
      • 109 health gain on hit
  • Array Seven

    • Changed:
      • Increased uber duration from 1.5 to 4 seconds
        • Array Seven being arguably the weakest of the medic choices due to how easy it is for humans to run away during the crits, increasing the duration should make it stronger and make him worth using compared to the other burst uber robots
  • Black Shiv

    • Fixed using incorrect footstep sounds

Backend

  • Removed "BOSS AVAILABLE FOR PURCHASE" Spam chat message whenever a point was captured
  • Optimized code so all robots use one line of code to set the health instead of each robot individually setting it

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Barricade Buff

Heavy Is GPS
PROJECT LEAD
September 28, 2023
UPDATES MM

Robots

  • Barricade

    • Removed:
      • -200% slower sentry firing speed penalty
  • Kristianma

    • Added:
      • Missing killstreak stat
    • Changed:
      • Airblast vertical vulnerability multiplier from +25% to +50%
      • Weapon switch bonus from +95% to +25% faster
    • Removed:
      • Axtinguisher 175 heal on kill
  • Archibolt

    • Removed:
      • Dmg taken penalty

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Humans

  • Sniper
    • Cleaners Carbine:
      • Changed:
        • Increased buff duration from 8 to 16 seconds.

Robots

  • Raid

    • Changed:
      • Reduced projectile speed penalty from -50% to -20% slower
  • Jbird

    • Fixed a damage stat rounding issue that caused fully charged headshots to deal 449 damage instead of 450 damage
  • Equalizor

    • Changed:
      • Reduced cost from 4 to 2 RC per robot
  • Loch'n Larry

    • Changed:
      • Increased cost from 2.5 to 4 RC

Backend

  • Multi Building Attribute
    • Temporarily Disabled
    • Testing needed to see if the HUD glitch still happens, ping HiGPS if it still happens

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Robots

  • Carbine Cassidy

    • Removed:
      • Cloaking on Crickey!
      • Crits whenever it would Mini-crit
    • Changed:
      • Reduced clip size from 20 to 6
      • Reduced damage bonus to players from +202.5% to +180%
        • At the longest range, hitting all 6 shots will deal 66 damage. This change also affect headshot damage. 1 headshot now deals 86 damage
  • SolarLight

    • Added:
      • Iron Bomber
        • +300% Charge time increased
    • Changed:
      • Reduced health from 3000 to 2000
      • Reduced movement penalty from -50% to -25% slower
      • Now uses the non-boss demo model for faster run animation
      • Sword: Charge time increased from 300% to 400%
    • SolarLight has been in a weird spot where he wasn't really good as a clean demoman, and wasn't really good as a demoknight, with the change to his health and speed, he should be in a unique spot to be able to do both roles better, without overshadowing the pure grenade robots or the melee robots
  • Mortar Mack

    • Changed:
      • Increased clip size from 18 to 20
  • Hypescout

    • Added:
      • On Enemy Player Hit: Launch forward 150HU forward 300HU upwards
  • Artillery

    • Added:
      • Airstrike On Kill Clip bonus
      • Up to 8 bonus clip based on kills
    • Changed:
      • Reduced starting clip bonus from 6 to 2
      • This change is to give Artillery a bit of a rolling start, where he's not as strong when he spawns, but becomes stronger the longer he stays alive. He's a bit stronger than before late game, but a lot weaker in the early game
  • Dewill

    • Added:
      • Airstrike On Kill Clip bonus
  • Equalizor

    • Changed:
      • Increased cost from 1 to 4 RC per robot
  • Terminator, Executor, Gotham Protector, B4nny

    • Changed:
      • Updated descriptions to be more accurate of the robot
  • Zero G

    • Changed:
      • -10% slower firing speed to +10% faster firing speed
  • Kristianma

    • Detonator
      • Added:
        • -50% damage penalty vs players
          • This was very spammy and very good

New Robots

  • Raid
    • Role: Demoman
    • HP: 4500
    • Move Speed: -50%
    • Weapons
      • Iron Bomber
        • -20% damage penalty
        • +80% fire rate
        • 9 clip size
        • Reloads full clip at once
        • 75% slower reload speed
        • -50% projectile speed
        • -85% damage vs buildings
    • Cost: Free
    • Designed by: HiGPS
      • This robot is an exaggerated version of SolarLight's initial design Iron Bomber, where he is slow, very tanky and small range, but lethal at that low range. Being the opposite of Mortar Mack's mid-range explosive one shot style

Backend

  • Multi Building Attribute

    • Fixed a bug (hopefully), where buildings sometimes wouldn't show up on the HUD of the Engineer.
  • Self Boost on Hit Attribute

    • Added an option clamp to prevent weapons that have multiple hits from stacking and giving turbo launch power

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Humans

  • Soldier

    • Air Strike:
      • Changed:
        • Increased clip size increase on kill from 4 to 8
    • Liberty Launcher:
      • Added:
        • Gunboats: -90% rocket jump damage
        • Mantreads: +30% movespeed bonus
          • Now Liberty Launcher gives bonuses to all soldiers unlocks
  • Shotguns

    • Added:
      • +25% bonus damage vs jumping robots
  • Reserve Shooter

    • Changed:
      • Reduced the damage bonus vs jumping robots from +100% to +75%
        • The thought behind the shotguns dealing more damage to robots when they are jumping is to make robots pick a ground game or a jumping game. Where snipers are good vs non-jumping robots and shotguns are good vs jumping robots, meaning the robots can choose which option to pick depending on what the humans do. If there are multiple shotgun users it will be better for them to not jump even if there are a few snipers.

Robots

  • Robots with Stomp

    • Changed:
      • Increased fall damage from 50 to 100
      • Reduced stomp damage from 500 to 125
  • Disrutpors

    • Removed:
      • Bonus coin generation
        • Given how impactful disruptor suicide is and how it snowballs hard if done right, it's better to keep the economics of the robots steady. That way it's easier to count robot deaths to see how much coins they would have and add another element to master in this gamemode
  • Lister, Samwiz, Mechaface

    • Removed:
      • Incorrect bonus coin on death
  • Tone Techniciaon

    • Added:

      • 3x capture rate
    • Changed:

      • Rocket Jumper:
        • Reduced reload penalty from -400% to -75% slower
      • Market Garden:
        • Increased damage bonus vs players from +25% to +40%
    • Removed:

      • Incorrect tank particle
  • WAMO

    • Changed:
      • Reduced uber duration on MMPHHF from 5 to 3 seconds
  • Zonical

    • Removed:
      • Larger dispenser size
        • This was moved to a new robot instead
  • Elmaxo

    • Changed:
      • Firerate bonus from +10% to +25% faster
      • Damange peanlty vs players from -15% to -25%
        • This older design is more fair to fight for humans as the less damage makes it so he has to be closer to secure a kill, thus allowing for more counterplay for humans, this bot is still amazing at picking off lone humans with relative ease, and with these damage values, he struggles in larger groups of humans, making him a balanced robot

New Robots

  • Barricade
    • Role: Engineer
    • HP: 1500
    • Move Speed: -25%
    • Weapons
      • Shotgun:
        • +20% faster fire rate
        • -85% slower reload
        • Reloads full clip at once
        • -50% damage vs buildings
      • Southern Hospitality:
        • +25% damage bonus
        • +1000% faster construction speed
        • +100% repair rate bonus
        • -70% smaller sentry attack radius
        • -150% slower sentry firing speed
        • 10x larger dispenser radius
        • Sentry Health: 561
        • Sentry Scale: +200% bigger
        • Dispenser Health: 750
        • Dispenser Scale: +200% bigger
        • Dispenser starts at LVL 3
    • Cost: Free
    • Designed by: HiGPS, PizzaPasta
      • This robot is intended to provide barricades and thus does not have a strong sentry

Backend

  • Robot Engineer Attributes

    • Added:
      • Improved custom build levels on sentries
  • Crit vs Jumpers

    • Added:
      • Default value of 0 when critting

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Humans

  • Electric Weapons + Changed: + Increased heal debuff duration from 1 to 5 seconds

  • Medic

    • Blutsauger
      • Changed
        • Increased healing reduction from medics from -45% to -65%

Robots

  • Zonical

    • Changed:
      • Reduced switch duration bonus from 1.5 to 1 second
      • Increased damage bonus vs players from +125% to +200%
      • Reduced fire rate penalty from -150% to -300% slower
      • Removed faster reload speed bonus
      • This change makes it so long range non-crit dmg will be 38 per shot, and min-crit shots will be 71 up close 61 long range. And only the first 3 shots if you hold attack button down will be mini-crit. This should make it more rewarding considering how hard this robot is to play
  • Carbine Cassidy

    • Removed:
      • Clip size penalty
  • Bearded Expense

    • Removed:
      • 10 second crit bonus on kill
    • Added:
      • 10 second speed boost on kill
        • Bearded leap goes a lot further when speed boosted
    • Changed:
      • Increased melee range from 40% longer to 50%
    • Bearded has been a go to tank that is very easy to play and is very tanky, has high mobility and high killpower, often overshadowing the KGB bot. Since the GRU normally focuses on speed rather than crit like the KGB, I decided to remove this to make Bearded more distinct from the Boxing Champ robot, which uses the KGB. He still does 98 damage each hit, and now offers more counter play and will most likely play more like a tank that isn't a damage type as well. With more focus on mobility than raw damage.
  • Megaton

    • Changed:
      • Reduced melee range bonus from +75% to +60% longer
  • NoFungineer

    • Removed:
      • Pomson cloak and uber drain
        • Being hit by a stray pomson you had no idea of seeing and losing all the uber wasn't very fun, especially now that medic uber rates have been severely nerfed, it doesn't make sense for NoFungineer to be able to instantly delete 30 to 45 seconds of progress without any setup or commitment with his current short circuit game being very good.
  • Zonical

    • Changed:
      • Increased dispenser health to 600
      • Increased scale by 200%
  • Bursty

    • Changed:
      • Reduced damage penalty vs players from -80% to -45%
  • Loch'n Larry

    • Changed:
      • Reduced damage penalty vs players from -65% to -30%
      • The sentry buster bots have been very one dimensional and while the design of being good against sentries and trash against humans is very punishing considering you are sacrificing a crucial robot slot to this one thing. Since they are paid they can also be OK vs humans instead
  • Spies

    • Changed:
      • Reduced healing from sappers pr tick from 25 to 5
      • Spies healing from sapping may be too good, but Robot spies are very hit and miss, and reducing the healing should make sense, as their original purpose is an alternative to sentry buster for clearing sentry nests and sustaining a lot, it some cases the sustain was simply too powerful in certain player numbers and scaled way too much with lower player counts
  • Tone Techniciaon

    • Added:
      • +3 Capture rate bonus

Backend

  • Robot Engineer Attributes
    • Added:
      • Code to allow for setting custom build level on build
        • This means buildings can start at LVL2 or LVL3

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Humans

  • Soldier & Demoman

    • Half Zatoichi:
      • Changed:
        • Increased health on hit from 15 to 25
          • 35 was too much, 15 was too little, maybe 25 is just right
  • Sniper

    • Huntsman:
      • Added:
        • +20% faster firing speed
  • Pyro

    • Back Scratcher
      • Added:
        • 20 second bleed on hit
      • Removed:
        • Healing penalty from healers

Robots

  • Stealthed Robots

    • Added:
      • Electric weapons removes stealth on hit
    • Changed:
      • Bleed now removes stealth on each bleed tick on hit
    • Removed:
      • Fire no longer removes stealth
    • This only applies to the Mr Paladin and Cloaker stealth cloak, regular cloak is unaffected by this
  • B4nny

    • Removed:
      • Doing damage yields damage bonus buff
  • Zonical

    • Changed:
      • Reduced switch duration bonus from 1.5 to 1 second
      • Increased damage bonus vs players from +125% to +200%
      • Reduced fire rate penalty from -150% to -300% slower
      • Removed faster reload speed bonus
      • This change makes it so long range non-crit dmg will be 38 per shot, and min-crit shots will be 71 up close 61 long range. And only the first 3 shots if you hold attack button down will be mini-crit. This should make it more rewarding considering how hard this robot is to play
  • Skymin

    • Changed:
      • Increased uber charge rate penalty from -15% to -25% slower
        • The latest change with longer duration and faster build rate med the vaccinator charges a little too common, this reduction should make there be more time between each vaccinator charge without it crippling the robot's power
  • Dr Crossbow Cop

    • Changed:
      • Increased heal bolts needed for buff from 10 12
      • Reduced clip size from 3 to 2
      • These changes made Crossbow cop way too easy and good compared to the effort needed, as he was fine how he was originally, just not played that much
  • Carbine Cassidy

    • Added:
      • +102.5% damage bonus vs players
    • Changed:
      • Reduced headshot damage from +200% to +100%
    • This change makes hitting all 4 shots in volley the following: 4xBodyshot=52 at max range.4xHeadshot=386 4xMini-critBodyShot=196. With these changes the reward is larger to match the difficulty of this robot
  • Crocotron

    • Changed:
      • Bushwacka to Kukri

Backend

  • MvM upgrade station stats:
    • Robots: Touching Resupply no longer brings up the menu

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Engipads

  • Speed Pads
    • Increased push force from 350 to 1000
      • This makes it so you are barely pushed off the pad when standing on it, as it should help new players understand it's different

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Humans

  • Soldier

    • Liberty Launcher:
      • Fixed a logic issue causing crashes related to gunboats and mantreads and preventing soldier attributes from getting applied
  • Medic

    • Solemn Vow:
      • Changed:
        • Reduced healing mastery bonus from 2 to 1

Robots

  • Elmaxo, Kristianma, Lazy Purple

    • Changed:
      • Increased horizontal airblast vulnerability from 25% to 50%
      • Increased vertical airblast vulnerability from 0% to 25%
    • Robots with high mobility often leaves humans with no answer as they just land where they want, now well position pyros can counter this
  • Cloaker

    • Changed:
      • Can now pick up the intelligence

Backend

  • Shows your stats in the MvM upgrade station:

    • Console: sm_showstats
    • Chat: !showstats /showstats
    • Robots: Touching Resupply cabinet brings up the menu
  • Fall damage attribute:

    • Fixed: Sometimes only doing 125 damage instead of 500
      • This may still be an issue in a real game, not able to reproduce it in test anymore
    • Fixed: Fixed taking damage when stomping someone
      • Damage should now be 0 as it should be

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Humans

  • Engineer, Medic, Heavy, Soldier
    • Added:
      • Voicelines when hurting and destroying a robot of the Sentry Buster class

Robots

  • High Power Mode

    • The opposite of Low Power Mode
    • Happens when there are not enough robots (nobody volunteering)
    • Scales down damage taken from robots
  • Boxing Champ

    • Changed:
      • Crouch dash activates mini-crits instead of crits
        • Being able to get free crit on a button press is very strong, with mini-crit there is more dodge possibilities for humans while keeping the snowball effect of the robot the same
  • Engineers

    • Added:
      • Missing damage penalty vs buildings on primary and secondaries
        • This was an oversight, but Engineers aren't primarily used as sentry busters, but in theory they could if played right
  • Zonical

    • Removed:

      • Faster firing speed when deploying pistol
      • Faster reload time when deploying pistol
    • Added:

      • On Weapon Switch to Pistol: Mini-crits for 1.5 seconds
        • Effect looks like scout Hype effect
        • Sentries no longer mini-crits during this buff
      • -50% Clip size penalty
      • -50% damage vs buildings
      • +25% faster reload rate
      • 1000% faster sentry build rate
        • they build instantly
    • Changed:

      • Increased Fire rate penalty from -125% to -150% slower
      • +75% Damage Bonus to +125% damage bonus vs players
      • Reduced weapon spread bonus from +85% to +75% more accurate
      • Reduced building health bonus from +132% to +60% more
    • Added:

      • On Weapon Switch to Pistol: Hype cosmetic effect
    • This design is more in ligh with what the quickshot had in Creators.TF

Backend

  • Added robot difficulty tags. This is only used to make you randomly spawn as an easy robot when you are put on the robot team first. The robots have been marked internally as EASY, MEDIUM and HARD. What determines the difficulty is things you have to keep track of.

    • Example: Big Joey: EASY: You only point and shoot. Can get value doing anything really. Missing is not a big deal
      • Errors in play not that punishing
    • Example: Terminator: Medium: You can still play like normal, but you get the better results if you play a different way. Missing is somewhat a problem sometimes
      • Errors in play somewhat punishing
    • Example: Tone Technician: Hard: You have to play a very specific way or else you're useless. Missing makes you basically useless
      • Errors in play severely punishing
  • Added additional logic checks to prevent errors in cases where a voiceline would try to play on a player that disconnected

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Humans

  • Medic

    • All Melees
      • Removed:
        • Organ Uber preservation on death
    • Syringe Gun:
      • Removed:
        • Passive 10% uber gain rate bonus
    • Blutsauger
      • Removed:
        • Bonus Health
    • Overdose
      • Added:
        • While Weapon is active: +60% jump height increase
    • Vitasaw
      • Added:
        • +60% melee damage resistance
    • Vaccinator
      • Changed:
        • Passive resistance from +20% to vanilla +10%
    • Solemn Vow
      • Changed:
        • Reduced healing mastery level from 4 to 2
    • Bonesaw
      • Changed:
        • Reduced bonus uber duration from 2 to 1 second
  • Engineer

    • Gunslinger
      • Removed:
        • Faster move speed while active
      • Added:
        • +700% faster sentry build speed
  • Soldier

    • Liberty Launcher
      • Fixed:
        • Liberty Launcher staying on shotguns when it was changed away from

Robots

  • Zonical

    • Removed:
      • On Weapon Switch to Pistol: Mini-crits for 1.5 seconds
    • Changed:
      • On Weapon Switch to Pistol: Fire speed bonus from +25% to +50% faster
    • Added:
      • On Weapon Switch to Pistol: Hype cosmetic effect
    • Being able to have constant mini-crits on a sentry by just swapping weapons was strong at times, but not in the spirit of what the design was, now we've increased the firing speed instead to make it harder for the bot to manage the timing to get hte most effect out of the ability
  • Firelord

    • Changed:
      • Increased health from 4000 to 5000
  • Fatmagic

    • Added:
      • On Jarated: 4 second speed boost
    • Removed:
      • Unintended +75% damage bonus vs players
      • On Jarated: 1 second of Uber
    • Changed:
      • Reduced movespeed bonus from +10% faster to -10% slower
      • Reduced jarate recharge rate from +75% to +60% faster
        • Fatmagic has been way to good for way to long, this robot gave way to much results compared to how hard he is to play compared to the other melee robots. This new change makes him easier to focus down, while still keeping his jarate focus, but not as strong. The effect reduction means that when his jarate is over that's when he has jarate again, making it easier to read for opponents
  • Elmaxo

    • Changed:
      • Reduced Fire rate bonus from +25% to +10% faster
      • Reduced damage penalty from -25% to -15%
        • Elmaxo can move fairly uncontested and pressure whoever he wants at any time without the humans being able to do very little even with a pyro, his overall damage is the same, but the hits will feel more meaty as less rockets are required to hit, but the fire rate is slower, overall this should feel more soldiery
  • Riotcop

    • Changed:
      • Increased Taunt buff duration from 4 to 5 seconds
        • This allows Riotcop to fire one additional shot that is mini-crit than before
  • RoboKnight

    • Changed:
      • Increased move speed penalty from -15% to -20%
        • This changes the threshold of certain speeds with some heads, making it easier to counterplay until he gets his 4 kills
  • Rust Repair

    • Changed:
      • Reduced movespeed penalty from -20% to -10%
  • Dr. Crossbow Cop

    • Changed:
      • Reduced Heal Bolt requirement from 12 to 10
  • Skymin Slash

    • Added:
      • Increased uber and reflect rune effect duration by 1 second
    • Changed:
      • Reduced active resistance penalty from +10% +35%
      • Ubercharge rate penalty from +(10%-25%)slower to -15% slower
      • Matched reflect rune to last as long as the vaccinator uber
  • Theory-Y

    • Added:
      • Increased uber and banner effects duration by 1 second
    • Changed:
      • Reduced active resistance penalty from +25% to +35%
      • Ubercharge rate penalty from +(50%-25%)slower to -15% slower
      • Matched banner effects to last as long as the vaccinator uber
    • Removed:
      • -50% damage penalty vs players on crossbow
  • Dr Crossbow Cop

    • Changed:
      • Increased clip from 2 to 3
  • Lazy Purple

    • Changed:
      • Health from 2000 to 2500
      • Move speed penalty from -15% to -5%
      • Increased dmg penalty vs buildings from -40% to -75%
  • Spies

    • Added:
      • -5% move speed penalty
        • Slightly faster than a standard class. Robo spies will move at 304 while average class moves at 300
    • Changed:
      • Reduced height from +65% to +50% taller
  • Trickster

    • Changed:
      • Tricksize reduced from +15% taller to -10% shorter

Backend

  • Fixed an issue where the multi sentry attribute for robots made it so teleporters no longer got matched after the latest tf2 update. This meant removing the multiple teleporters functionality

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Humans

  • Medic

    • Syringe Gun
      • Changed:
        • Reduced uber gained on hit vs robots from a factor of 4 to a factor of 5.
          • This means that you will need to do 5 times the damage you normally would in regular Bmod to gain 25% uber on a robot
  • Sniper

    • Cozy Camper
      • Added:
        • +200% primary ammo
    • Huntsman
      • Removed:
        • Bleed on hit
  • Soldier

    • Liberty Launcher
      • Changed:
        • Reduced banner buff duration from 200% to 100% longer duration
      • Added:
        • +1 Clip size bonus
        • +50% clip size on shotguns
      • The Liberty Launcher had a very one dimensional use where you sacrificed damage in order to have longer banners and it didn't combo with shotguns at all, now it can do a tiny bit more damage with the added clip size, in addition to buffing any shotgun the soldier will run, making shotgun loadouts more viable
  • Bleed and Fire

    • Added:
      • Now removes the stealthed condition on hit that Mr.Paladin and Cloaker provides
        • Since stealth is so strong, it needs to be easier to deal with as fire and bleed lasts shorter while stealthed. With this change Pyros and bleed users can counter this more easily. If Mr.Paladin gets a new stab he will be stealthed again even if he is already burning or bleeding and the same goes for Cloaker. If a robot stands in Cloakers buff radius they will be visible for a brief moment before being cloaked again

Robots

  • Kappy

    • Changed:
      • Increased projectile speed penalty from -30% to -35% slower
      • Increased turn rate of manually controlled rockets from 125* to 225*
    • Added:
      • +40% Faster Firing Speed Bonus
      • +2 clip size
      • -50% dmg penalty vs buildings
    • Removed:
      • +38% Damage bonus
  • Tanks

    • Changed:
      • Tanks now use the robot radio wave effect when stunned
  • Robot Engineers

    • Fixed a bug where robots that could build multiple sentries weren't able to build multiple sentries
  • Mr. Paladin

    • Changed:
      • Reduced stealthed on kill buff duration from 10 to 5 seconds
        • Being able to kill while invisible is really strong, combined with how easy it is, the balance of how hard it is to do, vs the rewards and how hard it is to counter didn't add up, thus the counter measures were added and the duration reduced, while still keeping it's chain stab ability potent
  • Black Shiv

    • Fixed robot using incorrect footstep sounds
  • Teamporter

    • Added:
      • Teamporter now displays status of teamporters before 100% charge
        • This change gives robot players more information to take better decision wether to take the teamporter or walk out
  • EXEcuter

    • Changed:
      • Damage bonus to damage bonus vs. players
      • Reduced dmg penalty vs buildings from -75% to -50%
        • Now it's consistent with the other tanks
  • Robot Category Change

    • Changed:
      • Builder -> Engineer
      • Free Support -> Sniper
      • Paid Support -> Spy
  • Funke, Carbine Cassidy, Big Joey, Rocketman, Spitfire, Crocotron, Huntsbot, Jbird,Sniper,Spaceguyonline, Shredder,Astrobot, HypeScout, Quick-shielder, Black shiv

    • Community:
      • Updated descriptions to be more accurate
        • Thanks to PizzaPasta for this

Backend

  • Renamed robot file names to better reflect how they are viewed in the robot selection menu

Do join the discord if you haven't already!!

Join the Steamgroup for pings and announcements for when we play.

Use the !seed command on our servers to let the discord server know you want to play

Humans

  • Scout

    • Mad Milk
      • Fixed:
        • Fixed a logic error where the shorter duration was not applied
  • Medic

    • Blutsauger

      • Changed:
        • Reduced health bonus from +20 to +10 HP
    • Bonesaw & Stock all class weapons:

      • Removed:
        • +25% Faster Uber build rate
      • Added:
        • +2 second longer uber duration time
        • +10 Max Health bonus
    • Quickfix:

      • Changed:
        • Reduced the rate of which the MvM Shield recharges from -30% to -50% slower
  • Soldier

    • Half-Zatoichi
      • Fixed:
        • A bug that where the Demoknight attack speed bonus would remain on Soldier if both equipped the Half-Zatoichi
  • Demoman

    • Skullcutter:
      • Fixed:
        • Stat bonus incorrectly displayed in chat

Robots

  • Firestorm -> FireLord

    • Removed:
      • Meteor Spell
    • Changed:
      • Reduced on fire hit explosion damage from 50 to 5
  • Hammerhead

    • Changed:
      • Reduced Coins on death from 2 to 1
      • Increased move speed from -10% to +10%
  • B4nny

    • Added:
      • Missing damage penalty vs buildings
  • Warper

    • Added:
      • Diamondback
        • Hitting enemies with any weapon will give you position to warp to

New Robots

  • Backscatter
    • Role: Damage
    • HP: 2000
    • Move Speed: MAX SPEED
    • Weapons
      • Backscatter
        • +20% faster fire rate
        • +30% more accurate
        • +25% faster reload rate
        • 200 HP healed on kill
        • -50% damage vs buildings
    • Cost: 2 RC per Robot
    • Designed by: HiGPS, Ham

Backend

  • FOV Plugin

    • Using chat command !fov in chat or sm_fov in console to set your FOV between 20 and 130
  • Scout Crit-a-cola

    • Fixed the logic so the critical effect only applies to scout
  • Robot Engineer Attributes

    • Added further logic to prevent humans from being able to throw buildings if Gnome was in play

Do join the discord if you haven't already!!

Join the Steamgroup for pings and announcements for when we play.

Use the !seed command on our servers to let the discord server know you want to play

Humans

  • Scout

    • Faster Respawn:

      • Changed:
        • Increased respawn time from 4 to 8 seconds
    • Mad Milk & Fan'O War

      • Changed:
      • Set debuff duration to only last 4 seconds vs robots
        • The ease of Fan'O War and Mad Milk was too easy compared to how hard it was to pull off and how difficult it was for robots to deal with
    • Crit-a-Cola

      • Added:
        • On Activation: 2 Seconds of Crits
          • This means you will have 3 seconds of crits at the start, then regular mini-crits for the remainer of the duration
    • Sun-on-a-stick:

      • Fixed:
        • Unintentional meteor stat when critted
      • Changed:
        • Increased fireball cooldown from 30 to 40 seconds
  • Demoman

    • Skullcutter:
      • Changed:
        • Increased damage bonus from +20% to +35%

Robots

  • Wrangler Bill & No Fungineer

    • Fixed:
      • Being unable to build multiple buildings
  • Captain Concho

    • Added:
      • Concheror Banner now applies health regen to all robots
        • Bosses have 100% healing penalty so they will not benefit from this
    • Fixed:
      • Health regen stat not being properly applied
  • Laugh Extractor

    • Changed:
      • Updated HUD text to use Special Attack instead of Reload for the ability
      • Starts with Ability available
  • Hoovy

    • Changed:
      • Movespeed bonus from +30% to +15% faster
        • The Hoovy is a really good team combo robot, that provides results a bit too easily compared with how difficult they are to do, with the lower move speed his overall effectivess should be somewhat lowered
  • Fan Scout

    • Changed:
      • Increased reload time bons from +20% to +50% faster
    • Added:
      • Missing -85% damage done to buildings
  • Quick-Shielder

    • Added:
      • Bonesaw
        • -50% dmg vs buildings
      • This bot being unable to defend itself is not fun for the player, so it was given just a standard bonesaw to at least have something
  • Crockotron

    • Added:
      • Bushwacka
        • -50% dmg vs buildings
  • Huntsbot

    • Added:
      • Kukri
        • -50% dmg vs buildings
  • Jbird

    • Added:
      • Shahansah
        • -50% dmg vs buildings
  • Skeeter

    • Added:
      • SMG skinned as Classic
        • -50% dmg vs buildings
        • Like TFC sniper
  • SpaceGuyOnline

    • Added:
      • SMG
        • -50% dmg vs buildings
    • Changed:
      • Machina:
        • Crit Bonus On Kill to Mini-Crit Bonus on Kill
        • Increased On Kill duration from 3 to 4 seconds

New Robots

  • Firestorm

    • Role: Damage
    • HP: 4000
    • Move Speed: -35%
    • Weapons
      • Firestorm Flamethrower
        • -85% dmg vs buildings
        • 35* flame spread degree
        • Extinguish restores 175 HP
        • On Burning Target Hit: Explodes for 50 dmg and spawns 1 Dragon's Fury projectile
    • Ability:
      • Meteor Shower - 40 second cooldown
    • Cost: 2 RC per Robot
    • Designed by: HiGPS
      • This is just a very good basic pyro with a lot of omph, that should make it one of the better damage dealing bots, but it has limited range,
  • Carbine Cassidy

    • Role: Sniper
    • HP: 1500
    • Speed: Regular Sniper
    • Weapons
      • Sniping Carbine
        • -80% clip size
        • +45% faster firing speed
        • Can Headshot
        • No Falloff on Headshots
        • +200% headshot damage bonus
        • Crits whenever it would mini-crit
        • +100% more accurate
        • -50% dmg vs buildings
      • Ability:
        • Turn invisible when activating CRICKEY, can still attack
    • Cost: FREE
    • Designed by: HiGPS
      • Reworked Carbine to be centered around burst fire sniping, trying this concept to see if it's feasable as a pick class similar to other snipers, but a bit different. The burst fire timing is similar to that of the Grunts in Half-Life 1. A clear weakness is that this robot is very easily bullied by flinching
  • Hype Scout

    • Role: Disruptor
    • HP: 1500
    • Speed: MAX SPEED
    • Weapons
      • Soda Popper
        • -45% dmg vs buildings
        • +45% faster reload
    • Cost: 0.75 RC
    • Designed by: HiGPS
      • This robot is designed to be a non-lethal but very annoying scout to deal with that will gradually widdle down your team if not dealt with

Backend

  • Multiple buildings

    • Repurposed multiple buildings plugin to a custom attribute:
  • Robot Engineer Attributes

    • Fixed:
      • A bug where sometimes humans would be able to throw buildings if someone was playing Gnome
  • Volunteer Handling

    • Removed unnecessary "Is ingame" debug

Do join the discord if you haven't already!!

Join the Steamgroup for pings and announcements for when we play.

Use the !seed command on our servers to let the discord server know you want to play

Humans

  • Scout

    • All Guns:

      • 20% faster reload rate
    • Sandman Baseball:

      • Removed:
        • Less healing debuff on robots
      • Added:
        • On Hit: Target is disoriented
    • Wrap Assassin Ornament:

      • Changed:
        • Updated description to include bleed and debuff duration
        • Increased heal debuff duration from 0.5 to 5.0 seconds
    • Sun-on-a-stick:

      • Added:
        • Fire ball spell, 30 second cooldown
  • Soldier

    • Mantreads:
      • Added:
        • On Hit: Target is disoriented
        • +100% Damage bonus vs Robots
        • Missing chat description
      • Removed:
        • Healing debuff on robot
    • Gunboats:
      • Added:
        • No fall damage on wearer

Robots

  • Rocketman

    • Added:
      • Missing flamethrower speed stats
  • Terminator

    • Added:
      • Option to change target after 25 seconds have passed on current target
      • More logic to prevent audio from getting spammed
      • Penetrating Shots
      • Shots ignore resistances
    • Changed:
      • Will no longer target invalid targets, such as in spawn
      • If no targets are found, it will keep searching until valid target is found.
  • Fatmagic

    • Changed:
      • Fixed using incorrect chest cosmetic
  • Wrangler Bill & No Fungineer

    • Note:
      • The latest TF2 update changed how buildings are grouped, making the multiple buildings not work at the moment. No known workaround is known

Backend

  • Robot Sounds

    • Fixed:
      • A bug that caused robot engine sounds sometimes to be cancelled by the announcer
  • Spell Casting

    • Changed:
      • Increased the logic precision needed to throw spell, this "should" help with misfires, but no guarantees.

Do join the discord if you haven't already!!

Join the Steamgroup for pings and announcements for when we play.

Use the !seed command on our servers to let the discord server know you want to play

New Robots

  • Terminator

    • Role: Tank
    • HP: 3000
    • Size: 115%
    • Move Speed: -20%
    • +75% damage resistance to bullets
    • +75% damage resistance to sentries
    • +50% damage resistance to explosives
    • Weapons
      • Terminator's Shotgun
        • Deals mini-crits to target Targeted for Termination
        • -90% damage to buildings
        • On Successful termination
          • Restores full health
    • Ability:
      • Target for Termination
        • HUD
          • Target's name, health, class and threat level
            • Threat level is based off if the terminator has resistances to their target's active weapon or not
          • Looking at target grants speed boost
          • Target does not know they are Targeted for Termination
          • Target changes randomly if target dies, goes invisible, stays in to spawn or disconnects.
    • Cost: FREE
    • Designed by: HiGPS
      • The idea behind this bot is to make it feel like a terminator that ignores anyone except the target, and only shoots those in the way. Making it an interesting tank with a clear self contained objective
  • Astrobot

    • Role: Disruptor
    • HP: 3000
    • Move Speed: -35%
    • Low Gravity
    • Weapons
      • Flamethrower
        • -85% damage vs buildings
        • Self push from airblast with a power over 175 force push units
    • Cost: 0.75RC
    • Designed by: HiGPS
  • Shredder

    • Role: Damage
    • HP: 6000
    • Move Speed: -50%
    • Weapons
      • Minigun
        • Penetrates targets
        • Pierces resistances
        • -25% damage dealt
        • +30% faster firing speed
        • -65% damage vs buildings
    • Cost: 3 RC per Robot
    • Designed by: HiGPS
      • This robot replaces Compressor, with a more easy to use robot that will simply shred through all targets and resistances, making it an actually good choice vs humans stacking all resistances

Humans

  • Taunt
    • Added:
      • !w command triggers the kazotsky kick taunt, in order to deal with the changed Hoovy

Removed from Roster

  • Compressor

    • Reason: Replaced by Shredder
  • HitBot

    • Reason: Not very interesting or fun to play
  • Pumpkin Wizard

    • Reason: Spell + Class synergy was trash
  • Ham

    • Reason: MvM Shield on heavy was either OP or trash
  • Jouleson

    • Reason: Not a good fit for a tank
  • Space Laser

    • Reason: It flew off to space

Robots

  • Spies, Engineers, Snipers, Medics

    • Added:
      • -10% voice pitch sound
  • Spies

    • Changed:
      • Category from Support -> Spies
      • Decloak time to be standard +70% faster
      • Spawns cloaked
        • Uncloaking will trigger spy alert first time they do it
  • Snipers

    • Changed:
      • Category from Support -> Sniper
  • Tanks

    • Added:
      • Smoke effect on hats and weapons to distinguish from non tanks
  • Nuker

    • Removed:
      • Melee weapon
  • HiGPS

    • Changed:
      • Increased damage penalty vs buildings from -55% to -75%
  • Big Joey

    • Changed:
      • Increased damage penalty vs buildings from -60% to -75%
      • Increased accuracy bonus to +45% more accurate
    • Removed:
      • Overheat mechanic
  • Funke

    • Changed:
      • Now uses cleaver model instead of Batsaber as the cleaver
  • MechaFace

    • Removed:
      • Hype builds from kills
    • Changed:
      • Increased damage bonus vs players from +25% to +30%
      • Now loses hype on damage taken
      • Builds hype on doing damage
  • Firewall

    • Changed:
      • Cosmetics to be more fire based
  • Archibolt

    • Changed:
      • Updated description from "HYAH! I think that enemy got the point" to "Shadowleap Spell"
  • Equalizor

    • Changed:
      • Role from free Tank to Paid Melee
      • Reduced health from 9000 to 3500
      • Movespeed modifier from -30% slower to -25% faster
      • Damage bonus vs players from +50% to +15%
    • Added:
      • RC Cost of 1
      • +270% higher jump height
  • Hoovy

    • Added:
      • Knocks back players in opposite direction they are looking if they taunt to avoid being tickled
  • Sentry Buster & Bearded Expense

    • Changed:
      • Now uses the new "No Knockback" condition instead of the quickfix one
  • Boxing Champ

    • Changed:
      • Ability:
        • Crits and speed boost is now activated when letting go of crouch instead of when pressed
  • Rocketman

    • Split into two robots. Astrobot
    • Changed:
      • Returned category to Damage -> Flames
      • Health from 3000 to 3500
        • This makes him the beefiest pyro, also just has one weapon with no real gimmick other than faster airblast
    • Removed:
      • Airblast self push
      • Longer flamethrower range
  • Spitfire

    • Changed:
      • From paid to Free
    • Removed:
      • +25% faster firing speed bonus
      • Projectile penetration
  • Black Shiv

    • Changed:
      • Robot Type from Disruptor to Spy
    • Added:
      • Dead Ringer with infinite cloak
      • Shiv is now silent killer
    • This makes Black Shiv more viable, trading disguise kit for grapple hook makes him a more interesting pick
  • Sensor Armstrong

    • Changed:
      • Cosmetics to look more like the Senator Armstrong with a yellow tie and fancy pants
  • Mortar Mack

    • Changed:
      • Cosmetics to be Shrapnel Shell instead of the dumb pants
  • Long Range Robots

    • Changed:
      • Color from The "Bitter Taste of Defeat and Lime" to "Indubitably Green" to better match the weapon skins

Backend

  • Robot Menu

    • Fixed:
      • A bug that would cause menus to become invalid if someone picked a robot while you were looking in a menu
  • Added a new weapon creating process

    • That allows for weapons to be created with attributes directly
  • Dead Ringer for Robots

    • Fixed a bug that caused death when using deadringer on robots
  • Spies

    • Spies now start cloaked
    • Spy alerts now play when the spy decloaks once.
  • Robots with Parachutes

    • Fixed parachute model not spawning correctly on robots

Do join the discord if you haven't already!!

Join the Steamgroup for pings and announcements for when we play.

Use the !seed command on our servers to let the discord server know you want to play

Humans

  • Killbind

    • Reduced killbind time from 10 to 4 seconds
  • Sniper

    • Shahansah
      • Removed:
        • 200% Damage bonus while half dead
      • Added:
        • On Hit: Fling yourself on opposite direction
  • Scout

    • Candy Cane
      • Added:
        • +4 Passive Health Regen
    • Atomizer
      • Changed:
        • Reduced bonus jumps from 6 to 3
  • Demoman

    • Quickiebomb Launcher
      • Changed:
        • Increased bonus charge damage from +35% to +65%
    • The Claidheamh Mòr
      • Changed:
        • Increased charge time from 0.5 to 2 seconds

Removed from Roster

  • Battle Batter
    • Removed due to overlap with FUNKE

Robots

  • Funke

    • Changed:
      • Type from Disruptor to Damage
    • Bat:
      • Added:
        • +15% damage bonus vs players
    • With the removal of Battle Batter, FUNKE now fills this role, while not as high damage, the bat still 2 shots 125 hp classes and 3 shots medics, but gives some room for skill if you hit a cleaver hit first, then the medic dies in 2 hits
  • Fan Scout

    • Changed:
      • Incresed movespeed bonus from 20% to 30% faster
  • Bonk Scout

    • Bonk applies reflect rune for the duration of the bonk
  • Mortar Mack

    • Removed:
      • +100% self push force bonus

Backend

  • Damage
    • Moved Rune damage reduction from Skymin plugin to damage plugin

Do join the discord if you haven't already!!

Join the Steamgroup for pings and announcements for when we play.

Use the !seed command on our servers to let the discord server know you want to play

Humans & Robots

  • MvM Shield
    • Changed:
      • Shield no longer deals damage
        • The MvM shield can put out a lot of damage in addition to cutting off medibeams, in order to properly balance for PvP this shield should be just a shield and not a damage source

Humans

  • Electric Weapons

    • Added:
      • On Hit: Drains Shield-Meter by 5% when the shield is active
      • Shields have been hard to deal with. Now the electric weapons, primarily pomson and bison will be able to lower their duration if you hit, making the counter weapon more effective against shield stacking
  • Engineer

    • Fixed weapons getting unintended buffs due to a logic oversight
  • Spy

    • Changed:
      • Reduced On Stab Resist Rune duration from 2 to 1 second
        • 2 seconds was very generous and made spies able to make low effort stabs and survive with ease. This may need more tweaking, but we will test this for now
  • Medic

    • Solemn Vow:
      • Removed:
        • Bonus damage on crossbow
          • With the resist rune buff crossbow now provides, having it heal up to 175 made it extremely easy to outheal robots with minimal effort

Robots

  • Spies

    • Changed:
      • Reduced footsteps sounds from 100% to 50%
  • Pyros

    • Changed:
      • Reduced footstep sounds from 100% to 30%
  • Toofty

    • Removed:
      • Damage penalty
      • Increased projectile size
  • Snipers

    • Removed Jump spell
  • Sensor Armostrong

    • Changed:
      • Increased damage threshold for Nano repair from 2000 to 3000
  • MacBlaster -> Expl-Odin

    • Changed:
      • Reduced RC cost from 4 to 2
      • Increased fire rate bonus from -35% slower to -20% faster
      • Reduced firing speed of grenade launchers
        • Each Grenade launcher now fires 6 pills before exploding
      • Increased projectile speed of grenade launcher launched grenades from 1100 to 1500 H/U
  • Pumpkin Wizard

    • Changed:
      • Reduced Spell cooldown from 10 to 3 seconds
        • This robot hardly saw any use, as it was a really bad paid robot, with this change, he can spend some time to lock down areas and trigger mass explosions

Do join the discord if you haven't already!!

Join the Steamgroup for pings and announcements for when we play.

Use the !seed command on our servers to let the discord server know you want to play

Robots

  • LED

    • Added:
      • -10% damage dealt to players
      • +6 Clip size bonus
      • +25% faster firing speed
    • Changed:
      • Increased reload speed penalty from -75% to -150%
      • Increased projectile speed bonus from +35% to +40% faster
      • Increased damage penalty vs buildings from -60% to -75%
  • Mortar Mack

    • Added:
      • -95% Self damage reduction
    • Changed:
      • Increased clip size from 14 to 18
  • BazookaJoe2002

    • Changed:
      • Increased fire speed bonus from +60% to +65% faster
      • Increased rocket jump damage reduction from -80% to -95%
        • You can now do some sort of surf with this robot, hard to do, might be good who knows
  • Ivory

    • Added:
      • +2 bonus clip size
    • Changed:
      • Increased reload speed penalty from -75% to -200%
      • Reduced fire speed penalty from -60% to -15% slower
  • Kappy

    • Removed:
      • Clip size penalty
      • Rocket Specialist
    • Added:
      • 1RC cost
      • Reload full clip at once
      • Remote Control Backpack
        • Control rockets when buff banner is active
          • You can now manually control rockets one by one or all at once, even lead a fleet of rockets, it's hard to steer however
    • Changed:
      • Category change from Free Recon to to Paid Damage Rocket
  • Shounic

    • Changed:
      • Increased firing speed by launcher rocket launchers by 10%
      • Increased projectile speed penalty from -75% to -80% slower
        • These changes should make Shounic able to have more rockets firing, after his latest nerf he was extremely hard to use
  • S.A.M.

    • Added:
      • -75% damage penalty vs buildings
        • I forgot to add this previously
  • SolarLight

    • Changed:
      • Reduced firing speed bonus from +25% to +15% faster
  • Toofty

    • Removed:
      • Damage penalty
    • Changed:
      • Increased firing speed bonus from +25% to +35% faster
  • Carpet Bomber

    • Changed:
      • Reverted back to Loose Cannon version
  • Non Jumper Soldiers Demos

    • Added:
      • 100% increased self push force
        • This gives them a small boost, but not anything significant
  • Robots with Fall & Stomp Damage

    • All robots now take 1 damage as standard fall damage
    • All robots deal 500 stomp damage
  • Paid Demos

    • Changed:
      • Increased max health by 500
  • Batter

    • Fixed:
      • Player model size and collision size not being 1:1, causing the robot to get stuck in other players often
  • Dr GrordBot

    • Changed:
      • Fixed spell damage penalty not being applied correctly
  • Blastinator

    • Changed:
      • Increased enemy push force bonus from +300% to +500% push force
  • Sensor Armostrong

    • Changed:
      • Reduced damage threshold from 3000 to 2000
      • Reduced move speed penalty while nano repairing from -25% to -10% slower
  • Shield Heavy -> Ham

    • Removed:
      • Damage penalty

Removed from Roster

  • ARR2D
    • Loose Cannon sucks as a giant robot
      • This is primarily due to the lack of stat altering flexibility wit the loose cannon

New Robots

  • Tone Technician

    • Role: Disruptor
    • HP: 2000
    • Move Speed: -50%
    • Weapons
      • Rocket Jumper
        • Stats:
          • +1000% increase in self push force
          • 10 Clip size
          • -500% slower reload speed
          • +75% faster firing speed
          • Reloads full clip at once
      • Mantreads:
        • +900% air control while blast jumping
      • Market Gardner
        • On Critical Hit:: Launch yourself opposite of where you're looking
    • Cost: Free
    • Designed by: HiGPS
  • MacBlaster

    • Role: Damage
    • HP: 4000
    • Move Speed: -50%
    • Weapons
      • Grenade Launcher Launcher
        • Launches Grenade Launchers
          • Launches grenades
        • 6 Clip size
        • -35% slower firing speed
        • -250% slower reload
        • Reloads full clip at once
        • -65% damage to buildings
        • +90% longer fuse time
    • Cost: 2RC
    • Designed by: HiGPS
  • Deflector MKII

    • Role: Damage
    • HP: 6000
    • Move Speed: -50%
    • Weapons
      • Deflector Minigun
        • Level 2 Deflector
        • -45% damage done to buildings
    • Cost: 2RC
    • Designed by: HiGPS

Backend

  • Human Buffs Text

    • Fixed a bunch of descriptions that were incorrect or inaccurate
  • Respawn Attribute

    • Changed method used for faster respawn
      • This should make it more consistent and overall better
  • Robot Start Team Convar

    • Added:
      • Convar to determine which team robot starts as, either red, blue or random.
  • Fall Damage Attribute

    • Created fall damage attribute for better handling of fall damage across robots
  • Bonus dmg vs jumper attribute

    • Fixed a logic error where mini-crits would overwrite crit damage priority
  • On Hit: Apply self force

    • Added:
      • Attribute to apply self force when hitting an opponent

Do join the discord if you haven't already!!

Join the Steamgroup for pings and announcements for when we play.

Use the !seed command on our servers to let the discord server know you want to play

Humans

  • Medic
    • Crusaders Crossbow:
      • Changed:
        • On Teammate Healed: Resistance rune duration reduced from 1.5 to 1 second

Robots

  • Snipers

    • Changed:
      • Reduced scope charge rate from +900% to +200% faster
  • Crockotron > Crocotron

    • Added:
      • Bmod.TF Sydney Sleeper Stats
        • Tracers
        • Can headshot
        • Deals reduced damage on headshot
      • On Hit: Spawns jarate inside the enemy causing a splash
  • HitBot

    • Added:
      • -100% move speed penalty while aiming
      • +25% faster reload speed
  • Paid Tanks

    • Changed:
      • Increased maxhealth by 1000
  • Boxing Champ

    • Fixed:
      • Fixed an exploit where you could run at max speed boost forever
  • HiGPS

    • Changed:
      • Reduced projectile deletion level from 2 to 1
        • It was way too easy to shut down projectiles for free, now the inconsistent nature is more of a soft counter than a hard counter, may add a paid deflector type later
  • Wrangler Bill

    • Changed:
      • Reduced sentry count from 5 to 4
  • Battle Batter

    • Fixed:
      • Hitbox not matching player model

Backend

  • Temp composition tips
    • Fixed a logic error where it would display negative values for medics when humans had a lot of medics

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Balance

  • Medic:
    • Syringe Gun
      • Fixed:
        • Uber On Hit: Build rate now properly builds off actual damage instead of base damage
      • Backend:
        • Added a module for Manned Machines where you get less uber if the target has more than 450 max health

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Humans

  • Medic
    • Crusaders Crossbow:
      • Added:
        • On Teammate Healed: Give teammate resistance run for 1.5 seconds
          • Resistance rune gives immunity to reflect, so now there's counterplay to Skymin's uber
    • Syringe Gun:
      • Added:
        • 4 times less uber buildrate on hit vs robot
        • Passive +15% ubercharge rate
    • Blutsauger:
      • Added:
        • On Enemy Robot Hit: -35% healing from medics for 1 second
          • This stacks with Electric or Fire healrate debuff
    • Solemn Vow:
      • Removed:
        • -100% damage penalty
      • Added:
        • See Enemy health
          • This allows the medic to see the enemy medics ubercharge

Robots

  • Medics

    • Changed:
      • All medics now have -20% move speed penalty
  • Spies & Pyros

    • Changed:
      • Footstep sound to be unique, Spies use regular robots one, while Pyro used a pitch shifted version of the giant_common step
        • This is to make spy steps and pyro steps more unique and recognizable
  • Spies

    • Changed:
      • Fixed Announcer logic, use more lines on spy death, if there are multiple spies will call out how many is left
  • Uncle Dane

    • Changed:
      • Reduced Upgrade Rate increase from +700% to +300% faster
        • You now have to hit a building twice to upgrade it
  • Wrangler Bill

    • Removed:
      • Additional cost for mini-sentries
        • Minisentries now cost 100 metal, which means you can rapidly build 5 of them from full metal capacity
  • Zonical

    • Removed:
      • Additional cost for mini-sentries
    • Added:
      • On Weapon Switch: +25% faster firing speed bonus for 1.5 seconds
  • Shield Heavy

    • Changed:
      • Cosmetics to look like our bug and glitch master finder Ham
  • Warper

    • Changed:
      • All cosmetics are now painted white
  • Icebear

    • Changed:
      • Increased damage penalty to buildings from -50% to -65%
        • Icebear being a powerhouse standard robot since the early days, had it a little too easy to shut down buildings when his killpower overall is pretty decent with the faster rocket firing speed
  • Jbird

    • Removed:
      • +33% Headshot damage bonus
  • ARR2D2

    • Changed:
      • Increased self push force from +700% to +1300%

Backend

  • Sound

    • Unified how sound hooking works. Each robots now uses the same library instead of individual ones.
      • This saved us a whopping 3MB of ram and CPU usage
    • Removed Jingle attribute from Christmas items as that caused a crash sometimes
  • Current Robot Message

    • Changed it to use regular chat instead of hint text

Robots

  • Trickster
    • Changed:
      • Reduced healing on sap from 50 to 25 to match the rest of the spies

New Robot

Warper

  • Role: Spy

  • HP: 2000

  • Move Speed: Normal

  • Weapons

    • Knife
      • Stats:
        • +25% damage bonus
    • Robot Sapper:
      • Heal 25 HP on sap
  • Ability

    • On Hit: Store coordinates for teleport
    • On Use: Teleport to stored coordinates
  • Cost: 1.0 RC per robot

  • Designed by: HiGPS

Do join the discord if you haven't already and let us know what you think about this patch!

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title: "Shield Heavy and Robot Engineer Nerf" author: "Heavy Is GPS" categories: ["updates","mm"]

Humans

  • Composition Tip System

    • Added:
      • Added basic composition tip system
      • Will currently only display if there's too few engineers, pyros, power classes or medics on the human team
      • Use !showcomptips to toggle on/off:
  • Sniper

    • Sniper Rifle

      • Removed:
        • Bmod ammo penalty on primaries
    • Huntsman

      • Added:
        • Ammo bonus to total 25 arrows

Robots

  • Robot Engineers

    • Changed:
      • Reduced amount of dispensers to 1 for all Engibots
      • Reduced bonus repair rate from +300% to +200%
        • The effort of setup and repair compared to the teamwork required to take it down was very much in the robots favor, this should make easier to take down sentries with less as the sustain isn't 3 times that of a normal engineer
  • Dr Grordbot

    • Changed:
      • Reduced damage dealt by electroball by -90%, making it deal 2 damage instead of 20 per tick
        • This item is meant to be a disruption tool to temporarily set humans out of position, having the killpower it did made it too easy to get team wipes with no counter play for humans
  • General Crits

    • Removed:
      • Faster firing speed based off health
        • While a fun mechanic, it's not suited for a crit only boss as it made this boss a must pick in most situations
  • Zero G

    • Added:
      • -375% slower reload
      • -10% slower firing speed
    • Changed:
      • Reduced blast radius bonus from +75% to +25%
      • Reduced clip size bonus from +40% to +20%
  • LED

    • Changed:
      • Reduced projectile size and blast radius from +75% to +35% larger
      • Reduced clip size bonus from +300% to +200% larger
      • Reduced reload speed penalty from -300% slower to -175% slower
      • Reduced projectile speed from +75% faster to +35% faster
  • Solar Light

    • Removed:
      • -20% damage penalty
    • Changed:
      • Reduced fire speed bonus from +80% to +25% faster
      • Reduced clip size bonus from +200% to +50% larger
  • Quick Shielder

    • Changed:
      • Increased cost from 4 to 6 RC per robot
  • Shield Heavy

    • Removed:

      • +35% faster fire speed bonus
    • Changed:

      • Increased cost from 5 to 6 RC per robot
        • The Natascha has no slow, only the -25% damage penalty, making this robot more of a support defensive robot than one with high kill power. We will continue to monitor the win rate and usage of shields, as it seems that whenever double shields are in, there's an instant win with little to no counter play that the humans can do

Removed from Roster

  • Enforcer

    • While being a better and more tanky Riot Cop version, this robot didn't really change all that much compared to riot cop and has therefore been removed to make way for the return of the shield heavy
  • Stickler

    • Our current boss roster serves it's purpose, as we now have a boss of each archetype

Backend

  • Robot Tips

    • When killed by a robot, a hintbox will show up with tips on how to defeat the robot
  • Human Stat bonuses

    • Fixed a bug where human stat bonuses would sometimes display in chat for robots

Backend

  • Queue points
    • Added an additional logic check to ensure players didn't get their QP set to 0 without becoming a robot under certain circumstances

Do join the discord if you haven't already and let us know what you think about this patch!

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title: "Shield Heavy and Robot Engineer Nerf" author: "Heavy Is GPS" categories: ["updates","mm"]

Humans

  • Spy

    • Diamondback

      • Bugfix:
        • Fixed a bug where crits were not awarded properly
      • Changed:
        • Increased number of crits per stab from 1 to 2
    • Spycicle:

      • Bugfixed
        • Fixed a bug where the damage penalty also applied to the spy
      • Changed
        • Increased the -30% damage debuff duration on robots from 3 to 6 seconds
  • Debuff Damage bonus

    • Changed:
      • Reduced the damage increment from +10% to +5% per additional debuff applied. Caps at 15%.

Robots

  • Shield Heavy

    • Added back to roster
    • Removed:
      • Slow on hit
      • Damage resist under 50% health
    • Changed:
      • Increased fire rate bonus from 30% to 35% faster
        • It still has -25% damage penalty from Natascha
      • Increased cost from 4 to 5 RC per robot.
    • Tip:
      • Projectiles like Pomson, Bison, Huntsman and fire from flamethrowers penetrates the shield
  • Rager, Shield Heavy

    • Changed:
      • No longer has reduced damage on knockback rage
        • This was fixed in a 3rd party patch, testing needed as it may cause crashes still

Backend

  • Low Power Mode
    • Adjusted low power damage scaling to not be off by 1
      • Robots will now take lower increments of damage as soon as the robot vs human ratio is off, where it previously needed to go below the threshold by 3 in order for it to be active

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Balance

  • Pyro:

    • Axtinguisher
      • Removed:
        • -20% Damage penalty
  • Spy:

    • Diamondback:
      • Changed:
        • Reduced damage penalty from -25% to -20%
  • Scout:

    • Candy Cane:
      • Removed:
        • -70% heal from healbeams penalty

Website

  • Updated various items descriptions and documentation

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Humans

  • Soldier

    • Liberty Launcher
      • Bugfix:
        • Fixed an issue where the longer buff duration stayed on the item when switching to another rocket launcher
  • Debuff Damage bonus

    • Changed:
      • Reduced the damage increment from +10% to +5% per additional debuff applied. Caps at 15%.

Robots

  • Spies

    • Changed:
      • Reduced healing from sapping from 50 to 25 health
        • In certain situations the spies, being as fast as they are would just never ever die with the sustain from sapping buildings
  • Stabby Stabby

    • Removed:
      • Revolver
    • Changed:
      • Reduce knife fire rate from +80% to +60% faster
    • Removed:
      • Instant decloak bonuss
  • Space Laser

    • Changed:
      • Now fire hitscan instead
      • Hitscan are tracers
    • Removed:
      • Overheat mechanic
    • Added:
      • -70% damage penalty vs buildings
  • Cloaker

    • Changed:
      • Cosmetics to be more camo

Do join the discord if you haven't already and let us know what you think about this patch!

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Humans

  • Multi class

    • Shotguns
      • Added:
        • +20% faster reloadspeed
        • +20% faster fire rate
        • Shotguns are wildly underused due to their low dmg sustain, with this more shotgun loadouts should be more viable on all classes
    • Reserve shooter
      • Changed:
        • Mini-crits now become crits
        • Increased damage vs jumpers from +50% to +100%
      • Removed:
        • Crits robots who are jumping
        • Unintended buffs it got that only stock shotguns should have
  • Soldier

    • All Rocketlaunchers:
      • Added:
        • +20% faster reload
          • As we gain more knowledge on how this mode works with the big robot health pools, as soldier is a buffer damage dealer, the sustain is quite low compared to the other damage dealer classes
    • Airstrike:
      • Changed:
        • Reduced damage requirement for bonus clip from 400 to 250
    • Beggars Bazooka:
      • Changed:
        • Increased bonus clip from 2 to 3
      • Removed:
        • Faster firing speed on low health attribute
  • Engineer

    • Frontier Justice
      • Changed:
        • Reduced damage requirement for revenge crits from 400 to 250
  • Scout

    • Added:
      • All weapons now has projectile penetration attribute
    • Bat:
      • Changed:
        • Reduced reload speed bonus from +25% to +20% faster
  • Pyro

    • Added:
      • +50% fire resistance
        • Pyro's really struggle against other giant robot pyros, and sometimes it's very hard to do anything without help from teammates, with this buff you can stay a little bit longer in the fight and get more value out of resistances provided by teammates
    • Axtinguisher:
      • Changed:
        • On Burning target hit: MvM Defense buff to Battalion Backup buff
    • Scorchshot:
      • Changed:
        • Fixed the knockback modifier not applying correctly
  • Demoman

    • Bottle
      • Removed:
        • Minicrit on taunt
      • Added:
        • +20 max health
  • Medic

    • Blutsauger
      • Added:
        • +20 max health
    • Amputator
      • Changed:
        • Increased crit resistance from +30% to +70%
  • Heavy

    • KGB
      • Changed:
        • Increased combo timer from 1 second to 2 seconds
          • This means it's easier to get the punch combo off
    • Fists
      • Added:
        • +50% max ammo on primary and secondaries

Robots

  • Bosses

    • Changed:
      • Increased cost per robot to 4 RC
  • Paid Disruptors

    • Changed:
      • No longer grants and additional RC on death. They now grant the regular 2 as normal disruptors
  • Space Laser

    • Changed:
      • Reduced damage bonus vs players from +600% to +350%
      • Increased fire speed peanlty from -25% to -35% slower
        • The projectile does minimal damage by itself, thus dmg increase must be high
  • Rocketman

    • Changed:
      • Type from damage to disruptor
    • Added:
      • -85% damage done to buildings
    • Removed:
      • flame spread, flame size and flame speed bonuses
      • +25% flame damage bonus
  • Mortar Mack

    • Changed:
      • Increased projectile spread angle penalty from 8 to 10 degrees
      • Increased damage penalty vs buildings from -70% to -85%
  • S.A.M.

    • Changed:
      • Fixed wrong hint being displayed to players

Backend

  • vs Jumping attributes
    • Added:
      • No longer crits or minicrits unless specified in the attribute

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Robots

  • Bosses

    • Added:
      • Restriction so there can only be one boss at a time
  • Nuker & Skilltron

    • Changed:
      • Reduced Boss-Coin cost from 2 to 1
  • Demobots

    • Changed:
      • Adjusted old airblast vulnerability stat to not all be +30%
      • Slower types have +50% airblast resistance
      • Faster tpyes have +20% airblast resistance
  • Stickler

    • Changed:
      • Increased hand size by 80%
      • Increased projectile size from +45% to +145% larger
      • Increased damage done from +25% to +75% damage done
  • Quickler

    • Changed:
      • Reduced damage to buildings from -25% to -60%
  • Huntsbot

    • Added:
      • Missing ammo regen attribute
  • Archibolt

    • Changed:
      • Cosmetic to not be the same as a new robot, but instead added something more stylish.
  • Carpet Bomber

    • Changed:
      • Loose Cannon -> Grenade Launcher
      • Firing speed from +20% faster to -60% slower
      • Increased projectile speed bonus from 100% to 150% faster
    • Added:
      • -20% damage penalty vs players
      • Reloads full clip at once
      • Random angles to bombs spawning in cluster
    • Removed:
      • -25% shorter fuse bonus
    • This robot will require some playtesting to get right
  • Quick-Shielder

    • Changed:
      • Increased shield level from 1 to 2
  • Rocketman

    • Added:
      • Space suit
      • Low Gravity
      • Airblast gives slight pushforce to self

New Robots

Compressor

  • Class: Heavy
  • Role: Damage
  • Subrole: Hitscan
  • HP: 3500
  • Move speed: -5%
  • Weapons
    • Shotgun
      • Stats:
        • +30% damage bonus vs players
        • Projectile Penetration
        • Reistance Piercing
        • +100% clip size
        • -65% damage vs buildings
        • -25% slower reload speed
    • Ability
      • Taunt for Mini-crit
  • Cost: 0.75 RC Pr Robot
  • Designed by: HiGPS

Pumkin Wizard

  • Class: Demoman
  • Role: Damage
  • Subrole: Melee
  • HP: 3500
  • Move speed: -15%
  • Weapons
    • Freedomstaff
      • Stats:
        • On Hit: Applies speedboost for 1 second
        • +25% melee range
    • Tide Turner
    • Ability: Pumpkin MIRV - 10 second cooldown
  • Cost: 0.75 RC Pr Robot
  • Designed by: HiGPS

ARR2D2

  • Class: Demoman
  • Role: Damage
  • Subrole: Grenades
  • HP: 3500
  • Move speed: -15%
  • Weapons
    • Loose Cannon
      • Stats:
        • Reloads full clip at once
        • -50% slower reload speed
        • +100% clip size
        • +75% model and explosion radius
        • -60% damage done to buildings
        • +250% faster projectile speed
        • +800% self dmg push force increase
  • Cost: Free
  • Designed by: HiGPS

Brainiac

  • Class: Engineer
  • Role: Builder
  • HP: 2000
  • Move speed: -25%
  • Weapons
    • Rescue Ranger
      • Stats:
        • +75% damage done
        • +75% faster reload
        • +25% faster reload speed
        • -65% damage vs buildings
    • Eureka Effect
      • Stats:
        • +25% danage bonus
        • 1000% construction rate increased
        • +65% longer melee range
        • +200% repair rate
      • Ability:
        • MatePort
          • Teleport to a robot teamate
          • 20 second cooldown
  • Cost: 2 RC pr robot
  • Designed by: HiGPS, PizzaPasta

Space Laser

  • Class: Heavy

  • Role: Damage

  • Subrole: Hitscan

  • HP: 3500

  • Move speed: -20%

  • Low Gravity

  • Weapons

    • Laser Minigun
      • Stats:
        • -25% slower firing rate
        • +150% damage dealt to players
        • Users Cow Mangler Rockets as bullets
        • Overheats if shot for toolong rendering weapon inoperable for 4 seconds
  • Cost: 0.75 RC per robot

  • Designed by: HiGPS, PizzaPasta

Zero G

  • Role: Demoman

  • Subrole: Grenades

  • HP: 3500

  • Move speed: -20%

  • Low Gravity

  • Weapons

    • Zero G Sticky Bomb Launcher
      • Stats:
        • Stickybombs unaffected by gravity
        • +20% faster firing speed
        • -60% damage vs buildings
        • Reloads full clip at once
        • +20% faster sticky bomb charge rate
        • +75% larger explosion radius
  • Cost: 0.75 RC per robot

  • Designed by: HiGPS

Backend

  • Additional quepoints are now awarded on each capture to all non-robot players
  • Fixed an exploit where you could become a human with robot weapons
  • Fixed an exploit where you could reset your health back to full
    • Thanks to Ham for helping find these exploits

Do join the discord if you haven't already and let us know what you think about this patch!

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Humans

  • Medic

    • Amputator:
      • Now applies the crit resistance attribute to itself instead of the primary weapon
  • Mini-Crit Stacking On Robots

    • Stacking ailments on Robots will now increase the damage taken from Humans
    • Conditions: Jarate, Mark for Death, Crit-a-Cola, Buff Banner
      • 1 Condition = Normal Mini-crit damage
      • 2 Conditions = Normal Mini-crit damage + 15% bonus damage
      • 3 Conditions = Normal Mini-crit damage + 20% bonus damage
      • 4 Conditions = Normal Mini-crit damage + 25% bonus damage
        • This will affect all damage, meaning criticals will deal slightly more damage as well. A Scout with crit-a-cola, buff banner hitting a target coated in jarate and mark for death will deal 25% additional damage

Robots

  • Zonical

    • Added:
      • Quickswitch provides an additional +50% faster reload speed bonus during the mini-crit period.
  • Medics

    • Changed:
      • Reduced the taunt-heal duration from 2.5 seconds to 1.2 seconds
        • This will prevent medics from spam overhealing themselves forever
  • Saxtron Hale

    • Changed:
      • Increased damage to 130 per hit
      • Base HP to 2046
    • Added:
      • Gain +250 MAX HP per Human
        • This change should make him even more like Saxton Hale from VSH
  • Demopan

    • Removed:
      • +70% sentry damage resistance
      • +250% damage bonus vs players
    • Changed:
      • Reduced HP from 8500 to 7500
      • Reduced height scale from +85% to 75%
      • Reduced move speed penalty from -25% to -15%
      • Reduced airblast resistance from +100% to +60%
      • Increased charge recharge rate from +350% to +400% faster
  • Jouleson

    • Changed:
      • Reduced height scale from +85% to 75%
  • Uber Flasher

    • Changed:
      • Reduced uber duration from 20% to 15%

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Gameplay

  • Commands
    • Robots:
      • !car as addtional command in addition to !mount and !mt

Robots

  • Theory-Y

    • Changed:
      • Reduced health to 1500 to match the other medics
        • Health reduction was was just an oversight
  • Mortar Mack

    • Added:
      • Double Dog Dare Demo Pants Painted green
        • This should make this robot more destinguishable from the back, as he and another robot looked similar from behind
  • Executer, Equalizor, Hacker Slasher

    • Added:
      • Missing shake on step and shake on attack attribute
  • Grapplehook -> Black Shiv

    • Cosmetics:
      • Removed:
        • Batters Bracers, Caped Crusader, Arkham Cowl
      • Added:
        • Dashin' Hasshashin, The Rogue Robe
  • Uber Flasher

    • Changed:
      • Reduced bonus uber rate from +50% to +40% faster

Robot Roster

  • Removed
    • Bumper
      • In addition to being really bad, the halloween cart was buggy and didn't allow for players to suicide. Making you potentially stuck forever as this robot of a human pyro repeat airblasted you against a wall.

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Backend

  • Added some more options for the vita-saw buff whether or not to extinguish, remove ailments or liquid debuffs

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Humans

  • Sniper

    • Sydney Sleeper:
      • Removed:
        • Explosive Headshot attribute
  • Pyro

    • Axtinguisher
      • Added:
        • Missing Tooltip when spawning
        • On Burning Target hit: Gain 5 seconds of defense buff no crit resist bonus

New Robots

Fire Wizard

  • Class: Pyro
  • Role: Damage
  • Subrole: Flames
  • HP: 2750
  • Move speed: -10%
  • Weapons
    • Freedomstaff
      • Stats:
        • Crits burning players
        • On Hit: Applies speedboost for 1 second
        • +25% melee range
    • Ability: Fireball (Meteor when krit buffed) 7 second cooldown
  • Cost: Free
  • Designed by: HiGPS

Bumper

  • Class: Scout
  • Role: Damage
  • Subrole: Melee
  • HP: 2200
  • Move speed: Wroom
  • Weapons
    • Bumpercar
  • Cost: Free
  • Designed by: HiGPS
  • This robot is a joke robot and is not very good

Robots

  • Snipers

    • Removed:
      • All melee and secondary weapons
    • Changed:
      • Increased health from 1250 to 1500
  • Skeeter

    • Changed:
      • Increased reload rate from +50% to +75% faster
  • Carbine Cassidy -> HitBot

    • Removed:
      • -20% Bodyshot damage penalty
  • Jbird

    • Changed:
      • Reduced explosive headshot AOE damage from 150 to 113
      • Reduced damage done to buildings from -25% to -50%
  • Funke

    • Changed:
      • Replaced cleaver with batsaber model
      • Increased movespeed bonus from 10% to 30% faster
      • Reduced cleaver recharge speed from +95% faster to -50% slower.
    • Added:
      • Batsaber mini-crits bleeding players
  • Shounic

    • Changed:
      • Reduced clip size from 4 to 1
      • Increased reload speed penalty from 100% to 125% slower
      • Reduced Launched Rocket Launcher Fire rate from 0.9 to 1.0 second interval
        • This makes the shots not synch up
      • Reduced damage dealt to buildings from -60% to -85%
  • Gotham Attack Droid -> Battle Batter

    • Changed:
      • Name and cosmetics
      • Increased health from 1250 to 1400
  • Archibolt

    • Changed:
      • Type from paid Disruptor to paid Melee
      • Increased damage dealt to buildings from -95% to -55%
      • Increased damage bonus from +30% to +40%
      • Increased spell cooldown from 1 second to 2 seconds
  • Sentro

    • Changed:
      • Fixed fireball cooldown being 5 seconds instead of 25 seconds
  • Executer

    • Changed:
      • Cosmetics to look more menacing
  • Boxing Champ

    • Changed:
      • Reduced crit on kill from 10 to 6 seconds
  • Hammerhead

    • Changed:
      • Shortstop skin to be green
  • Enforcer, Rager & Firewall

    • Changed:
      • Increased health from 5000 to 6000
  • Enforcer

    • Changed:
      • Reduced pellet bonus from +40 to +20 pellets
  • Commander Crocket

    • Changed:
      • Increased cost from 8 to 9 RC per robot
      • Increased health from 3800 to 4000
  • Quick Shielder

    • Changed:
      • Reduced movespeed penalty from -10% slower to +10% faster
      • Reduced airblast resistance from +50% to -80%
  • UberMachine -> Uber Flasher

    • Removed:
      • Ubersaw
    • Changed:
      • Reduced movespeed penalty from -10% slower to +10% faster
      • Reduced airblast resistance from +50% to -80%
      • Increased uber rate build penalty from -50% slower to +1000% faster
      • Reduced uber duration from 8 seconds to 1 second
      • Uber removes all debuffs
        • This includes mark of death
      • Uber is not really needed for robots as they have such high healthpools. Instead this serves as some ailment remover, the increase in speed and airblast vulnerability should give the humans some ways to counter this robot, as well as the increased movespeed allows this robot to get back in to position again
  • Ivory

    • Changed:
      • Increased amount of rockets in MIRV from 3 to 4
      • Increased reload penalty from -50% to -75% slower
      • Increased damage penalty vs buildings from -65% to -85%
    • Added:
      • -60% slower firing speed penalty
  • Kappy

    • Changed:
      • Changed control back to mouse movement
      • Rockets now have a set turning rate

Backend

  • Fixed a bug where spells of other robots would overwrite each other
  • Fixed a bug where Gnome's throwing attribute would let non Gnome's to throw their buildings
  • Added more custom parameters for vita-saw to remove ailments and status effects

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Balance

  • Sniper
    • Huntsman:
      • Reverted to vanilla stats.
        • The changes we made to the Huntsman didn't really impact it's over all effectiveness, only the salt leves of those hit by a stray arrow repeatedly.

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Humans

  • Spy

    • Backstab:

      • Removed:
        • Really loud backstab sound
          • Further gameplay has shown that if the robots get a too clear indication of getting backstab, spies become essentially useless, as spy is a class that feeds of chaos so he should be able to get value out of this here as well
      • Added:
        • Gain Mvm No crit defense buff for 2 seconds on backstab
    • Kunai:

      • Changed:
        • Increased max overheal from 210 to 275 hp on robot backstab
    • Spycicle:

      • Removed:
        • Slow on backstab
      • Added:
        • Applies -30% damage penalty on backstab that lasts 3 seconds.
    • Tip:

      • Fixed spy teamporter tip not displaying
  • Scout

    • Bat:
      • Fixed an incosistency in the logic where the buff would get applied to other weapons when only switching the bat
  • Engineer

    • Gunslinger:
      • Removed:
        • Additional sentry

Robots

  • Mount Command

    • The command !mt now only spawns the bumper car to be consistent with animation start and end times.
  • Saxtron Hale

    • Changed:
      • Reduced health from 6500 to 4500
        • Saxtron Hale remains one of the most disruptive bosses, gaining a tremendous amount of value in terms of mobility and the stun mechanic can really cripple a team without much effort from the boss, leaving little counter play. The less health should more sync up with his cost and overall speed
  • Hoovy

    • Changed:
      • Reduced move speed bonus from +35% to +30% faster
        • The Hoovy offered a way too easy way to chain stun targets in certain areas, with this lower move speed he now has the same speed as a steak buffed heavy
  • Snipers

    • Changed:
      • Reduced health from 2000 to 1250
    • Removed:
      • Jump height bonus
    • Added:
      • Blast Jump Spell - 50 second cooldown
    • Now that players have actually learned to play the robot snipers, they are now reverted back to their original design, only with a low mobility spell to allow them to get to some hard to reach spots, however this can now only be done once 50 seconds, giving disruptive players a chance to harass or force the snipers to relocate
  • Dr. GrordBot

    • Changed:
      • Reduced unintended damage bonus from +25% to -20%
      • Increased spell cooldown from 25 to 45 seconds
  • Back Up

    • Changed:
      • Bufftype from Battalions backup to MvM verison that don't have reistances to crit
        • This is to be more consistent with MvM logic, this bot was also a menace with how health stacking works for robots here and offered way too much sustain compared to the cost and risk of running him, and there was literllay no counterplay, at least now you can crit focus them down

Backend

  • Spell casting

    • Made a custom attribute for spell casting halloween spells
  • Boss Sound

    • Added further logic checks to prevent the music to be played twice

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Balance

  • Tiny Desk Engineer

    • Removed from existence
  • Sniper

    • Removed:
      • Flexible torso extensions if a sniper is present to make it harder for snipers to land headshots.

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Robots

  • General
    • Reduced robot limit from 34 to 1
    • Reintrocued humans to existence

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Sniper Nerf

Heavy Is GPS
PROJECT LEAD
April 01, 2023
UPDATES BMOD

Balance

  • Tiny Desk Engineer

    • Changed:
      • Increased size from -80% to -70%
      • Reduced movespeed to match height reduction
        • Tiny Desk Engineers were way too fast and overpowered being this small, being slower makes it more balanced
    • For new players: Tiny desk engineer can be enabled by typing !tde as engineer in chat
  • Sniper

    • Added:
      • Added flexible torso extensions if a sniper is present to make it harder for snipers to land headshots.

See the patch note video here

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Robots

  • General
    • Increased robot limit from 1 to 34 per type (2 more than max)
      • This means a game can potentially only have one robot, like only Shounic
    • Fixed a bug where humans existed
    • Robots are affected by bmod sniper nerf change

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Important Changes

  • All Tanks

    • Added:
      • "You can't contest objectives" to each tank that didn't have the message in tips
  • All Robot Pyros w/ Airblast Heals

    • Added:
      • Now shows how much health you heal per extinguish in tips
  • Mecha Face

    • Changed:
      • Description and tips now properly reflect the robot
  • Rocket Man

    • Fixed:
      • Description no longer takes up two lines on the robot select menu
  • Solarlight

    • Fixed:
      • Changed name to remove the annoying space between "Solar" and "light"
        • It really annoyed me that much. -PizzaPasta
  • BazookaJoe2002

    • Added:
      • Now has proper robot tips
  • Other description and/or tip changes for the following bots

    • Big Joey, HiGPS, Rocket Man, Volcanyro, Hoovy, Funke, Uncle Dane, Wrangler Bill, Fatmagic, Carbine Cassidy, Equalizor, Array Seven, Crockotron, Robo-Knight, Solarlight, Bearded Expense, Laugh Extractor, Sultan, Bursty, Jouleson, Rager, Ubermachine, Hacked Slasher, Nofungineer, Quick-Shielder, Blastinator, Pilgrim, Saxtron H4l3, Demopan, and Sergeant Stickler

    • Changes include improved wording, adding some advice, and cleaning up out-of-date stats

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Balance

  • Pyro

    • Manmelter:
      • Changed:
        • Increased health restored on extinguish from 20 to 30
          • This was previously not working right as the attribute is bugged, but I now made a fix for it. Rejoice!
  • Engipads

    • Speedpad:
      • Added:
        • Small horizontal boost
          • The speedpad will now the user a minimal bump in the direction they are facing. This change was to help new players understand that this pad pushes you and is not a teleporter when they are crouched on it with their face glued to it.

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Gameplay

  • Bugfix
    • Audio:
      • Fixed a bug where the boss music would play twice when a boss spawned
      • Fixed a bug where round start theme and tank theme would get cancelled by someone chatting

Human Balance

  • Pyro
    • Powerjack
      • Changed:
        • Increased heal on hit from 25 to 50

Robot Balance

  • Kappy

    • Changed:
      • Only Remote Control Mode is toggled with +attack2
      • Third person mode is now toggled with +use and +attack3
        • This allows players the option to be first person when controling the rockets
      • Rockets are now controled using movement keys instead of the mouse
        • This makes rockets harder to control, making it a skill to be good with it. As previously using the mouse was extremely easy
      • Increased damage bonus from +30% to +38% damage done
        • A direct hit will deal 124 hp
      • Reduced rocket speed to from +10% faster to -30% slower
      • Reduced reload rate from +25% faster to -50% slower
      • Increased blast radius from +25% to +50% larger
      • Reduced health from 3800 to 2000
      • Reduced move speed penalty from -40% to -50% slower
  • Wamo

    • Manmelter:
    • Added:
      • Extinguishes now restore 200 HP instead of 20
  • Rocket Man

    • Added:
      • Extinguish restores 175 HP
  • Laugh Extractor

    • Changed:
      • Flamethrower to Backburner
        • Added:
          • Extinguish restores 250 HP
  • Agro

    • Changed:
      • Reduced Damage bonus vs players from +35% to +25%
      • Reduced extinguish health restored from 250 to 200

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Robot Balance

  • Teamporter

    • Fixed a bug where robots wouldn't get teleported on certain maps
  • Robots with skills & abilities

    • Removed:
      • Reload can no longer be used to trigger abilities
  • Ivory

    • Changed:
      • Reduced rockets in MIRV from 5 to 3
    • Added:
      • -65% damage penalty vs buildings
    • With the new ability to detonate at will and this robot running vanilla rockets, being able to shoot 5 rockets at any time at will with normal damage stats is very strong, we will continue to observe and evaluate this robots power and make more adjustments later.
  • Solarlight

    • Iron Bomber
      • Changed:
        • Reduced reload penalty from -200% to -75% slower
        • Reduced damage penalty vs buildings from -75% to -65%

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Mapcycle

  • Maps
    • Added:
      • Koth_Cutbank
    • Removed:
      • Caldera
      • Emerge
      • Midwest
      • Rumford
      • Stallberg
      • Vigil
      • Reckoner
      • Shorelight

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Balance

  • Spy
    • Added:
      • With revolver active and disguised: Press reload to fake reload your gun
    • Now that everyone uses auto reload more or less, being able to trigger this for free from the disguise will give spy another deception tool. Thanks to ShSilver from Bad Weapon Academy for helping out on this one

Contracts

  • Contracts
    • Added:
      • Experimental contract system
      • Access contracts by typing !zc or /zc. Access settings at !zcpref or /zcpref
      • Contracts are purely cosmetic for the time being and does nothing other than track how many times you've done them
      • The contracts are adding for testing purposes to give something extra to grind for when playing on balance mod servers, this will also work on manned machines as well

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Robot Balance

  • Ivory

    • Changed:
      • MIRV explosion is now triggered by pressing M2
      • Toggle MIRV modes with +attack3, +use or +reload
    • While a cool robot, the range where you got value from this robot was limited compared to others, this change will make this robot a lot better and more versitile
  • Toofty

    • Changed:
      • Role from Damage to Disruptor
      • Model from giant to normal robot (the one that runs)
      • Reduced move speed penalty from -50% to -15%
      • Reduced damage bonus from +20% to -15%
      • Reduced damage done to buildings from -20% to -45%
      • Reduced health from 3000 to 1750
    • Added:
      • Parachute
    • Being able to jump around and being slow didn't really fit this robot, giving them the Elmaxo approach as a demo seems more fitting, which is why the demo runs and was given the parachute back at the cost of health
  • Crocotron

    • Sniper Rifle
      • Removed:
        • Mincrits become crits
        • Being able to crit so easily made him devestating when combined with a buff banner soldier
  • Teamporter

    • Removed:
      • Debug message that would spam the console with "no valid tele found"

Gamemode

  • Volunteers
    • Changed the text color when robot slots are available to be more distinct

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Gamemode

  • Robots per player
    • Changed:
      • Increased number of robots per player from 3.5 to 4
      • Changed rounding method from rounding to floor to round to ceiling
      • This makes it so there are more robots in low player count games, most noticeable below 7 players on the server

Human Balance

  • Medic
    • Blutsauger
      • Removed:
        • On Hit: Applies mad milk syringe

Robot Balance

  • Kappy

    • Added:
      • On Hit: Marks target for death for 10 seconds
      • With limited killpower and being a fairly unique robot, being able to mark for death and see outline through walls fits this robot better
    • Changed:
      • Category from Damage to Support
  • Toofty

    • Changed:
      • Reduced reload penalty from -100% to -30% slower
  • Roboknight

    • Added:
      • On Hit: Gain +20% shield charge
  • Snipers

    • Changed:
      • Sub category from Support to Sniper
  • Lazy Purple

    • Changed:
      • Fixed incorrect robot tip displayed when spawning

New Robots

Blastinator

  • Class: Soldier
  • Role: Damage
  • Subrole: Disruptor
  • HP: 4200
  • Move speed: -35%
  • Weapons
    • Knockback Rocket Launcher
      • Stats:
        • -35% slower reload
        • Reloads full clip at once
        • +25% faster firing speed
        • -65% damage vs buildings
        • +2 clip size
        • +300% increased knockback on hit
  • Cost: 3RC per robot
  • Designed by: PizzaPasta, HiGPS

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Balance

  • Syringe Gun

    • Added:
      • HUD displaying when next charge gets added
    • Changed:
      • Reduced damage needed from 100 to 40 to gain the 15%
  • The Claidheamh Mòr

    • Added:
      • +25% increase in self push force
    • Changed:
      • Max Health penalty penalty applies all the time
      • Increased max health penalty from -10 to -15
    • This is to further enhance the "increased range" for mobility options for demo regardless of item combination. For now this attribute doesn't require the weapon to be active, as the downside is also constantly present.
  • Persian Persuader

    • Added:
      • On Hit: +25% faster reloadspeed for 10 seconds
    • This is to keep with the theme to increased tempo as it does with charge recharge

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Balance

Syringe Gun

  • Removed:
    • On Hit: Uber added
    • Passive uber gain buff gained
  • Added:
    • On 100 damage done to players: Gain 15% uber
    • Plays a sound and visual effect whenever bonus uber is added
    • This change helps with the readability of ubercharge. The previous version was OK fo building uber, but the nature of the buffs made it hard to get a ready on how much uber was gained. Testing will be needed to iron out the balance of this as the thershold between trash and OP is very small.

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Robot Balance

  • Sounds

    • Robot spawn sounds should no longer get cancelled
    • Boss Theme and Siren should no longer get cancelled
    • Robot Spawn noise only plays when a player changes Robot
    • Robot Spawn noises should only play when the robot spawns
      • Previously it would sometimes play if the player changed robot while dead
  • Stomping Robots

    • Fixed:
      • Robots now take reduced fall damage again
        • -50% compared to before
      • Stomp deals -75% damage
        • This is based on the robots max HP, and should oneshot all classes except heavies
  • Tanks & Bosses

    • Added:
      • Can't pick up intelligence
  • Pyros

    • Changed:
      • Flamethrower bonus damage vs players increased from 25% to 35%
  • Spies

    • Changed:
      • Added back footstep sounds
  • Stickler

    • Fixed Stickler not having the attributes of a Boss
  • HiGPS

    • Changed:
      • Destroy projectile from lvl 1 to lvl 2
        • This makes shooting down projectiles more consistent
  • Sentro

    • Added back to roster
    • Fixed: Fireball sometimes not firing
      • it may still not fire sometimes, more ingame testing needed
    • Changed:
      • Reduced AOE uber heal range from 800 to 600 HU
      • Reduced AOE heal rate from 145 to 75 pr second
  • Dr GrordBot

    • Removed:
      • Righteous Bison
    • With the electroball ability the Bison felt redundant and didn't get much use
  • Dr CrossbowCop

    • Added:
      • -150% slower firing speed
    • The burst potential of this boss is very strong, with the now increase between bolts it's not as bursty and overall heal per second has been reduced, as well as his self defence capabilities
  • Quick-Shielder

    • Changed:
      • Reduced ubercharge rate penalty from -40% to -20% slower
  • Gotham Protector

    • Changed:
      • Reduced max health from 9000 to 6000
        • This is to compensate for the self buffs he gives himself, while buffs active he will have more than 9000 effective health, as he was the easiest and best tank with the recent changes to tanks
  • Gnome & NoFungineer

    • Changed:
      • Increased health from 1250 to 2000
        • As paid Engineers they need a bit more tankyness to merit their purchase
  • Roboknight

    • Added:
      • On Hit: Gain 20% charge meter back

Teamporter

  • Fixed teamporters teleporting human spies and robots incorrectly and sometimes not at all

Human Balance

  • All Class

    • Prinny Machete
      • Fixed outline buff applying to other classes than Spy
  • Heavy

    • Tomislav
      • Added:
        • Deals mini-crits from behind
      • Changed:
        • Increased rev up time bonus from +20% to +60% faster
    • Natascha
      • Changed:
        • Increased speed boost on hit from 1 to 3 seconds
        • Increased move speed bonus while deployed from 5% to +20% faster
  • Pyro & Soldier

    • Reserve Shooter:
      • Crits Robots who are jumping

Removed from Robot Roster

  • Necromancer

New Robots

Kappy

  • Class: Kappy
  • Role: Damage
  • Subrole: Recon
  • HP: 3800
  • Move speed: -40%
  • Weapons
    • Kappy Rocket Launcher
      • Ability:
        • Remote Control Rocket
          • Use M2 or special attack to toggle control rocket mode
          • Rockets controlled by mouse
      • Stats:
        • +30% damage bonus
        • +30% larger explosion radius
        • +25% faster reload speed
        • +10% faster projectile speed
        • -80% clip size penalty
        • -50% damage vs buildings
        • Rocket Specialist
        • Tags enemy on hit for 4 seconds
          • Will only tag 1 enemy, whichever is closest to the center of the explosion
  • Cost: Free
  • Designed by: HiGPS, Kappy

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Human Balance

  • Demoman
    • Ullapool Caber
      • Added:
        • Mini-crits when it would normally crit
      • Changed:
        • Reduced damage bonus from 15000% to 1000%
  • Medic
    • Quickfix
      • Changed:
        • Reduced shield build rate penalty from -60% to -30% slower compared to MvM

Removed from Robot Roster

  • Necromancer

New Robots

Trickster

  • Class: Spy
  • Role: Support
  • HP: 2000
  • Move speed: -10%
  • Weapons
    • Wanga Prick
    • Robo-Sapper
      • Heals off sapping buildings
    • Ability:
      • Shrink
        • 3 Kills
        • Activate with Reload/Special attack
        • Returns to normal size on kill
  • Cost: 2 RC per robot
  • Designed by: HiGPS
  • A reworked necromancer in to a trickster!

Stickler

  • Class: Demoman
  • Role: Boss
  • HP: 5800
  • Move speed: -50%
  • Weapons
    • Crit Sticky Launcher
      • +1 Clip size
      • +1 Max pipe bombs out
      • +25% damage vs players
      • Reloads entire clip at once
      • +300% slower reload
      • -40% faster sticky arm time (same as quickie bomb launcher
      • -60% damage done to buildings
  • Cost: 2 TC, 3 RC per robot
  • Designed by: Ham
  • Stickler is back as an anti human boss defense boss type thing

Robot Balance

  • Medics

    • Added:
      • 0.01% overheal
      • This is to fix a bug related to unintentional way faster uber build rate
  • Engineers

    • Changed:
      • Removed: Faster sentry firing speed
  • Saxtron Hale

    • Changed:
      • Reduced health from 7500 to 6500
  • Dr. GrordBot

    • Added:
      • Electroball ability
        • Throws halloween electro ball
        • Has 25 second kill down
  • Spies

    • Removed:
      • Robot footsteps (still has engine sound)
  • StabbyStabby & Mr.Paladin

    • Changed:
      • Increased HP from 955 to 1200
  • UberMachine

    • Removed:
      • Unique ubersaw mechanic
    • Added:
      • Standard Robot Medigun with uber
    • Changed:
      • Cosmetics to be cooler
      • Ubersaw
        • On Hit: Gain 4% uber

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Balance

Third Degree

  • Changed:
    • Changed stats to custom attribute
    • This change changes nothing, just documenting the changes in case something buggy happens later

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Human Balance

  • Spy

    • Knife
      • Added:
        • On Hit: Tag enemies for 8 seconds on hit
    • Kunai
      • Changed:
        • Increased health on hit when backstabbing robots from 60 to 120 HP
    • Big Earner
      • Added:
        • +15% faster movespeed while active
    • Spycicle
      • Added:
        • On Backstab: Slow robots for 1 second
  • Soldier & Demo

    • Half-Zatoichi
      • Added:
        • On Hit: Heal 35 HP
  • Taunts

    • Soldier Grenade Taunt
      • Increased damage bonus from 250% to 350%
    • Pyro Hadouken
      • Increased damage bonus from 250% to 300%
  • Pyro

    • Third Degree:
      • Added:
        • Crits players who are healed
        • Hits all players connected to the same heal source
  • Demoman

    • Ullapool Caber
      • Added:
        • 1500% damage bonus increase
        • 10000% more self damage taken
  • Medic

    • All Melees:
      • Added:
        • Preserve up to 50% uber depending on organs collected

New Robots

Centurion

  • Class: Pyro
  • Role: Melee
  • HP: 2750
  • Move speed: -10%
  • Weapons
    • Third Degree
      • Crits players who are healed
      • Hits all players connected to the same heal source
      • On Hit: Gain speed boost for 1 second
      • 25% longer melee range
      • -65% damage done to buildings
  • Cost: Free
  • Designed by: HiGPS
  • A pyro designed to get massive value out of ambushing cart stacking and players who are healed, mainly in low player scenarios where vaccinator heavies run supreme. Tip: Combine with Cloaker for massive surprise attack!

Robot Balance

  • Tanks

    • Removed:
      • Aiblast Immunity
    • Added:
      • 90% airblast push force resistance
    • Tanks not being able to get airblasted doesn't really fit with what the pyro can do. Passively negating an entire class's ability with no effort isn't fun for the pyro. As the meta has evolved there's certain situations if the robots run double tank that there's nothing the humans can do other than let them have the area, with this pyro's are able to at least do something about their presence
  • Medics

    • Added:
      • 100% heal rate bonus
    • This was somethign we removed, just to confirm that robot medics without additional heal rate is trash and not worth playing
  • Bosses

    • Changed:
      • Increased RC cost from 1 to 2 per Robot
    • Bosses was were fairly cheap and not too much of an investment as long as you just had the TC to do it, with this change the bosses will require some more managing of RC spending
  • Engineers

    • Changed:
      • Repair rate bonus from +400% to +300%
    • Robot engineers sustain is a little too high, this reduction allows buildings to go down more easily from constant human pressure
  • Volcanyro

    • Removed:
      • Heal on kill
    • Changed:
      • Reduced melee range bonus from 40% to 25%
      • Crits vs burning to min-crit vs burning players
      • Reduced speed bonus on hit from 2 to 1 second
      • Reduced explosion damage from 30 to 10
    • Added:
      • -65% damage done to buildings
    • Being able to be as fast and 2 shot all classes was a bit strong with little counterplay. Now this pyro gets more value of hitting a group and not killing the initial target
  • Sentry Buster

    • Changed:
      • Increased cost to 1 RC per robot
      • Reduced explosion radius from 500 to 250 HU
    • The sentry buster was way too strong and way too cheap, resulting in many games where robots just spammed it until it won. With the increased cost it's spamability should be less as well as it's effective wipe potential with the less range. As it should match the explosion more (was bigger than the effect prior).
    • Tip: As an engineer, if you sit behind your sentry making it block the line of sight from the sentry buster as it blows up, you will survive
  • Mortar Mack

    • Changed:
      • Increased reload speed penalty from -210% to -370% slower
    • Removed:
      • 15% faster projectile speed
    • Mortar Mack has been a staple of burst fire robot power, however with the previous timing of the bombs exploding and a new volley being fired, the time between these voleys have been increased to give some elbow room for humans to move past after the explosion which was previously impossible
  • LED

    • Changed:
      • +20% faster reload speed to -200% slower reload speed
    • LED is a fairly easy and decent robot that had a lot of spam potential, with the increase in reload speed it should open more possibilites for humans to do something in between the barrages
  • Cluster Bomber

    • Changed:
      • Reduced reload speed bonus from +50% to +25% faster
  • Dreysidel

    • Changed:
      • Increased reload speed penalty from -75% to -275% slower
    • Dreysidel remained a very potent area denail robot with little openings once the mines had been laid, now due to reloading 8 stickies at once, there's more openings for humans to do something and requires more skill of the user to get good results
  • Solar Light

    • Changed:
      • Increased reload speed penalty from -25% to -200% slower
    • Solar Light has been very easy and spamable, with many not really using his demoknight kit, with this change, as there's a lot more time between voleys, we should see more usage of the hybrid style
  • Toofty

    • Added:
      • -100% slower reload speed penalty
    • Having high mobility and high damage dealing pipes, he should have more down time between volleys
  • Riotcop & Enforcer

    • Added:
      • Reduced clip size to 1
    • Removed:
      • +70% Faster reload speed
      • -100% Slower firing speed
    • Changed:
      • Taunt effect from crita-cola to buff banner
      • Reduced duration from 8 to 4 seconds
    • The DPS of these robots are the same, the change was to give better readability with the reload animations between shots, giving more information to the humans of when a shot is coming, the change of the critacola effect is to make it so his movespeed doesn't increase
  • Fat Magic

    • Removed:
      • -15% slower move speed penalty
  • Bazooka Joe2002

    • Changed:
      • Reduced clip size bonus from 47 to 37
      • Reduced fire rate bonus from +70% to +60% faster
      • Reduced spread angle penalty from 700 to 600 degrees (more accurate rockets)
  • Artillery

    • Changed:
      • Increased reload speed penalty from -250% to -300% slower
      • Reduced firing speed bonus from +70% to +60% faster

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Humans

  • Spy
    • Can now use teamporters when touching enemy spawn
      • This is map dependent as sometimes you can't access the zone unless the door is open, this will need more testing and feedback

Robots

  • General Crits

    • Changed:
      • Reduced height from 1.95 to 1.75
  • Wrangler Bill

    • Changed:
      • Reduced amount of dispensers from 3 to 1
      • As we get more streamlined with the classes, free engineers should be limited to 1 dispenser only, while paid ones can have more
  • Equalizor

    • Added:
      • -70% damage done to buildings
    • Removed:
      • Battalion's Backup
        • This tank was able to tank even more with the increase in health, while being faster, and unable to get airblasted and able to jump and being able to use the parachute made this tank the best one with little to no counter play
  • Gnome

    • Changed:
      • Type: Free to Paid, costs 1 RC
      • Can build 2 dispensers
  • Robot Medics

    • Removed:
      • 2x bonus heal modifier
    • Added:
      • -10% Slower move speed
        • Robot medics have been mostly untouched, the preivous patch made them very mobile, but they shouldn't be as fast as regular medics, so a slight move speed penalty was added. The additional heal was also removed to give a standardized healrate that's identical to human healing.
  • Dr Crossbow Cop

    • Removed:
      • Melee Crosbow
      • Crossbow cop is one of the stronger medic bots, it doesn't make sense that he should be good at long and close range, with this close range harassers can do more in melee range as the crossbows will be harder to hit up close from the increased height angle

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Robots

  • Lister

    • Added:
      • Damage penalty vs buildings -75%
        • this stat was not applied correctly
    • Changed:
      • Dragon's Fury
        • Reduced damage bonus from +75% to +25%
        • Reduced afterburn time multiplier from 3.0 to 2.0 seconds
  • Robot Medics

    • Changed:
      • Reduced health from 2500 to 1500
    • Removed:
      • Movespeed penalty
        • All robot medics now move at the speed of human medics, this is an attempt to balance the robot medics as they have been mainly unchanged since the gamemode's launch and a lot has changed since then

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Gamemode

  • Player Balance
    • Removed:
      • Getting autobalanced as Robot
        • Players who become a robot will stay robot the entire game
    • Added:
      • Low Power mode:
        • Robots will take addtional damage if the ratio of robots to humans is in robots favor
        • Damage taken by robots increases by the amount of human player missing
          • Examples:
            • 6 Robots vs 10 Humans: Robots take 60% additional damage
            • 6 Robots vs 1 Human: Robots take 1500% addtional damage
        • Message will be displayed when the damage modifier changes
    • This was added as a result of sometimes players getting robbed of playing a robot and losing their Queue Points, this is a very experimental setting so the damage calculation may not be entirely correct, we will have to see how this affects the gameplay. Now you are guaranteed to play a robot until you unvolunteer yourself or leave. Post any bugs, glitches or exploits in the discord if you find any

Humans

  • Demoman
    • Damage Buff
      • Changed:
        • Damage Bonus on hit decays 50% slower than before.

Robots

  • Commander Crocket

    • Changed:
      • Increased RC cost from 4 to 8 per robot
    • Removed:
      • Being unable to be healed
  • Cloaker

    • Changed:
      • Reduced RC cost from 1.5 to 1.25 per robot
  • Captain Concho, Buff Bot, Back Up

    • Changed:
      • Increased RC cost from 1.5 to 2 per robot
  • All Tanks

    • Removed:
      • Batallions Backup - Take Crit Damage Buff
    • Added:
      • +2000 Health to compensate for removal damage penalty
        • This is less effective health than they've had before, meaning this is a nerf to all tanks tankyness
  • Bearded Expense

    • Removed:
      • Air Control Bonus
    • Changed:
      • Increased taunt jump force from 350 to 380
    • The air control gave some unintended side effects of players being able to use regular jumps to do a jump tech to gain more speed than normal walking, as Bearded has a jump and an AOE explosion on stomp and crazy snowball potential, he doesn't need this tech in addtion, this tech will be moved over to a new potential robot instead
  • Gotham Protector

    • Removed:
      • +50% critical resistance
  • Saxtron Hale

    • Added:
      • Takes no fall damage
    • Changed:
      • Saxtron Stun:
        • No longer activated by taunt
        • Activated on reload or attack3
  • Grapple Hook

    • Changed:
      • Increased health from 1750 to 2250
      • Increased health on sap from 25 to 50
  • Hacked Slashes

    • Bugfix:
      • Fixed a bug where after a charge, hacked slasher would sometimes move at mach speeds for varied amounts of time.

Robots Removed from roster

  • Bread Virus

    • This robot served no real purpose with it's kit as it was too hard to really do anything with it
  • Shogun

    • This robot's design was to close to other disruptors who just did the job better, no interesting playstyle for this one
  • Mystery Machine

    • An anti sentry robot who was made obsolete with other sentry busting type robots who were more fun to play
  • Mini Sentry Buster

    • A pick robot with little to no counter play, also served no purpose than a massive cheese factor
  • Mini Medic

    • Hardly ever picked and doesn't really fit the theme, was also bugged for some players for some reason

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Balance

Brass Beast

  • Changed:
    • Reduced While Spun Up: +18% to 12% crit resistance
      • Suggested by Big Stick
        • I put the wrong value oops.

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Balance

Brass Beast

  • Added:
    • While Spun Up: +18% crit resistance
      • Suggested by Big Stick
      • This change is meant to help with survival against snipers while revved up, as you do move very slowly. The interraction change here is that only machina will be able to oneshot with a full charge, while all other rifles almost kills the heavy. Unhealed the interractions remain the same

The Claidheamh Mòr

  • Removed:
    • Damage vulnerabilty
  • Added:
    • While Active:
      • Maxhealth reduced -10

Plans

  • We will be reworking The Claidheamh Mòr & Persian Persuader to be better solo viable and not be tied to shields to be viable.

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Robots

  • Bonk Scout

    • Changed:
      • Reduced amount of baseballs from 30 to 8
      • Reduced recharge bonus from +90% to +80% faster
        • Bonk Scout has been very good for a long time, with the insane amount of baseballs offered little counterplay for humans caught in the range, as there was no escape, with less baseballs to stock up on it offers more counterplay while Bonk Scout can still kill if he spends the entire ball clip on a target
  • Sentro

    • Temporarily removed from roster until Medigun AOE healing Uber gets fixed

Humans

  • Soldier
    • Beggars Bazooka

      • Removed:
        • +15% faster move speed
      • Added:
        • +2 clip size
        • Up to +60% faster firing speed based on remaining health
    • Rocket Launcher

      • Changed:
        • Increased blast radius bonus from +30% to +50%

Server

  • Increased net chan limit (again)
    • Increased net chan limit, this should prevent players from getting kicked by the system when changing robots sometimes.

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Bugfix

Fan O' War

  • Added:
    • This weapon deploys and holsters +40% faster
      • Suggested by Big Stick

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Bugfix

  • Multi Sentry Attribute (again)
    • Attribute is now applied to the weapon instead of the player, this should fix issues in certain situations where the player would lose the attribute and not get it back.

Server

  • Increased net chan limit
    • Increased net chan limit, this should prevent players from getting kicked by the system when changing robots sometimes.

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Bugfix

  • Multi Sentry Attribute
    • Fixed a bug where the attribute didn't apply properly in certain situations

Robot Balance

  • Mystery Machine

    • Changed:
      • Cost from 1 RC pr robot to 2RC overall
  • Bursty

    • Changed:
      • Increased damage penalty against humans from -20% to -35%
  • Larry

    • Changed:
      • Increased damage penalty against humans from -10% to -65%
  • Gotham Repair Unit -> Rust Repair

    • Changed:
      • Cosmetics
  • Ivory

    • Changed:
      • Reduced mirv explodedelay from 0.8 to 0.6 seconds
    • Removed:
      • -25% slower projectile speed penalty

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Bugfix

  • Human Gunslinger
    • Fixed a bug where mini-sentries would change to regular sentry size when picked up

Robot Balance

  • Sensor Armstrong

    • Changed:
      • Increased the damage needed for the nanobot ability from 1000 to 4000 damage
  • Bonk Scout

    • Removed:
      • Incorrect damage buffs, melee hits now do 35 and baseballs do 40
  • Jouleson

    • Fixed:
      • Using incorrect category

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Humans

  • Slow effects -> Heal Debuff

    • Changed all slow effects to now apply healing debuffs instead
    • Mad Milk still applies snare
    • We've confirmed that slow isn't fun or interestring, instead affecting the robots sustain is a better approach for these waspons
  • Demoman

    • Changed:
      • Flat damage buff to stackable damage bonus up to 40% damage bonus
        • This is the same system as B4nny uses, and is individual to each weapon, giving a potential new skill to master in terms of resources
  • Scout

    • Bat
      • Changed:
        • Increased reload speed bonus when using a bat from +25% to +30%
    • Pistol
      • Added:
        • On Hit: Gain speed boost for 2 seconds
  • Engineer

    • Gunslinger
      • Added:
        • +15% movespeed while active
        • +1 Buildable sentry
    • Pistol
      • +100% clip size

Robots

  • NoFungineer

    • Removed:
      • +75% building health
    • Changed:
      • Reduced sentry and dispenser scale to 1.15
  • Jouleson

    • Changed:
      • Type from Tank to Melee
      • Reduced health from 6500 to 3500
      • Reduced move speed penalty from -30% to -10%
  • Lazy Purple

    • Removed:
      • Increased explosion radius
      • Heal on kill from Market Garden kills
    • Changed:
      • Increased fire rate bonus from +10% to +15%
  • Elmaxo

    • Removed:
      • Heal on kill from Market Garden kills
  • Spitfire

    • Changed:
      • Type from Free to Paid
      • Increased move speed penalty from -25% to -35%
  • SamurAI -> S.A.M.

    • Removed:
      • Minicrits become crits
    • Samurai Anti Mann
  • Wamo

    • Changed:
      • Reduced damage vs players from +100% to +25%
  • Rocketman

    • Changed:
      • Cosmetics to cooler ones
  • All Robot Pyro's

    • Changed:
      • Set damage bonus to +25%
      • Set movespeed penalty to -35%
        • Robot pyro's have always been the weaker ones due to their very limited range, with being faster they should be able to get more damage and pressure done compared to the other robot types
  • Solar Light

    • Removed:
      • Heal on kill
  • Robo Knight

    • Changed:
      • Reduced damage bonus from +30% to +25%
    • Added:
      • +10% faster swing speed
    • Removed:
      • Minicrit on kill +with this change, the overall damage should be similar, without having the intense snowball potential
  • Demopan

    • Changed:
      • Airblast resistance from +70% to +100%
  • Sensor Armstrong & Pancop

    • Removed:
      • Jarate on backstab

Removed from Robot Roster

Sergeant Whips

  • This robot managed to be boring and OP at the same time. Thus it was removed, may return later in a different form.

Skysweeper

  • Was trash and boring

New Robots

Pilgrim

  • Class: Pyro

  • Role: Sentry Buster

  • HP: 2000

  • Move speed: -10%

  • Weapons

    • Thermal Thruster
      • Can re-launch while in the air
    • Homewrecker
      • +50% damage vs players
      • Ignores resistances
  • Cost: 1RC pr Robot

  • Designed by: HiGPS

  • A pyro with a jetpack has been requested, making it a homewrecker combo makes it more interesting and skill dependent hopefully

Sultan

  • Class: Demoman

  • Role: Melee

  • HP: 3500

  • Move speed: -25%

  • Weapons

    • Splendid Screen
    • Persian Persuader
      • -100% Charge time
      • +25% damage bonus
      • +10% faster swing speed
      • +400% faster recharge speed
      • Full Charge turn control
      • -85% damage vs buildings
  • Cost: 2RC pr Robot

  • Designed by: HiGPS

  • This is a new experimental concept of a short but spammy demoknight bot.

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Bugfix

Jarate, Mad Milk, Gas Passer

  • Fixed:
    • Jarate, Mad Milk and Gas Passer not behaving properly as a result of the latest TF2 update.

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Robots

  • Sound
    • Fixed:
      • Engine and Footstep sounds sometimes not playing

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Demoknight

BASE JUMPER

  • Changed:
    • Changed the method used for getting the jumps. It should as before for players. This is just to document in case any bugs appear from the method change.

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Robot Balance

  • Sensor Armstrong

    • Changed:
      • Nanometer no longer builds when hitting enemies that are ubered
      • Increased damage requirement from 600 to 1000
      • Increased height to match the rest of the Heavy tanks
      • Increased healing while self uber nano repairing by 400%
      • Reduced movespeed penalty while self uber nano repairing from -50% to -25% slower
    • Added:
      • Taking damage also fills the meter
      • Blocks healing while self uber nano repairing
  • Megaton

    • Changed:
      • Reduced height to match the rest of the Heavy tanks
  • Cloaker

    • Changed:
      • Cloak now lasts until you attack
        • This means that medics will get the most value out of this as if they don't attack they will be permanently cloaked after getting this buff once. This is needed as cloaker is the weakest of the buff bots. This also allows for more bots to be sneaky and show up out of thin air to ambush human fortifications
  • Theory-Y

    • Changed:
      • Fire Resist bonus buff Cloak to Battalion Backup damage resist
  • Hoovy

    • Now wears approperiate attire on the month of December

Balancemod Balance Changes

Sharpened Volcano Fragment

  • Changed:
    • Reduced damage from explosion from 45 to 35
      • This reduction makes it so you can't puff and sting one-shot 125 HP Classes anymore
    • Updated the web-site description to match the weapon stats.

Thermal Thruster

  • Removed:
    • Faster recharge time bonus
      • The faster recharge time made this weapon very obnoxious to deal with, with little counter play. With the lowered holstering time, this weapon is good enough to get decent value from on bombs

Huntsman

  • Removed:
    • Faster projectile speed
      • This faster speed made the weapon too easy to hit stuff with, so it has been removed
  • Added:
    • +15% faster reload speed
      • While the Huntsman is not good in open spaces and is very inconsistent, being able to shoot more arrows will allow you to hit more to better deal with it's inconsistency

Solemn Vow

  • Changed:
    • Reduced healing bonus from +50% to +25%

Chargin Targe

  • Removed:
    • +30% sentry gun resistance

Splendid Screen

  • Removed:
    • +10% sentry gun resistance

Tide Turner

  • Removed:
    • 10% faster recharge time

Boot Legger & Weebooties

  • Added:
    • +30% sentry gun resistance
      • This change was suggested by some compentitive players. By moving the resistance to the shoes they are buffing the sentry tankyness of demoknights ore, as well as increasing the usability for stickybomb launcher shoe combo, which isn't that much used

Enforcer

  • Removed:
    • Razorback break ability
      • This ability was a left over from long ago where this weapon didn't really have a place. With the slight increase in disguise shot and blink time reduction, this weapon servers a purpose that is general for the spy

Atomizer

  • Reverted back to vanilla:
    • Reduced Quad jump back to Triple Jump

Degreaser

  • Added:
    • -25% damage penalty
      • With the fix to the deployment and holstering speeds, this weapon became a better flamethrower as afterburn isn't really an issue against better players. This overall damage nerf makes it so that it will lose to all other pyros in a WM1 battle, which previously was even. Now it focuses on comboing with other weapons more than being able to just WM1 just as well as other flamethrowers

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Bugfixes

  • Tanks

    • Fixed:
      • Tanks stats not being applied sometimes, allowing them to capture
  • Human scout

    • Fixed:
      • Faster respawn not always working
  • Queue Points

    • Fixed:
      • Queuepoints selecting players incorrectly

New Robots

  • Gnome
    • Added the gnome or whatever

Robot Balance

  • HiGPS

    • Removed:
      • +30% damage bonus vs players
  • Big Joey

    • Removed:
      • 15% damage bonus vs players
  • Shounic

    • Changed:
      • Increased the launcher rocket launcher fire rate from 1.1 to 0.9 second intervals
  • Elmaxo

    • Added:
      • +25% airblast vulnerability
    • Removed:
      • +25% melee range
  • Lazy Purple

    • Changed:
      • Increased cost from 1 to 3 RC per robot
    • Added:
      • +25% airblast vulnerability
    • Removed:
      • +25% melee range
  • Huntsbot

    • Changed:
      • Reduced scale from 1.65 to 1.5
      • Reduced refire speed from +75% to +60% faster
    • Added:
      • Fixed 3rd person reload animation not matching the first person model
  • Sentry Buster Normal

    • Changed:
      • Increased RC cost from 2 to 4
    • Removed:
      • -500% Airblast airblast resistance
  • Sentry Buster Mini

    • Changed
      • Increased RC cost from 1 to 2
    • Removed:
      • -500% Airblast airblast resistance

Attributes

  • Added custom attributes for:
    • Faster Respawn
    • Being A Sentry Buster
      • These changes should have little impact for the average player, this is more stuff for future scaling and compatibility with other mods

Robot Balance

  • LED

    • Changed:
      • Increased clip size bonus from 50% to 200%
  • Robo Knight

    • Removed:
      • Kill refills meter
        • Robo knight remains difficult to balance, removing the refill on kill reduces the feeding potential bad players can do to him and the devestation he causes as a result
  • Demopan

    • Changed:
      • Reduced jump height bonus from +50% to +12.5%
  • Solar Light

    • Changed:
      • Increased damage penalty vs buildings from -50% to -75%
        • Solar Light Was a little too good against buildings for being a free and easy robot
  • Tanks

    • Removed:
      • Health on hit
      • Health on kill
    • Changed:
      • Increased health of each tank to compensate for lack of sustain
    • Tanks being tanky and sustaining health made it hard for humans to determine how much more a tank could take. We will not be giving tanks on hit or on kill healing abilities in the future, but if tanks get shredded we can always increase their health to compensate, they are tanky after all
  • Sentry Buster

    • Changed:
      • Fixed some issues with the line of sight detonation (still not perfect)
      • Reduced arm time from 2 seconds to 1.25 seconds (fast exploder now)

New Robots

  • Sentry Buster Mini
    • Cheaper and smaller than normal sentry buster
    • Faster detonation time
    • Less Explosion Radius
    • Less Damage done (will still one shot buildings)
    • No high jump
    • Cost: 1 RC
      • This is a test bot for testing the new attributes for sentry busters

Human Balance

  • Sniper
    • SMG
      • Removed:
        • Stun on hit
      • Added:
        • Speed Boost on hit
    • Razorback
      • Added:
        • On Backstab: Stuns robots and instantly recharges
        • +50% melee damage reistance

Robot Balance

  • Robo Knight
    • Changed:
      • Reduced damage bonus from +40% to +30%
      • Reduced charge speed from 750 to 550 speedpower
    • Removed:
      • Health on kill

Bugfixes

  • Fixed a bug where robots would get their buffs at incorrect times
    • Wamo uber taunt extension, medics suddenly getting over healed at random
  • Fixed a bug where tanks didn't always get the correct buffs
    • There's still a bug of not getting the mvm buff if switching from tank to tank while alive in spawn, this is fixed by changing to a non-tank and back. Has to do with how the condition is applied in TF2

Human Balance

  • Medic
    • Solem Vow:
      • Increased healing mastery from 1 to 4 points in terms of upgrade

Robot Categories

  • Removed:

    • Disruptor sub categories, disruptors are now capped at 6 per category.
  • Changed:

    • Paid disruptors all generate 1 bonus RC on death

Robot Balance

  • Bonk Scout

    • Changed:
      • Fixed incorrect damage stat being applied making baseballs deal too much damage. Baseballs now deals the correct 40 damage instead of 100
  • Batman renamed to Grapple Hook

    • Changed:
      • Robot type from MK I to MK II
        • Cost: 1 RC per robot
      • Increased health from 1250 to 1750
      • Reduced damage penalty on butter knives from -75% to -25%
  • Shogun

    • Changed:
      • Robot type from MK I to MK II
        • Cost: 1 RC per robot
      • Increased health percentage restored on kill from 10% to 20% of total health
  • Fan Scout

    • Changed:
      • Robot type from MK I to MK II
        • Cost: 1 RC per robot
      • Increased health from 1250 to 2150
      • Reload speed from -10% slower to +20% faster
  • Archibolt

    • Changed:
      • Robot type from MK I to MK II
        • Cost: 1 RC per robot
      • Increased health from 2500 to 3500
  • Hammerhead

    • Changed:
      • Increased health from 1250 to 2000
  • Firewall

    • Changed:
      • Burning players mini-crit to crit
      • Reduced damage penalty vs burning players from -10% to -50%
        • This is to offset the damage bonus you get from overheat, and so that you don't instantly melt with the fire ring
  • Megaton

    • Changed:
      • Reduced vertical knockback on hit from 650 to 350 forcepowers
  • Lazy Purple

    • Changed:
      • Robot type from MK I to MK II
        • Cost: 1 RC per robot
      • Reduced movespeed penalty from -20% to -15% (now same as Elmaxo)
      • Reduced blast radius penalty from -80% to -20%
      • Faster projectile speed back to default Direct Hit
      • Reduced fire rate bonus from +20% to +10% faster
    • Removed:
      • Damage penalty vs buildings
  • Renamed Gotham Bat Droid -> Gotham Attack Droid

    • Added:
      • Better description in the menu for this bot
  • Robo Knight

    • Added:
      • 5 second Mini-crit on kill
      • +10% faster attack speed
      • Full charge turn control
    • Removed:
      • +35% Jump height bonus
    • This robot keeps bouncing between OP and trash, this iteration is most likely OP
  • Dreysidel

    • Changed:
      • Movespeed penalty from -50% to -35% slower
  • Wamo

    • Added:
      • Activating MMPHF grants an additional 5 seconds of uber
  • Necromancer

    • Changed:
      • Reduced kills needed for ability from 3 to 2
  • Laugh Extractor

    • Added:
      • Spooky noise when activating the ability
  • StabbyStabby

    • Added:
      • Missing spy alert spawn sound

Optimization

  • Optimized some of the medic code

Bugfixes

  • Added code to ensure clip sizes are correctly applied to robots having less clip than standard

Human Balance

  • Sniper
    • SMG
      • Removed: Slow on Hit
        • The slow made robo-knights unable to charge, and was generally too easy to apply compared to the effects it gave
      • Added: Speed boost on hit
        • This now combos well with the Kukri allowing sniper to more easily escape engagements with faster robots
    • Razorback
      • Added:
        • +50% melee resistance
        • Backstabs from Robots instantly recharges the razorback and refills the chargemeter, stunning the spy bot for 0.5 seconds
        • This gives the sniper a counter loadout to spy robots, the instant recharge combined with the reduced melee damage gives him a nieche role that the demoknight doesn't fill when it comes to countering spy bots

Robot Balance

  • Lazy Purple

    • Removed:
      • Mini-crit on rocket jump
        • What TF2 classifies as a rocket jump is too wide, thus allowing him to activate the mini-crit while grounded, it was too strong so it was removed
  • Commander Crocket

    • Changed:
      • Increased cost from 3 to 4 per robot
        • AOE crit buffs is really strong and needs to be more expensive, especially with the combo potential off of other robot bots

Robot Roster

Removed

  • Shield Heavy
    • This robot has been a top tier and meta-insta-win robot for the longest time. With the lack of support for the attribute that disables the knockback, and generally how easy he is to play compared to the results you get, it was best he was removed, leaving only the quick-shielder as the only robot shielding bot. was introduced in a previous patch, but was not documented

General

  • Reduced audio spawn sound on robots:
    • Robot should now only make noise first time they spawn and each time they change robot

Robot Balance

Buffs

  • Loch-n-Larry, Bursty, Mystery Machine, Sentry Buster

    • Changed:
      • Robot Category name to be easier to find
  • Sentry Buster

    • Changed:
      • Reduced arm time from 2 to 1 second
    • Added:
      • On Spawn: Permanently outline all enemy sentries (this effect lasts until the sentry is destroyed, picking it up and putting it down still leaves the outline)
  • Tanks

    • Changed:
      • Tanks now have the MVM defense buff
      • Tanks now have 100% increased damage taken from melee
    • This is to standardize the tanks to be easierly visible and have the same weaknesses
  • Bosses

    • Added:
      • No longer able to capture or contest control points
  • Sensor Armstrong

    • Changed:
      • Increased health from 6500 to 7500
        • Being a really weak tank and paid, he needed more tankyness similar to Pan Cop
  • Gotham Protector

    • Changed:
      • Updated robot tips to be more accurate of his abilities

Human Balance

Buffs

  • Engineer
    • Changed:
      • Frontier justice no longer needed to build assists on a gun
        • This makes it so if you have a sentry that's done a lot of damage, you can swap to the frontier justice as you would do in a normal TF2 game, thus toolboxing it. This was introduced in a previous patch, but was not documented

Robot Balance

Nerfs

  • Jouleson

    • Removed:
      • Ability to capture and contentest capture
  • Ubermachine

    • Changed:
      • Reduced move speed bonus from +25% to +10% faster
    • Removed:
      • Becoming ubercharged when attacked by an ubered player
        • This was an experimental test to see if this would add some counterplay, but ended up being too punishing for medics who are literally doing what they're supposed to do
  • Rocketman

    • Changed:
      • Reduced flame speed from 4140 to 3600 (same as Agro)
        • The range this robot had on it's flamethrower was nutty
  • Laugh Extractor

    • Changed:
      • Reduced damage bonus vs players from +150% to +75%
      • Reduced flame speed from 4140 to 3600 (same as Agro)

Human Balance

Buffs

  • Sniper

    • SMG

      • Added:
        • On hit: Slow robots for 40% for 0.1 seconds
          • The slow is very minor and requires a constant stream of damage from the SMG to matter, giving it a similar utility as Jarate, we still need to see the impact this has in a real game.
    • Kukri

      • Added:
        • +15% movespeed while active
          • It's now the knife from CS:GO
    • Shahansah

      • Changed:
        • Increased damage bonus while dead to +200%
          • With the ease of bushwacka and the abudane of mini-crit sources, this weapon now does roughly the same damage as the bushwacka when below half health without any buffs
    • Classic

      • Added:
        • Headshots at any charge
          • Ambassador for the Sniper, but with a scope and more damage
    • Tribalmans Shiv

      • Changed:
        • Increased bleed duration to 20 seconds
          • This is now a really good spy tagger, in case there are noy pyro's on the team, not as effective as fire, but OK none the less
  • Scout

    • Bat

      • Added:
        • +25% faster reload speed on all guns
          • This should give the scout some more utility as you are no longer a mini-crit source
    • Atomizer

      • Added:
        • 6 Bonus Jumps
          • Having this many jumps makes jumping and mini-critting robots a viable strat
  • Spy

    • Revolver

      • Added:
        • Tags last enemy hit for 5 seconds
    • Enforcer:

      • Added:
        • +200% damage bonus to sapped buildings

Nerfs

  • Heavy
    • Miniguns
      • Added:
        • -20% damage penalty to Robots
          • Heavies is the easiest class to do damage, and since the robots are so big, the range of which all pellets hit is pretty big thus increasing the heavies damage to more than it is in regular TF2 due to the size difference in target. Stacking heavies was very easy and combined with mini-crits and mad milk, some heavies was just unkillable for robots since they had nutty sustain, this change means that the heavy has to spend roughly 30 more ammo to make up for the -20% damage, which isn't too bad

Robot Balance

Nerfs

  • Jouleson

    • Removed:
      • Ability to capture and contentest capture
  • Ubermachine

    • Changed:
      • Reduced move speed bonus from +25% to +10% faster
    • Removed:
      • Becoming ubercharged when attacked by an ubered player
        • This was an experimental test to see if this would add some counterplay, but ended up being too punishing for medics who are literally doing what they're supposed to do
  • Rocketman

    • Changed:
      • Reduced flame speed from 4140 to 3600 (same as Agro)
        • The range this robot had on it's flamethrower was nutty
  • Laugh Extractor

    • Changed:
      • Reduced damage bonus vs players from +150% to +75%
      • Reduced flame speed from 4140 to 3600 (same as Agro)

Human Balance

Buffs

  • Sniper

    • SMG

      • Added:
        • On hit: Slow robots for 40% for 0.1 seconds
          • The slow is very minor and requires a constant stream of damage from the SMG to matter, giving it a similar utility as Jarate, we still need to see the impact this has in a real game.
    • Kukri

      • Added:
        • +15% movespeed while active
          • It's now the knife from CS:GO
    • Shahansah

      • Changed:
        • Increased damage bonus while dead to +200%
          • With the ease of bushwacka and the abudane of mini-crit sources, this weapon now does roughly the same damage as the bushwacka when below half health without any buffs
    • Classic

      • Added:
        • Headshots at any charge
          • Ambassador for the Sniper, but with a scope and more damage
    • Tribalmans Shiv

      • Changed:
        • Increased bleed duration to 20 seconds
          • This is now a really good spy tagger, in case there are noy pyro's on the team, not as effective as fire, but OK none the less
  • Scout

    • Bat

      • Added:
        • +25% faster reload speed on all guns
          • This should give the scout some more utility as you are no longer a mini-crit source
    • Atomizer

      • Added:
        • 6 Bonus Jumps
          • Having this many jumps makes jumping and mini-critting robots a viable strat
  • Spy

    • Revolver

      • Added:
        • Tags last enemy hit for 5 seconds
    • Enforcer:

      • Added:
        • +200% damage bonus to sapped buildings

Nerfs

  • Heavy
    • Miniguns
      • Added:
        • -20% damage penalty to Robots
          • Heavies is the easiest class to do damage, and since the robots are so big, the range of which all pellets hit is pretty big thus increasing the heavies damage to more than it is in regular TF2 due to the size difference in target. Stacking heavies was very easy and combined with mini-crits and mad milk, some heavies was just unkillable for robots since they had nutty sustain, this change means that the heavy has to spend roughly 30 more ammo to make up for the -20% damage, which isn't too bad

Robot Balance

Buffs

  • Skilltron & Saxtron H4l3

    • Changed:
      • Lowered cost per robot from 2 to 1
      • As they are not that universally good, lowering the cost should make them more used when they are not as big of an investment. Seeing as most players picks the Nuker robot as it's the most affordable one
  • Shounic

    • Removed:
      • -20% damage penalty vs players
      • Shounic remains one of the harder robots to use due to his gimmic, lowering the damage penalty will increase his overall kill power to be the same of a soldier per rocket
  • Dr GrordBot

    • Changed:
      • Damage penalty vs players from -25% to +25% damage bonus vs players
      • GrordBot was hardly ever used, now he will be able to do more damage with charged shots and be more of a sentry disabler and just better damage in general
  • Buff Bot, Backup, Cloaker, Captain Conch

    • Changed:
      • Increased health from 2000 to 3800
      • Set move speed penalty to -50%
      • Set clip size bonus from +3 to +5
      • Increased damage penalty vs buildings from -25% to -50%
      • Increased reload speed penalty from -25% to -100% slower
      • Changed category from Support to Rocket
      • All soldiers now follow the same standardization with Move speed and rocket launcher power to reflect that of Icebear, they should now be better on their own and not 100% relying on just buffing teammates. Putting them as Rocket type instead of Support is more fitting now and easier to find for new players
  • Captain Conch renamed to Capitan Concho

    • Removed:
      • Half Zatoichi
    • Changed:
      • Cosmetics to be a Sombrero and Poncho
    • Captain Concho was in need of a rework with the standardization of the other soldier buff bots thus his half Zatoichi has been made a new robot called Shogun in style with the SamurAI robot disruptor
  • All non-melee snipers

    • Increased health from 1250 to 2000
    • Reduced move speed penalty from -50% to -10%
    • Increased jump height from -20% to +90% Snipers remain one of the hardest robot to play due to the difficulty in getting value from your shots compared to other robots, the increase in health and move speed will allow them to tank more damage while taking the time to scope in to shoot. The jump height will allow them to better reach good positions to put on more pressure of the humans. The health pool was too low, making it very easy for a single ambassador spy to shut down a sniper by themselves
  • Carbine Cassidy

    • Changed:
      • Reduced scope move speed to normal sniper The ability to move at full speed while scoped didn't feel too good, he now is the only robot able to move while scoped
  • Dreysidel

    • Added:
      • 0.5 second faster arm time Dreysidel remained pretty high skill to be used compared to damage output, the lower arm time should make him better at securing more kills more easily when pressured
  • Roboknight

    • Changed
      • Reduced chare time increase bonus from +1000% to +500%
      • While this may look like a nerf, this means you can more easily to shield bashes with higher damage, as the long charge wasn't really all that usefuL
  • Big Joey

    • Added:
      • Overheat Mechanic:
        • Weapon becomes more accurate up to 75%
        • Overheat decays quickly when not firing
        • Overheat decays while revved
        • Reaching 100% will disable the minigun for 3 seconds
    • Big Joey remained a slightly worse HiGPS robot, with this, you get a gimmick to work on, and you can put on more mid range pressure, the pauses needed to keep the accuracy bonus gives the user something to manage, while M1 still works just fine, the overheat mechanic gives more counter play for humans if the Big Joey robot user messes up their overheat management
  • Gotham Bat Droid

    • Changed:
      • Increased move speed bonus from +25% to +30%
      • Upping the move speed this little caps the speed at max move speed at 520H/U, making him a good stalling choice if the robots are needing to be somewhere quick at the objective
  • Executer

    • Changed:
      • Reduced move speed penalty from -50% to -35%
      • While being the most fair tank, he sees very little use, upping the move speed should make him more viable as a tank in general
  • Bearded Expense

    • Changed:
      • Increased base movement speed from -50% to -30% (stacks with gru)
      • Reduced taunt time for leap from 3.35 to 2.3 seconds
      • Removed: 10 second speed bonus on hit & kill
      • The increase in move speed brings Bearded to the same speed as if he had the speed bonus. With the changes and evolution of other Tanks, he needed a tweak and a buff. The removal of the speed is make him more consistent to play as, as he's not as reliant to get the first hit to begin to snowball
  • Quickler

    • Changed:
      • Increased clip size from 4 to 8
      • Quickler is a lot harder to use than artiller, but with higher clip, his potential damage output is doubled per volley
  • Lazy Purple

    • Added:
      • On Rocket Jump: Gain minicrits for 3 seconds
      • Lazy Purple remained a worse Elmaxo, with this new mechanic you can mini-crit whenver you jump, further adding to the disruption. The killpower is high, but the sustain is not as he will take self and fall damage each time

Nerfs

  • Sergeant Whips

    • Changed:
      • Is now a Paid robot
        • Whips is a really strong melee support bot, instead of nerfing him, he's still as good, except he's expensive and is can be used way less in a game
  • Icebear

    • Changed:
      • Increased damage penalty against buldings from -35% to -50%
      • Icebear being a bit too easy to use against sentries while being free, this should change too many interractions, but increase the commitment he does to buildings
  • Artillery

    • Changed:
      • Increased reload penalty from -50% to -150% slower
      • Artillery remained a very easy go to robot to do a lot of damage reliably fairly easy. This was a bit too good compared to other robot options, while his burst fire is the same, the time between volleys have been more than doubled to give more time for counterplay from the humans in terms of positioning and pressure
  • Necromancer

    • Changed:
      • Spell from Skeletons to Bats
      • Skeletons requires a nav map for each map, and since we only play custom maps and those aren't natively included would make it not work unless the server owners specificially created navs for the custom maps, so the skill has been moved to something that requires some skill to use and isn't AI controlled, the bats still fits the theme of the robot
  • Corporal Crocket -> Commander Crocket

    • Changed:
      • Type from Boss to MK II
      • Rocket Launcher to High Roller Skin
      • Uses standardized Robot Soldier Rocket Launcher stats
      • Increased cost from 2.5 to 3 per robot
      • As we already had a soldier boss with crit rockets this one felt redundant and underused, and will serve it's purpose better as the better buff bot, but remains the most expensive
  • Gotham Protector

    • Changed:
      • Updated menun description to more accurately explain the robot
  • Sergeant Crits -> General Crits

    • Added:
      • Classified Coif Cosmetic
    • The name needed an update to indicate power, and he also needed more swag wear

New Robots

Shogun

  • Class: Shogun

  • Role: Disruptor

  • Sub-Role: Melee

  • HP: 2000

  • Move speed: +20%

  • Weapon

  • Half-Zatoichi

    • +25% damage vs players
    • On Kill: Gain 10% of base health on kill
    • On Hit: 6 second speed boost
  • Cost: Free

  • Designed by: HiGPS

  • Shogun is a split from the Captain Conch half-zatoichi playstyle, which wasn't really used, and with the standardization of the buff banner robots, it didn't make sense that the concheror had a half-zatoichi while the others did not have a melee. He serves as the counterpart to the SamurAI demo

Bread Virus

  • Class: Heavy

  • Role: Tank

  • Sub-Role: Melee

  • HP: 5000

  • Move speed: -20%

  • Weapon

    • The Bread Bite
      • +10% damage vs players
      • +25% faster attack speed
      • On Kill: Heals 200 HP
      • -50% damage vs buildings
      • On Hit: Spawns mad milk jar near target
  • Cost: Free

  • Idea submitted by: Ham

  • This tank was added as a support tank to add more variety among tanks

Uber Machine

  • Class: Medic

  • Role: Healer

  • Sub-Role: Melee

  • HP: 2500

  • Move speed: +25%

  • Weapon

    • Ubersaw
      • +30% damage bonus
      • -25% slower attack speed
      • On Hit: Gain 30% uber
      • On Teammate hit: Heal 80 HP & Gain 5% uber
      • Ability:
        • At 100% activate uber
        • Uber stays active until drained
        • On Teammate Hit while uber: Apply uber to teammate for the same duration as you have uber left
  • Cost: Paid, 1 coin per robot

  • Idea submitted by: Ham

  • This is an attempt at a hybrid melee healer robot, where you alternate between hitting enemies and teammates. This robot can solo uber chain, so a pyro is needed to deny this robot from doing infinite damage and being permanently ubered. The uber drain compared to uber gain on hit is tweaked so the medic has some time to hit different targets to keep it going.

Laugh Extractor

  • Class: Pyro
  • Role: Damage
  • Sub-Role: Flames
  • HP: 3000
  • Move speed: -50%
  • Weapon
    • Flamethrower
      • +150% damage bonus vs players
      • -65% damage vs buildings
      • +500% flame spread degree
      • 3450 Flame speed
      • -50% slower airblast refire time
    • Ability:
      • Requires 5 kills to build
      • Activated by pressing reload or special attack
      • Scares nearby players for 3 seconds within 500 hammer units
  • Cost: Free
  • Idea submitted by: Ham
  • Players can use this robot when a large group of humans is the problem, making it a better crowd control pyro

Rocketman

  • Class: Pyro
  • Role: Damage
  • Sub-Role: Flames
  • HP: 3000
  • Move speed: -35%
  • Weapon
    • Flamethrower
      • +175% damage bonus vs players
      • -65% damage vs buildings
      • +500% flame spread degree
      • 4140 Flame speed
      • +25% faster airblast refire time
  • Cost: Free
  • Idea submitted by: Moon G
  • Players would want to use this robot like a support / ambush robot, that will clear the area, this is because you will lose out on any other kinda secondary to deter humans from attacking you, but you come with default damage to quickly deal with the problem to your vicinity, in that they have less time to leave the area and or do damage to you. my theory is that this is kinda act like the BigJoey and HiGPS in how they only have small but innate differences and do we compare this robot to the other flamethrower pyros

Hacked Slasher

  • Class: Demoman
  • Role: Tank
  • Sub-Role: Melee
  • HP: 6000
  • Move speed: -30%
  • Weapon
    • Claidheamohmor & Tide Turner
      • +40% damage bonus vs players
      • -25% damage vs buildings
      • On Kill: Refill charge meter 100%
      • On Kill: Heal 400 HP
      • +1400% longer charge time
      • +100% larger no charge impact range
      • +400% impact damage bonus
      • +400% increased turn control
      • No additional resistances from shield
      • Charge is slow (350HU)
  • Cost: Paid, 1 coins per robot
  • Idea submitted by: Pizza Pasta
  • Players will use this bot for flanking and chasing, as it would be faster than PanCop but less able to take head-on fights due to a smaller health pool. While charging, this robot’s Tide Turner should lead to it's charge meter slightly decreasing when taking damage, giving humans a means to slow it's higher mobility. It also has a normal jump and slower charge compared to the other knights, making it harder for it to trimp and get crazy mobility.

Jouleson

  • Class: Sniper
  • Role: Tank
  • Sub-Role: Melee
  • HP: 5250
  • Move speed: -30%
  • Weapon
    • Tribalmans Shiv

      • +65% faster attack speed
      • -25% damage done
      • On Hit: Bleed for 12 seconds
      • On Hit: Gain 1 second speed boost
      • On Hit: Heal 15 HP
      • On Kill: Heal 150 HP
      • -75% damage vs buildings
    • Ability:

      • Invisibility Spell - 20 second cooldown
  • Cost: Paid, 1 coins per robot
  • Idea submitted by: Pizza Pasta
  • This tank would have a flank playstyle rather than engaging enemies head-on. Players will use the invisibility spell to get to an area near the humans before attacking. The speed boost lets players keep up with targets and also lets them bounce between multiple targets. The health from bleed rewards players for attacking multiple targets, keeping enemies distracted for much longer

Mini-Medic

  • Class: Medic
  • Role: Healer
  • Sub-Role: Melee
  • HP: 500
  • Move speed: +75%
  • Weapon
    • Medigun
      • Spawns with 100% uber
  • Cost: Paid, 1 coin per robot
  • Design: HiGPS
  • This robot is mighty fast, small, but very fragile. This robot is designed a panic option for robots where they need to reach the objective quickly and stall. Uber on robot is fairly strong so we'll see how this one plays as the medigun does not heal the same rate as the other giant does. He can still taunt to overheal himself

Sensor Armstrong

  • Class: Heavy
  • Role: Tank
  • Sub-Role: Melee
  • HP: 6500
  • Move speed: Normal Heavy Speed
  • Weapon
    • Fists
      • +23% damage bonus (80 damage a hit)
    • Ability: Nanobots
      • Meter filled by doing 800 damage to players
      • Press Reload or Special Attack to active
        • On Activation:
        • 5 seconds of uber and heal 151 HP
        • -50% move speed
  • Cost: Paid, 2.5 coins per robot
  • Idea submitted by: Ham
  • This is to add more variety to the paid Tank pool. The higher cost is due to his easy sentry destruction potential

Gameplay

  • Geeneral

Human Balance

  • Sniper & Scout

    • Huntsman & Cleaver
      • On Hit: 10 seconds of bleed
  • Soldier

    • Rocket Launcher:
      • Removed: +25% faster weapon switch
      • Added: +30% larger explosion radius
    • Black Box:
      • Removed: +25% larger explosion radius
      • Changed: On Hit: Gain up to 50 HP per hit

    There was little reason to use Rocket Launcher or Blackbox compared to the powers of other rocket launchers, this should give them some more useable situations

  • Demoknight

    • B.A.S.E. jumper now counts as a demoknight loadout, giving the demoknight buffs

Robot Menu

  • Renamed robot categories
    • Free -> MK I - Earn R₡
    • Paid -> MK II - Spend R₡
    • Bosses -> Spend B₡ + R₡

Robot Balance

Buffs

  • Agro

    • Degreaser:
      • Added:
        • Extinguish heals additional 250 HP
  • Firewall

    • Changed:
      • Updated cosmetics to be more edgy
      • Reduced the rate of overheat when firing
      • Reduced the rate of overheat when deployed
  • B4nny

    • Changed:
      • Reduced move speed penalty from -10% to -5% slower
    • Removed:
      • Pistol and Threerune blade
    • Scattergun
      • Added:
        • Damage increase on hit
          • Each hit on a player increases damage bonus
          • Caps at 300%
          • Damage bonus is reset on kill
          • This is to solve the issue of B4nny struggling to kill overhealed players, now he will be able to get kills by just doing more and more damage until they eventually die
  • Bat Attack -> Gotham Bat Droid

    • Changed:
      • The name
  • SamurA.I.

    • Changed:
      • Increased health from 1750 to 2175
  • Archibolt

    • Changed:

      • Reduced skill cooldown from 3 to 1 second
      • Reduced move speed penalty from -25% to -20% slower
      • Increased damage bonus from +25% to +30%
    • Removed:

      • Heal on kill
      • Crit Boost on kill
    • Added:

      • On Hit: 10 second speed boost
    • Archibolt fell in this weird category where he wasn't really a disruptor nor a melee robot due to the lack of speed. With the lowered cooldown and the speed on hit, he will be able to disrupt more easily, while not being the biggest of threats

  • Pancop

    • Added:
      • Permanently Mini-critted
        • Pancop is the only paid tank as of this post, though sometimes you can get screwed when the timing is off and you don't have your minicrits anymore. In this case you will only lose your speed, but still able to finish any potential target you started on before eating the steak again
  • Mecha Face

    • Removed:
      • Move speed penalty
    • Baby Face's Blaster:
      • Changed:
        • Increased damage penalty vs buildings from -25% to 75%
        • Reduced damage bonus vs bplayers from +100% to +25%
      • Removed:
        • 75% more accurate bonus
      • Added:
        • +25% faster firing speed
    • With the introduction of a shortstop robot, it didn't make sense that the baby face's blaster acted like a shortstop variant
  • Dr Crossbow Cop

    • Added:
      • Reloads full clip at once
  • Gotham Repair Unit

    • Changed:
      • Reduced amount of hits needed from 24 to 16
      • Organs now increase teammates duration of the buff at the same rate it does to himself

Nerfs

  • Array Seven & Skymin Slash

    • Blutsauger
      • Added:
        • -50% damage penalty vs buildings
      • Giant medics being able to easily tank sentries and destroy them was too strong, despite nobody really being aware of it
  • Bearded Expense

    • Added:
      • -50% jump height (does not affect leap ability)
      • +50% Leap height bonus if speed boosted
    • Changed:
      • Reduced air control from +6000% to 400%
        • Being able to boost your ground speed while jumping and airstrafing made little sense on a juggernaut type tank
    • Gloves of Boxing Steel:
      • Removed:
        • Damage pierces resistances
          • Bearded has been a staple of the gamemode for very long, being very easy and very strong, however a soldier running battalions backup crit resist to counter a spawn camping bearded should not be punished for making the right choice in unlocks. The speed boost leap boost is to reward play where you land a hit or kill then jump shortly after
  • Megaton

    • Changed:
      • Reduced swing speed from -20% to -30% slower
    • Added:
      • Shake on hit and shake on step

New Robots

Enforcer

  • Class: Heavy

  • Role: Damage

  • Sub-Role: Hitscan

  • HP: 5000

  • Movespeed: -50%

  • Weapon

    • Super Panic Attack, high pellet count
      • -100% slower firing speed
      • +40 bonus pellets per shot
      • -50% damage penalty
      • +70% faster reload
      • -20% less accurate
      • -65% damage to buildings
  • Cost: Paid, 3 coins per robot

  • This is an "upgraded" version of Riot Cop, doing more damage up close and mid range. The damage displayed when hitting someone doesn't always refelct the true damage inflicted, it may say 7 but you did inflict over 70

Hammer Head

  • Class: Scout
  • Role: Damage
  • Sub-Role: Hitscan
  • HP: 1250
  • Movespeed: -10%
  • Weapon
    • Shortstop
      • +40% more accurate
      • +2 pellets per shot
      • +25% faster reload speed
      • -50% damage vs buildings
      • -20% damage vs players
  • Paid, 1.5 coins per robot
  • This robot servers as a mid range lethal killer.

Gameplay

  • Bugfix
    • Fixed a bug where players were able to join spectate through console commands
    • Fixed a bug where vita-saw would heal bosses

Human Balance

  • Generic

    • Adjusted the rate of stat display in chat to humans when touching resupply locker repeatedly (less spammy)
  • Spy

    • Backstabs on robots now has a loud metallic sound for the stabber and stabbee

Robot Menu

  • Changed categories for certain robots to make them easier to find in menus
  • Updated descriptions and hint text for several robots to better reflect their role

Robot Balance

Buffs

  • Boxing Champ

    • Added:
      • Crouch dash ability
        • Provides speed and critical hits for a short time
      • Unable to jump while crouching
    • Changed:
      • Reduced crit on kill bonus duration from 180 to 10 seconds
    • Removed:
      • +25% larger hands
  • Huntsbot

    • Added:
      • On Kill: Gain 50 HP
    • Removed:
      • Health regen
  • NoFungineer

    • Pomson 6000
      • Added:
        • +75% faster reload
        • +25% faster firing speed
    • Gunslinger
      • Changed:
        • Can build 3 sentries instead of 1
        • Sentries are now lvl 3 sentries instead of mini-sentries
        • Can build 2 dispsensers instead of 1
        • On Sapper Removal: Removes all sappers at once
  • Skeeter

    • Changed:
      • Increased health on hit from 15 to 25 HP
  • Dr Crossbow Cop

    • Changed:
      • Removed Movespeed penalty
      • Reduced health from 2500 to 2200
    • Crossbow:
      • Removed:
        • Damage bonus
        • Reload speed penalty
      • Added:
        • +1 clip size
    • Crossbow Melee:
      • Added:
        • +25% damage bonus against players

Nerfs

  • Mr Paladin

    • On Kill cloak is lost if missing an attack
    • Being able to kill while invisible is really strong, and was a real noob stomper, now the player has to be careful and can't just unga bunga swing the knife around as the cloak buff is lost on whiff. Duration is still the same and he's still able to kill while invisible
  • Uncle Dane

    • Reduced building size from +65% to +45% larger
      • This is due to being able to hide inside buildings to tank damage
  • Equalizor

    • Increased body scale size from +65% to +75%

New Robots

Firewall

  • Class: Heavy
  • Role: Damage
  • Sub-Role: Hitscan
  • HP: 5000
  • Movespeed: -50%
  • Weapon
    • Overheating Huo Long Heater
      • -60% damage to buildings
      • +45 bonus damage done on fire ring
      • Mini-crits burning players
      • -80% slower spin up time
      • +10% faster firing speed
      • Overheat: Damage bonus gained from overheat %. Ratio is 1:1. 50% overheat = 50% damage bonus
      • Overheat: Being spun up gives overheat slightly
      • Overheat: Shooting increases overheat rapidly
      • Overheat: At 100% the weapon becomes unusuable for 3 seconds
      • Overheat: Unrevving and revving reduces overheat by 20%
  • Cost: Paid, 3 coins per robot
  • This is a new concept we're testing to see if it's worth applying to the rest of the heavy cast. As this overheat is a new mechanic, we'll have to see how much it comes in to play, if any at all.

Megaton

  • Class: Heavy
  • Role: Tank
  • Sub-Role: Tank
  • HP: 5000
  • Movespeed: -10%
  • Weapon
    • Fists of steel
      • +60% damage bonus to humans
      • On Hit: Ignores resistances
      • -20% slower attack speed
      • On Hit: Applies strong knockback
      • +60% critical damage resistance
  • Free
  • This robot serves as sort of a disruptor tank, where the killpower and self sustain isn't high, but you relocate enemies. Very potent when camping the cart on offense and defense.

Gotham Repair Unit

  • Class: Melee
  • Role: Damage
  • Sub-Role: Hitscan
  • HP: 2200
  • Movespeed: Medic speed
  • Weapon
    • Healing Vita-Saw
      • Heals 40 HP on hit, 65 HP on crit heal
      • Minicrit-Injections
        • Applies Mini-crit to teammates
        • Organs increases the duration for yourself and teammates
        • Applies Haste on self when activated
        • Applies regen rune on teammates
  • Cost: Free
  • This is the Vita-Saw from Bmod.TF in robot form. Serves as a healer melee robot hybrid

Carbine Cassidy

  • Class: Sniper
  • Role: Support
  • Sub-Role: Support
  • HP: 1250
  • Movespeed: -50%
  • Weapons
    • Hitmans heatmaker
      • -45% damage done to buildings
      • Mini-crits become crits
      • Move at full speed while scoped
      • No flinching at 100% charge
      • 1000% faster charge
    • Cleaners Carbine
      • +25% larger clip size
      • -50% damage to buildings
      • Mini-crits become crits
      • 25% more accurate
  • Cost: Free
  • This robot should be a more mobile type of sniper with more focus on quickscopes and killpower, but has no self heal abilities

Crockotron

  • Class: Sniper
  • Role: Support
  • Sub-Role: Support
  • HP: 1250
  • Movespeed: -25%
  • Weapons
    • Sydney Sleeper
      • -45% damage done to buildings
      • Mini-crits become crits
      • -100% move speed while scoped
      • No flinching at 100% charge
      • 1000% faster charge
      • Applies Jarate on charged shot
    • Jarate
      • +75% faster recharge rate
    • Darwin Danger Shield
      • Afterburn immunity
      • +50% fire resistance
  • Cost: Free This robot was added to add the piss sniper type to the roster, should have similar killpower to the other sniper robots, but differently

TheOnlineGuy

  • Class: Sniper
  • Role: Support
  • Sub-Role: Support
  • HP: 1250
  • Movespeed: -25%
  • Weapons
    • Shooting Star
      • -45% damage done to buildings
      • Move at full speed while scoped
      • No flinching at 100% charge
      • 1000% faster charge
      • 33% headshot damage
      • On Kill: Gain 3 seconds of crits
      • Penetrates players
    • SMG
      • -50% damage to buildings
      • +25% damage to players
  • Cost: Free
  • This robot should add the machina type to the robot playstyle. Having high killpower but no self sustain in terms of healing. SMG combos off kills on the Shooting Star

Balancemod Balance Changes

Invis Watch & Cloak & Dagger **

  • Added:
    • +15% jump height while cloaked
      • We are fairly certain that this will break spy in some regard, but it's worth testing to see how spy being able to jump over enemies changes how powerful spy is, there's probably many unforseen consequences to this, which we hope will experience

Vaccinator

  • Changed:
    • Fixed uberbuildrate value being incorrectly shown on stat pages
    • Reduced overheal healrate penalty from -50% to -40% The vaccinator is supposedly underpowered with the reduction of 2 charges instead of 4, increasing the amount of heal it does to overhealed teammates should help with this

Do join the discord if you haven't already!!

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**Experimental change, that is not likely to last long

Balancemod Balance Changes

Vita Saw

  • Changed:
    • Increased attack speed penalty from -20% to -25% slower
  • Removed:
    • On Hit: Remove mark for death
      • Being able to remove nearly all buffs is really strong, however mark for death is hard to apply and is a downside on some weapons that could outright be negated entirely with this weapon

Do join the discord if you haven't already!!

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Use the !seed command on our servers to let the discord server know you want to play

Gameplay

  • Added additional commands

    • !join /join sm_join to volunteer to be a robot
    • !bot /bot sm_bot to change robot
  • Various optimizations in regards to custom attributes

Robot Balance

Riot Cop

  • Changed:
    • Surpress Riot buff duration increased from 6.5 to 8 seconds

b4nny

  • Added:
    • -10% move speed penalty
    • Proper description when you spawn as b4nny
  • Removed:
    • Weapon Accuracy bonus
    • Weapon fire rate bonus
  • Changed:
    • Reduced damage bonus from +30% to +15%
  • b4nny is a bot that is tricky to balance as his speed vs power is eaither too good or too bad to be viable, this change should make him better and easier to countereven if the player isn't the best

Zonical

  • Added:
    • Added missing ammo regen attribute
    • not that you'd run out of the 200 reserve ammo though

Fat Magic

  • Changed:
    • Increased jump hiehgt from -20% to +25%
  • Removed:
    • Bushwacka damage vulnerability

Jbird

  • Changed:
    • Fired machina round tracer to transparent type
    • being a sniper on the robot team is hard, and doesn't need huge lines to show where he is at all times while being unable to move while scoped

Robot Knight

  • Changed:
    • Reduced damage bonus from +80% to +35%
  • Removed:
    • 200% turn control while charging
  • Added:
    • +15% faster attack speed
  • Roboknight was too OP after the last patch which was entirely community suggested. I've toned down his insane mobility and damage and given him more counterplay as it no longer requires 4+ turtle engineers to stop a good demoknight player

Archibolt

  • Changed:
    • Reduced cooldown of shadow leap from 4 to 3 seconds

Mortar Mack

  • Changed:
    • Grenade launcher to a green war paint
      • this is to be correct with the notion that green robots are long range
    • Reduced random angle spread from 10* to 8*
    • Reduced smaller blast radius penalty from -50% to -25%

Agro & Wamo

  • Changed:
    • Temporarily removed robot flame thrower sounds as it caused issues with switching weapons sometimes

Volcanyro

  • Changed:
    • Reduced explosive blast from 65 to 30 damage
    • Increased number of projectiles from 3 to 6
    • Projectiles now shoot 360* from the target

Bonk Scout

  • Added:
    • -75% damage done to buildings

New Robots

Spitfire

  • Class: Pyro
  • Role: Damage
  • Sub-Role: Flames
  • HP: 2500
  • Movespeed -25%
  • Weapon
    • Dragon's Shotgun
      • +20% more damage done to players
      • +15% faster firing speed
      • Bullets penetrate targets
      • +20% faster reload
      • +25% more accurate
      • On hit: Set target on fire
      • Mini-crits burning targets
      • -60% damage done to buildings
  • Cost: Free
  • This robot combo really well with Agro and Wamo's homing projectiles. While it may seem this shotgun is nutty, it has to reload one bullet at a time, and since it's hitscan it's easy to dodge while upclose. This robot has a limited time of DPS compared to other flame type robots. Suggested by: PizzaPasta

Skeeter

  • Class: Sniper
  • Role: Support
  • Sub-Role: Hitscan
  • HP: 1250
  • Movespeed -30%
  • Weapon
    • Knockback Classic
      • +50% faster reload
      • No flinching while fully charge
      • -100% move speed while charging a shot
      • -45% damage done to buildings
      • On Hit: Heal 15 HP
      • On Hit: Apply Knockback - affected by damage done
  • Cost: Free
  • This robot makes an interesting disrupotor type sniper, without being a disrupotor since the sniper isn't present where the disruption happens. This weaker, but faster rifle will be able to knock around human players to force them out of position. The lack of other weapons and low health pool makes this robot especially weak to spy harrasment. Suggested by: The Pipe Toad Council

Boxing Champ

  • Class: Heavy

  • Role: Damage

  • Sub-Role: Melee

  • HP: 3000

  • Movespeed +30%

  • Weapon

    • Killing gloves of boxing
      • +30% damage to players
      • On Kill: Crit boost for 180 seconds
      • +75% melee damage resistance
      • -75% damage to buildings
  • Cost: Free

  • This robot is added to give more variety to the melee robots. He's like a less tanky, but faster version of Bearded Expense, with no sustain. Requires one kill to get going, with his low health pool he can get focused before he does too much damage. Move speed is that of a buffalo steak heavy

Bat Attack

  • Class: Scout
  • Role: Damage
  • Sub-Role: Melee
  • HP: 1250
  • Movespeed +25%
  • Jump Height: +50%
  • Airblast Vulnerability: +35%
  • Weapon
    • Bat
      • +75% damage to players
      • -75% damage to buildings
  • Cost: Free
  • Another fast robot was needed for when robots need to cap or occupy some space real quick. This is just a really fast bat scout that does OK damage, but is easily stopped by airblast and focus fire

LED

  • Class: Demoman

  • Role: Damage

  • Sub-Role: Grenades

  • HP: 3000

  • Movespeed -50%

  • Weapon

    • Big Grenade Launcher
      • +75% larger grenades
      • +75% larger explosion radius
      • +75% faster projectile speed
      • +2 Clip size bonus
      • 20% faster reload
      • Reloads full clip at once
      • -60% damage vs buildings
  • Cost: Free

  • We needed a basic and good grenade launcher robot that wasn't a hybrid class and didn't use iron bomber, so we ended on this one

Napkin

  • Class: Pyro
  • Role: Damage
  • Sub-Role: Flames
  • HP: 1750
  • Movespeed -10%
  • Weapons
    • Long Range Backburner
      • 30% damage vs players
      • +85% more consentrated flames
      • +45% larger flames
      • +660% faster flame traveling speed
      • +1000% increased airblast cost (200 ammo)
      • -50% damage done to buildings
  • Cost: Free
  • Trying out a new concept with this one, it has longer range than the dragon's fury but doesn't deal the same damage. The faster move speed is to help with flanking, but we'll have to see how this plays. I'm not sure how good this one will be until it's played by and against humans

Sergeant Whips

  • Class: Soldier
  • Role: Damage
  • Sub-Role: Melee
  • HP: 2000
  • Movespeed -10%
  • Weapons
    • Mini-Crit Whip
      • +25% damage to players
      • +75% longer melee range
      • On Kill: Heal 200 HP
      • On Teammate hit: Mini-Crit buff for teammate and yourself for 6 seconds
  • Cost: Free
  • Very experimental robot this one, I just want to see if a constant buff type melee robot hybrid is viable or not, as I wanted to add a new and unique melee robot that was a soldier

Do join the discord if you haven't already!!

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Queue Points

  • Added queue points to prioritze players who haven't been robots to be robots instead of totally random
  • How it works:
    • Each time the game starts where you aren't a robot you get 1 point
    • Players with the most points gets selected to be robots first
    • If players have equal amount of points, the player who joined the server first is selected
    • Becoming a robot will set your queuepoints to 0
    • Unused queue points are stored on the server

Robot Balance

Demopan

  • Changed:
    • Increased damage bonus from +50% to 150%
  • Added:
    • -75% damage done to building
    • +70% damage resistance vs sentryguns
  • Removed:
    • Damage resistances provided by the shield

Do join the discord if you haven't already!!

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Balancemod Balance Changes

Hot Hand

  • Removed:
    • Removed: Fire resistance while active when lit on fire
  • Added:
    • Extinguishes teamamtes on hit and heals 20 HP

Custom Attributes

  • Converted several features to use custom attributes, this changes nothing to the players, but allows for better compatibility and scalability.
  • Cleaned up several plugins be more optimized.

CLASS DOWN !

New command

  • Added: Heavy, Medic, Soldier and Medic can use to trigger the MvM voiceline of the class getting downed.
  • Kills and assists both allow this call out
  • Can only be called once per kill/assist
  • Command
    • console: sm_down
    • display in chat: !down
    • hide in chat: /down

Do join the discord if you haven't already!!

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Balancemod Balance Changes

Eviction Notice

  • Removed:
    • Faster holster and deploy bonus
  • Added:
    • On Deploy: 1 second of speed boost
    • On Deploy: 5 second cooldown between speedboost uses
      • The eviction notice has been in a place where it's been hovering between worse than GRU and better than GRU without really doing the part where it's supposed to do short range movement options more viable. With the now faster regen and the speed boost, it should help in short burst areas where you trade off 20 hp for a small speed boost that could land you additional speed.

Fan'o War

  • Bugfix:
    • Fixed a bug where it would deal mini-crits instead of normal damage when applying the debuff.

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Human Balance

Demoman

  • Mini-crit taunt is now applied when doing the taunt, not at the end of it
    • This should fix the issue of any taunt enabling it

Robot Balance

Dr Crossbow Cop

  • Added:
    • Now applies strength run on himself as well

Sergeant Crits

  • Changed:
    • Increased firing speed bonus on lower health from +80% to +85% faster

Dreysidel

  • Changed:
    • Reduced reload speed from +25% faster to -75% slower
  • Added:
    • Reloads full clip at once Dreysidel remains unused and underwhelming, now with the rapid reload you can more easily trap areas

B4nny

  • Changed:
    • Removed: Move speed penalty, now moves at the speed of a normal scout B4nny has been in a few spots where's been either too good or too bad. In this instance he's more of a glass cannon that plays close to a scout, we will have to see how much this impacts his gameplay as he can get airblasted fairly easy by pyros due to being a lightweight

Shounic

  • Changed:
    • Updated ingame description to better describe the robot ability
    • Reduced firing penalty on Fired Rocket Launcher firing speed from -20% to -10% slower firing speed Shounic was a bit underwhelming, but with this 10% increase in firing speed, it should increase the overall power since you can have quite the amount of rocket launchers in the air at once

Hoovy

  • Changed:
    • Reduced size from +65% to +50% larger
    • Increased movespeed bonus from +10% to +35% Hoovy remains one of those bots that hardly sees any use outside of very specific counters, and even in those situations other robots can do what he does better, this increase in movespeed should allow him to be more disruptive and less commital

Zonical

  • Removed:
    • Clipsize penalty
  • Changed:
    • Reduced firing speed penalty from +150% slower +50% slower
    • Zonical being so bad at launch needed a buff to make him able to deal more mid range damage with his gimmic compared to the power of other more easily used engineer bots

Equalizor

  • Changed:
    • Updated ingame description to be more accurate of the robots abilities
  • Removed:
    • Equalizer's healing from healbeam penalty
    • Equalizor remains to be one of the more creative tanks we have, but the fact hardly getting any heal and being a banner based tank made him die often before getting the value out of the banner

Quickler

  • Changed:
    • Reduced reload penalty from +150% to +50% slower
    • Increased fire speed bonus from +60% to +75% faster
    • Increased the faster sticky charge time from +90% to +95%
    • Quickler had the wrong stats and was therefore not good compared to the cost

Mystery Machine

  • Added:
    • +25% damage bonus
  • Changed:
    • Increased accuracy bonus from +25% to +75% more accurate
    • Mystery Machine remained a hardly used robot due to how little value you got from him due to his low health pool. Going more the glass cannon approach and the increase in damage should help him destroy sentries that's far away, making him a decent sentry buster like the rest

Botfather

  • Removed from roster:
  • Bot father didn't really play that well compared to other heavies

Dr Livesey

  • Temporarily removed from roster as we fix the crashing issues his chadness caused by being too much of a chad

Fixes

Robot on human team

  • Bugfix:
    • Fixed one of the glitches where someone could become a robot on the human team. It should now not be possible to be a robot on the human team (challenge accepted?)

Sentry Buster

  • Bugfix:
    • Fixed a visual glitch where the caber would show up under the sentry buster's robotic ass

New Robots

NoFungineer

  • Class: Engineer

  • Role: Builder

  • HP: 1250

  • Movespeed -25%

  • Weapons

    • Cancer Pomson 600.
      • 100% damage bonus
      • Subtract medigun uber on hit: -100%
      • Subtract cloak on hit: -100%
    • OP Short Circuit
      • 200% damage bonus
    • Gunslinger
      • 25% damage bonus
  • Cost: 2 per robot

  • This robot is the bane of existence, humans will cry if this robot enters the field. Or just kill him, he doesn't have much health

Necromancer

  • Class: Spy
  • Role: ZBOSS
  • Subrole: Melee
  • HP: 6500
  • Movespeed: Regular Spy speed
  • Weapons
    • Perma Crit Wanga Prick
      • Provides constant spy sprint
    • Sapper
    • Infinite Invis Watch
      • Instant decloak
    • Ability: Raise 3 Skeletons
      • Each human killed by a robot gains a soul
      • Requires 3 souls to fill
      • No cooldown or max limit on skeletons
      • Use Reload or Special Attack to activate the skill
  • Cost: 2 Boss Coins + 1.5 Robot Coins pr robot present
  • The necromancer bot enters the roster, he may be shit though, we'll have to see

Corporal Crocket

  • Class: Soldier
  • Role: ZBOSS
  • Subrole: Rockets
  • HP: 5800
  • Movespeed: -50%
  • Weapons
    • Perma Crit Original
      • +4 bonus clip size
      • Reloads full clip at once
      • +75% slower reload
    • Crit Buff Banner
      • Provides crit instead of mini-crit buff to teammates
  • Cost: 2 Boss Coins + 2.5 Robot Coins pr robot present
  • As an alternative to Sergeant Crits, this one will crit buff the entire team, however the banner lasts the same amount of time as the regular buff banner, meaning this boss will have to micromanage building banner and using it near teammates

Do join the discord if you haven't already!!

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Human Balance

Medic

  • Overdose
    • Removed: Overheal expert attribute
    • Added: Overheal never decays
      • Note: This gets cancelled if another heal beam source without the overdose heals the player

Fixes

Cloaker

  • Bugfix:
    • Fixed not being able to pick up healthpacks

Team Porters

  • Now an attribute robot engineers share

New Robots

Zonical

  • Class: Engineer
  • Role: Builder
  • HP: 1250
  • Movespeed -25%
  • Weapons
    • Quick Draw Revolver
      • This weapon deploys 50% faster
      • 50% damage bonus
      • -50% clip size
      • -150% slower firing speed
      • 75% more accurate
      • Max active pipe bombs 24
    • Gunslinger
      • 25% damage bonus
      • 65% longer melee range
      • 200 metal upgrade in a single swing
  • Cost: Free
  • This robot is a callback to the quick draw that was a custom weapon in the Creators.TF community project

Dr Livesey

  • Class: Medic
  • Role: Healer
  • Subrole: Melee
  • HP: 1400
  • Movespeed: Regular medic speed
  • Weapons
    • Vita-Saw
      • +30% damage bonus
      • -75% damage to buildings
      • On Teammate hit: heals 40 health and extinguishes most debuffs and statuses (same as Vita Saw in Balance Mod)
    • Ability
      • On each teammate or enemy hit: Reduce skill cooldown
      • Use M2 to activate the skill
      • Organs add additioan duration to Livesey
      • On Teammate hit: Apply Haste run on teammate for 4 seconds
  • Cost: Free
  • This chad robot hits his teammates so hard they go faster

Do join the discord if you haven't already!!

Join the Steamgroup for pings and announcements for when we play.

Balancemod Balance Changes

Sniper Rifles

  • Removed:
    • -50% / -25% slower reload speed
    • This experimental change didn't really change much, so we reverted it as firing speed is important for those who have learned the timings of the game and this slower change didn't tie in with our vision of it playing close to regular TF2 in terms of timing and usage

Scramble Plugin

  • Now restarts the round entirely as restarting the round is buggy with the TF2 logic

Engipads

  • Reduced the amount of points gained from Jump and Speed pads by a factor of 4

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Balancemod Balance Changes

Southern Hospitality

  • Changed:
    • Reduced the upgrade rate penalty from 18 to 20 metal per swing
      • The previous upgrade rate penalty required an additional 12 swings to fully upgrade everything, this has now been lowered to make this more managable as your buildings will be later than usual, but not unbearably late. This brings it down to 10 compared to the 8 needed with the stock wrench

Sniper Rifles**

  • Added:
    • -50% slower reload speed
    • This is an experimental change, we are quite convinced that this will not change the power output of sniper in any meaningful way, but it's good to test this and get this confirmed

Equalizer

  • Removed: Damage increases as health decreases stat
  • Added: +60% damage bonus while below half health
  • Bugfix: Fixed a bug where these new stats used the wrong killfeed icon. Untangled some valve spaghetti

Scramble Plugin

  • Added functionality so the scramble plugin actually scrambles again
  • Added functionality where scramble plugin will randomly select to use ELO points to scramble or use ingame score
  • Scramble now resets the round (causes setup time to bug with shutters open)
  • Use vscramble to initiate a vote

Engipads

  • Reduced the amount of points gained from Jump and Speed pads by a factor of 4

Do join the discord if you haven't already!!

Join the Steamgroup for pings and announcements for when we play.

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** This is an experimental change that most likely will not last long

Human Balance

  • General

    • Fixed a bug where humans would sometimes say voicelines when dead
  • Demoknight

    • Fixed a bug where demoknight buffs would carry over when switcing to non-demoknight loadout
  • Sniper

    • Bazaar Bargain
      • Changed:
        • Head penalty is now -2 on bodyshot instead of being set to 0
  • Scout

    • Mad Milk:
      • Applies slow on hit
  • Medic

    • Blutsauger:
      • Added:
        • Mad Milk Syringes Upgrade
    • Overdose
      • Added:
        • Provides active medigun the Overheal Expert upgrade
    • Amputator
      • Added:
        • Passive 30% crit resistance
    • Solemn Vow
      • Added:
        • Weapons deal no damage
        • Provides Healing Mastery upgrade for Medigun
        • Bonus healing done with crossbow
    • Bonesaw & All-Class Weapons
      • Added:
        • +25% faster ubercharge rate
    • Quickfix
      • Added:
        • Projectile Shield
    • Vaccinator
      • Changed:
        • Increased passive and active resists by 10%
  • Heavy

    • Removed:
      • All Minigun -20% damage penalty

Robot Balance

Bosses

  • Temporarily increased Boss Coin cost to 2 until we have boss limitation system in place.

Toast

  • Changed:
    • Reduced damage done to players from +30% to +20%

Uncle Dane

  • Wrench
    • Changed
      • Reduced damage bonus from +100% to +25%
  • Removed:
    • Additional damage bonus when shooting the same target as your sentry

Huntsbot

  • Removed:
    • Kukri
    • Damage bonus on Bow
  • Changed:
    • Firing speed from 60% to 65% faster
    • Increased Damage penalty vs buildings from -50% to -70%

Quickler

  • Removed:
    • Clip size bonus
    • Instant sticky bomb launch charge
  • Changed:
    • Reduced firing rate from +75% to +60% faster
    • Increased reload speed penalty from -25% to - 150% slower
    • 90% faster sticky bomb launch charge
  • Added:
    • -25% damage done to buildings

Bursty

  • Removed:
    • Rocket Specialist
  • Changed:
    • Reduced reload time from -25% to -65% slower
    • Damage penalty vs players to -20%

Do join the discord if you haven't already!!

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Human Balance

  • Spy
    • Backstabs:
      • +100% Damage bonus on backstab when robots are above 80% of their max health
      • This will make spy more viable against fresh high health targets

Robot Balance

Note

  • These changes are the result of demoknight getting buffed, in additions to the other buffs the human players have gotten lately

Bearded Expense

  • Changed:
    • Reduced max health from 6000 to 5000
      • This is to make it more consistent with other heavy robots
    • Reduced melee vulnerability from +200% to +100% damage taken
  • Added:
    • +45% crit resistance

Gotham Protector

  • Changed:
    • +50% crit vulnerability to +50% crit resistance
      • This is to make Gotham Protector different from Bearded, as he has no other resistance as a tank and no mobility ability
  • Removed:
    • +50% Melee damage vulnerability

Wrangler Bill

  • Bugfix: Fixed a bug where you would get stuck in sentries while holding the construction PDA

Buff Bots

  • Removed:
    • Move speed penalty while holding a banner
      • You could negate this by using the !mt command

Do join the discord if you haven't already!!

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Assetpack

Gameplay

  • Reduced announcer chattyness when killing a robot

Human Balance

  • Sniper

    • Hitmans Heatmaker:
      • Fixed a bug where you would exit focus mode while focus meter was still active
  • Pyro

    • Scorch Shot
      • Greatly reduced knockback on robots
      • Knockback now affected by which direction the robot is looking
  • Demoman

    • Loose Cannon
      • Greatly reduced knockback on robots
      • Knockback now affected by which direction the robot is looking
    • Festive Eyelander now provides heads on robot hit
  • Demoknight

    • Added:
      • Activated when using boots and a shield
      • +25% bullet resist
      • +25% crit resist
      • 25% melee resist
      • Melee weapons: +25% faster attack speed
  • Multiclass:

    • Shotgun, Family Business, Panic Attack, Reserver Shooter
      • Added:
        • 25% faster reload speed
  • Soldier

    • Airstrike
      • Reduced damage needed for a bonus clip from 600 to 400
  • Engineer

    • Frontier Justice
      • Reduced damage needed for a revenge crit from 600 to 400

New Robot Color Classifications

New Colors Schemes

  • In order to better clasifiy and distinguish robot types, we now have the following:
  • Black/Yellow striped weapons: Cluster bombs/rockets
  • Green cosmetics: Paid rong range
  • Orange Cosmetics: Paid anti-sentry

Robot Balance

Sentro

  • Changed:
    • Increased fireball cooldown from 12 to 25 seconds

Dr Crossbow cop

  • Changed:
    • No longer applies precicion buff on Riot Cop

Uncle Dane

  • Changed:
    • Reduced sentry firing speed bonus from +20% to +10%
    • Reduced sentry size from 65% to 45% larger
    • Reduced frequency of how often the theme song plays from the dispenser

Big Joey

  • Changed:
    • Changed voice to be robotic when he spawns, requires updated assetpack to hear

Kristianma

  • Changed:
    • Reduced health from 2000 to 1750
  • Added:
    • Stomp ability
  • Flaregun
    • Removed:
      • 75% damage bonus to players
    • Changed:
      • Increased self damage push force from 1000% to 1100%
      • Reduced fire rate bonus from +85% to +65% faster

Loch'n Larry, Bursty, Mystery Machine

  • Changed:
    • Added orange cosmetics and weapons (only visible to others)to distinguish them better from other robots

SamurAI

  • Changed:
    • Reduced Health from 3300 to 1750
    • Increased health gain on kill from 8% to 10% of total health
  • Removed:
    • 250% damage bonus on charge impact
    • Damage resistances provided by shield
    • 3 second crit boost on kill
    • Charge meter refills on kill
  • Added:
    • Charge meter refills fully on hit
    • Minicrits become crits
  • SamurAI has been in a spot where's been too good for a disruptor type, these changes makes it so he has to continuously charge and swing the sword to get the damage. Making him play differently compard to Robo-Knight

Agro

  • Removed:
    • Airblast push back penalty

Solar Light

  • Changed:
    • Increased reload speed from -75% to -25% slower
    • Increased firing speed from +50% to +75% faster
    • Increased charge speed to 600 H/U (default is 750 H/U)

Artillery

  • Changed:
    • Updated cosmetics and weapon to be more green

Samwiz

  • Changed:
    • Increased spin up time from +60% to +90% faster
    • Reduced damage resistance under 50% hp from +50% to +25% resistance
    • Reduced damage required for banana power from 1000 to 600

Rage Heavy

  • Changed:
    • Weapon skin to distuingish the pushback minigun from others

Huntsbot

  • Changed
    • Increased fire speed bonus from +30% to +70%

New Robots

Dreysidel

  • Class: Demoman
  • Role: Damage
  • Sub-Role: Grenades
  • HP: 3000
  • Movespeed -50%
  • Weapons
    • Mass Scottish Resistance
      • 25% faster projectile speed
      • 50% larger explosion radius
      • 50% faster firing speed
      • 25% faster reload speed
      • 8 clip size
      • Max active pipe bombs 24
  • Cost: Free
  • This robot was added as a result of tweaking Stickler, to give the robot a more active sense of activating larger groups of sticky traps for more user engagement

Quickler

  • Class: Demoman
  • Role: Damage
  • Sub-Role: Grenades
  • HP: 3000
  • Movespeed -50%
  • Weapons
    • Rapid Quickiebomb Launcher
      • 75% faster firing speed
      • 25% faster reload speed
      • 95% faster sticky charge time
      • 8 clip size
      • Max pipe bombs 24
  • Cost: 2.5 pr robot on the team
  • This robot was added as a result of tweaking Stickler, creating a new long range sticky bombardment type of robot similar, but different to artillery. Spammy and strong

Archibolt

  • Class: Demoman
  • Role: Disruptor
  • Sub-Role: Melee
  • HP: 2500
  • Movespeed -50%
  • Weapons
    • King Dragon's Sword
      • 25% damage bonus
      • On Kill: 3 Second crit boost
      • On Kill: Heal 150 HP
      • -85% damage done to buildings
  • Ability
    • Shadow Leap
    • 4 second cool down
    • Throw a black magic ball and teleport to where it lands
  • Cost: Free
  • This robot uses custom kill sound, updating the assetpack is needed to hear: HYAH! I THINK THAT ENEMY GOT THE POINT! after every kill he gets

Removed Robots

Stickler

  • Removed from roster, being replaced by 2 new robots

Do join the discord if you haven't already!!

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Balancemod Balance Changes

Degreaser

  • Added:
    • 30% faster global switch speed bonus
  • Changed:
    • Reduced faster weapon deploy bonus from +60% to +30% (stacks with new global switch speed)
  • Removed:
    • This weapon holsters 30% faster

We had a similar version to this prior, but then the fire axe provided the global switch speed. We will try this again. As holstering in TF2 can get bugged, the global switch speed should help with this.

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Balancemod Balance Changes

Cow Mangler

  • Changed:
    • Reverted back to vanilla

Liberty Launcher

  • Added:
    • 10% faster reload speed The Liberty Launcher has been in a spot where it has been almost good for some time, if the damage penalty is lowered any more it will be a straight upgrade to stock, however a small reload speed increase should help the barrage potential with this weapon as you will fire a lot of rockets doing less damage. We will have to see if this makes the weapon too good or not.

Bushwacka

  • Removed:
    • +20% longer melee range
      • It got this stat as a result of following the same balancing rules as swords, with slower deploy has longer range, however it hardly ever mattered, so it has been removed

Shahanshah

  • Removed:
    • -20% slower firing speed
      • The interraction change is signifigant enough that it takes 2 additional swings to kill 125hp class at over half health, and it takes 3 instead of 4 swings to kill a 175hp class at below half health, the slower swing speed didn't really matter in this case as well, so it was removed

Do join the discord if you haven't already!!

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Robot Balance

Bazooka Joe 2002

  • Changed:
    • Increased bonus clip size from +17 to +47
    • Increased reload speed penalty from -350% to -450% slower
    • Increased damage penalty vs buildings from -45% to -65%
    • Reduced prjectile speed penalty from -35% to -30% slower
  • Added:
    • -80% damage taken from rocket jumps

Minigun Heavy's

  • Added:
    • +25% more damage taken from sentries while spun up

HiGPS

  • Changed:
    • Increased damage penalty vs buildings from -35% to -65%

Big Joey

  • Changed:
    • Increased damage penalty vs buildings from -25% to -60%

Shounic

  • Changed:
    • Reduced fire rate penalty from +25% to +10% slower
    • Reduced reload penalty from +150% to +100% slower
    • Reduced volume of rockets fired from rocketlauncher-rockets

Back Up

  • Changed:
    • Name from BackUp to Back Up
    • Changed cosmetics to cooler ones
    • Increased heal on hit from 30 to 50 HP
    • Reload rate from 20% faster to 25% slower
  • Added:
    • Reloads full clip at once

Buff Bot

  • Changed:
    • Name from Boot Riot to Buff Bot
    • Updated cosmetics to cooler ones
    • Reload rate from 20% faster to 25% slower
  • Added:
    • Reloads full clip at once

Captain Conch

  • Changed:
    • Reload rate from 20% faster to 25% slower
  • Added:
    • Reloads full clip at once

Cloaker

  • Changed:
    • Now uses proper boss model
    • Cosmetics to cooler ones
    • Reload rate from 20% faster to 25% slower
  • Added:
    • Reloads full clip at once

Samwiz

  • Added:
    • Banana power
      • Build meter by doing damage
      • Requires 1000 damage done to fill
      • Lasts 6 seconds
      • Bananas explode and spawn above enemies on hit while active

Riotcop

  • Changed:
    • Damage penaltvy vs buildings from -20% to -47%
      • This specific changes makes it so he can 3 shot a building at close range while the engineer is repairing it. If Riotcop can walk in to a sentry and shoot it and the engineer doesn't move it, then that's on the Engineer

Dr Crossbow Cop

  • Added:
    • Strength Bolts
      • Build up meter by healing teammates with bolts
      • Activate like you would with uber
      • On Teammate hit: Apply strength rune for 5 seconds
      • On Riotcop Hit: Apply Precicion Rune for 5 seconds
      • On Pancop Hit: Apply Haste Rune for 5 seconds
      • If Buffed or Kritzed, Arrows apply kritz to teammates hit
        • With these changes, it should make Dr. Crossbow Cop a more interesting team synergetic healer robot
      • On Enemy Hit: Apply mark for death for 5 seconds
  • Changed:
    • Increased healing done from -50% to +50%
    • Reduced damage vs players from +25% to -25%
  • Removed:
    • Clip size bonus

Sentro

  • Changed:
    • Reworked the hud
    • Fixed the fireball not always firing
      • hopefully
    • Skill recharges in 12 seconds
    • Increased AOE heal range from 500 H/U to 800 H/U
    • Increased AOE heal from 80 to 145 HP/second
  • Added:
    • Each enemy hit with the fireball removes 1 second off the cooldown
    • Visual indication enemies when fireball has recharged
    • Fireball turns in to meteor shower if Sentro is Kritzed or Mini-crit, hits from meteor shower does not reduce cooldown

Shield Heavy

  • Changed:
    • Moved to hitscan category
  • Bugfix:
    • Fixed a bug where knockback rage was applied when in rage mode

Quick-Shielder

  • Changed:
    • Moved to healer category

Artillery

  • Added:
    • 45% larger explosion radius

X__Saxtron Hale__

  • Changed:
    • Redcued fall damage taken by from 75% to 85%

New Robots

DEWILL

  • Class: Soldier
  • Role: Damage
  • Sub-Role: Rockets
  • HP: 3800
  • Movespeed -50%
  • Weapons
    • Air Strike
      • 50% slower reload speed
      • +15% faster firing speed
      • -15% slower projectiles
      • +4 bonus clip
      • +15% damage done vs players
      • -75% damage done vs buildings
      • Reloads full clip at once
  • Ability
    • Stationary Rapid Fire Mode
      • 65% faster firing speed
      • Haste Rune Activated
      • Unable to Move or Jump
      • Duration: 6 seconds
      • Cooldown: 12 seconds
  • Cost: Free
  • Robot skill is based upon getting stuck in the geometry of a map and use a glitch to have rapid fire rockets while on the ground and being unable to move. See https://youtu.be/tQRNSVzG-pI?t=33 for reference

Removed Robots

SMG

  • Removed from roster
    • This robot was very boring and slipped too much in to the minigun heavy robot role

Do join the discord if you haven't already!!

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Balancemod Balance Changes

Neon Annihilator

  • Added:
    • Official Stat: Deals damage to sappers
  • Changed:
    • Reduced crit on kill bonus from 6 to 5 seconds
      • In an effort to make most of the weapons behave like they do in official TF2, this weapon now removes sappers again

Homerwecker

  • Added missing patch note:
  • Removed:
    • Damage penalty vs sappers
      • This has been in the mod for a while now, just wasn't updated on the documentation pages

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Gameplay

  • Removed Prototype section

Robot Balance

Paid Robots

  • Increased cost of all paid robots across the board
  • Bosses now cost coins + boss token, no more boss-token only bosses

Skymin Slash

  • Changed:
    • Reduced damage done from reflect rune from 80% to 40%
    • Reduced pushforce taken from reflected damage

Fatmagic

  • Removed:
    • 2 Second speed boost on kill

Carpet Bomber

  • Changed:

    • Reduced damage bonus on cluster bombs from 200% to 100% bonus damage
    • Increased the speed the cluster bombs are launched from 150 to 300 h/u
    • Increased fuse time from 0.5 to 0.75 seconds
  • Removed:

    • Clip size bonus
    • Damage bonus
  • Tese changes should make him fearer to fight while still doing his area denial quite well

Robo Knight

  • Changed:
    • Reduced airblast resistance from +50% to +20%
    • Crit boost on kill from 3 to 2 seconds
    • Increased damage penalty vs buildings from -75% to -85% damage
  • Removed:
    • 75% damage bonus

Stabby Stabby

  • Added:
    • Instant decloak
      • Stabby was weaker than Mr Paladin, this instant decloak should allow him to be less bad

Artillery

  • Changed:
    • Increased bonus clip size from 4 to 6
    • Reduced projectile spread angle from 2* to 1*
  • Removed:
    • Rocket Specialist

Do join the discord if you haven't already!!

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Gameplay

  • Added:
    • Custom content that will rely on the assetpack to be viewed properly. You can still play without it, but some aspects will have errors, and certain sounds will not play, and certain particle effects will be incorrect. Get the assetpack here
    • Back button to !cr robot menu
    • Subclasses to robots to easier find the type you're after
    • Boss-Coins, boss coins are earned by completing objectives, Boss-Coins are shared on the team, meaning each team gets a max of 4 Boss-Coins per round.
  • Changed:
    • Robot-Coins are no longer shared among the team, it now functions as the MvM money does where you gather together but spent individually
    • Robot-Coins are set to 0 when switching teams
    • Reduced clutter in the robot menus

Human Balance

  • Frontier Justice
    • Every 600 damage dealt with the sentry adds 1 assist to your sentry
  • Scout
    • Bat & All-Class melee unlocks
      • Provides 50% more primary and secondary ammo
    • Wrap Assasin
      • Ornament stun duration reduced to 1.5 second and move speend penalty -70% move speed
    • Sandman
      • Baseball stun duration increased to 2.0 seconds at -85% move speed

Robot Balance

Tanks

  • Added:
    • Tanks now use unique engine and spawn sounds to differenciate them from the non-tanks
    • Announcer will announce if there are more than 1 tank on the opposing team
    • If most of the robot team consists of tanks, a tank will play

Engineers

  • Added:
    • Ability to phase through their own buildings
      • This gives them the bot behavior that MvM engineer bots have
    • Announcer will say if there are multiple Engineer Robots
    • Announcer will say if teleporter is active upon the death of the Engineer Robot
  • Changed:
    • Increased metal regen from 150 to 200
    • Changed role from Support to Builder
    • Increased move speed penalty to -25%

Team Porters (robot-teleporter exits)

  • Changed:
    • Only charges if the robot team has a Robot-Engineer
  • Added:
    • Red Team Porter has red effect (only visible with assetpack)

Robots With Sticky Bomb Launcher

  • Added:
    • Proper walk animation when holding a sticky bomb launcher
      • Note: only with assetpack

Uncle Dane

  • Removed:
    • Builds lvl 3 buildings instantly
  • Added:
    • Instantly upgrades a buildings level in one swing
    • 20% faster firing speed on Sentry
  • Changed:
    • Reduced cost of sentries and dispensers to compensate

Habib

  • Removed: Removed the entire robot as it was just a meme that lasted way too long

Stickler

  • Changed
    • First Person view now uses sticky bomb launcher model

Robo-Knight

  • Changed:
    • Move speed penalty from -50% to -25% slower
    • Reduced health from 3300 to 2500
  • Removed:
    • Move speed penalty on Shield Charge

Volcanyro

  • Added:
    • Instant weapon switch
    • On Kill: Speed boost for 2 seconds
    • On Kill: Heal 175 hp
  • Changed:
    • Reduced health from 3000 to 2750
    • Increased movespeed penalty from -20% to -15%
    • Increased weapon swing speed from -20% to +15%

Kristianma

  • Added:
    • Instant Weapon switch
  • Changed:
    • Increased detonator fire speed bonus from +30% faster to 85% faster

Loch'n Larry

  • Changed:
    • Role from Anti-Sentry to Sentry Buster
    • Lowered damage penalty vs players from -25% to -10% less damage
    • Lowered reload speed penalty from -100% to -25 slower
  • Added:
    • 150% larger explosion radius
    • +3 clip size
  • Removed:
    • Sentry Damage Resistance

Bursty

  • Added:
    • Rocket Specialist attribute
    • Entire clip fires when fully reload
  • Changed:
    • Role from Anti-Sentry to Sentry Buster
    • Lowered damage penalty vs players from -25% to -10% less damage
  • Removed:
    • -1 clip size penalty

ICBM / Artillery

  • Changed:
    • Renamed ICBM to Artillery

Lazy Purple

  • Direct Hit
    • Removed:
      • -25% damage penalty
      • +25% blast radius
    • Added:
      • +20% faster firing speed
    • Changed:
      • Increased damage penalty vs buildings from -30% to -40%
      • Increased projectile speed to 160% faster

New Robots

S4XTR0N H4L3

  • Class: Saxton Hale
  • Role: Boss
  • HP: 7400
  • Movespeed +50% 360H/U (Using Soldier as base, he slightly faster than medic, but not faster than a scout)
  • Weapons
    • BARE HANDS
      • Deals 114 damage
  • Abilities
    • Rage Ability: Build rage by giving or taking damage, taunt to activate
      • Taunted enemies are scared and Saxtron Hale gets a temporary defense buff
    • Brave Jump: Charge jump by holding M2, look up to activate
    • Weight Down: Look down and crouch while being in the air for a bit to rapidly boost your downward momentum
  • Cost: 2 Boss-Coins + 2 Robot-Coins per robot in the team.
  • Saxtron Hale plays close to what he does in Versus Saxton Hale gamemode

Shounic (rework)

  • Class: Soldier
  • Role: Damage
  • Sub-Role: Rockets
  • HP: 3300
  • Movespeed +50% 360H/U (Using Soldier as base, he slightly faster than medic, but not faster than a scout)
  • Weapons
    • Rocket Launcher Launcher
      • Shoots rocket launchers that shoots rockets
      • Fired Rockets aim where Shounic is Aiming
      • Rockets deal reduced damage to players and buildings
  • Cost: Free
  • I've always wanted this since I was a kid. A rocket launcher launcher

Fatmagic (rework)

  • Class: Sniper
  • Role: Damage
  • Sub-Role: Melee
  • HP: 2250
  • Movespeed: Normal
  • Weapons
    • Instant weapon switch
    • Bushwacka
      • +20% faster swing speed
      • +75% more damage to players
      • -75% less damage to buildings
      • On Kill: 2 second speed boost
    • Jarate
      • +75% faster recharge
      • On coated in Jarate: Pissmaster, become ubered for 1 second
  • Cost: Free
  • Fatmagic wanted this (I think?), but the uber on piss taken makes him a soft counter to sydney and jarate snipers somewhat

Skymin Slash (rework)

  • Class: Medic
  • Role: Healer
  • Sub-Role: Medigun
  • HP: 2500
  • Movespeed: -40%
  • Weapons
    • Vaccinator
      • +15% Passive damage resists
      • 10% Active damage resists
      • On VacDeploy: Healer and Healtarget both get the reflect rune from mannpower
    • Solemnvow
      • +50% damage done
  • Cost: Free
  • Skymin used to be the least picked and most boring medic robot. With this reflect ability, it should make Skymin a viable pick vs mass sentries or human teams that just spam a lot

Lister

  • Class: Pyro
  • Role: Damage
  • Sub-Role: Flames
  • HP: 3000
  • Movespeed: Slow at first, then fast
  • Weapons
    • Dragon's Fury
      • +50% damage bonus vs players
    • Powerjack
      • 75% damage bonus vs players
      • 50% airblast push force
      • While Active:
        • +50% faster move speed
        • 60% more damage taken
      • On Kill: Heal 175hp
  • Cost: Free

Mecha Face

  • Class: Scout
  • Role: Damage
  • Sub-Role: Hitscan
  • HP: 2250
  • Movespeed: Slow at first, then fast
  • Weapons
    • Baby Face's Blaster
      • +75% tighter bullet spread
      • +25% slower firing speed
      • 10% slower reload speed
      • Hype is never lost
      • Hype only builds on kills
      • 100% damage bonus vs players
  • Cost: Free
  • Fatmagic wanted this (I think?), but the uber on piss taken makes him a soft counter to sydney and jarate snipers somewhat

Carpet Bomber

  • Class: Demoman
  • Role: Damage
  • Sub-Role: Grenades
  • HP: 3300
  • Movespeed: -50%
  • Weapons
    • Loose cannon
      • Explodes into smaller cannon balls
      • +50% damage vs players
      • +45% faster firing speed
      • +50% faster reload speed
      • 100% faster projectile speed
      • -40% damage vs buildings
      • 0.5 seconds longer fuse time
  • Cost: Free Demoman version of Ivory

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Balancemod Balance Changes

Cow Mangler 5000

  • Added:
    • +25% charge shot damage bonus
      • This is to compensate for the 59 damage loss from the afterburn. The damage isn't the same as full afterburn, but somewhere in between making it more powerful

Do join the discord if you haven't already!!

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Balancemod Balance Changes

Southern Hospitality

  • Added:
    • Phase through your own buildings
      • This is similar behaviour as the MvM Engineer bots use where they can sit inside their own buildings, this should add up for the lower upgrade rate and create some new and interesting ways to position yourself as Engineer

Do join the discord if you haven't already!!

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Use the !seed command while ingame on our servers to initiate a session!

Balancemod Balance Changes

Vita-Saw

  • Added:
    • On Teammate hit: Heals for 65 on first swing, then 40 on subsequent swings
      • After not being hit by the vita saw for 10 seconds, you will get the additional healin on the first swing again

Overdose

  • Removed:
    • Health drain while active
      • This didn't really serve any meaningful purpose so it was removed
    • -50% clip size
      • This didn't really serve any meaningful purpose so it was removed
  • Added:
    • This weapon holsters 45% faster
      • This will now combo better with the improved vita-saw for a movement based tech style of medic

Shortstop

  • Added:
    • 15% faster reload speed

Bison and Pomson

  • Changed:
    • Reduced damage bonus from +200% to +150%

Mapcycle on Bmod.TF #1 servers

  • Removed: PL_Vineyard (not complete and poor optimization)
  • Added: cp_metalworks

Do join the discord if you haven't already!!

Join the Steamgroup for pings and announcements for when we play.

Use the !seed command while ingame on our servers to initiate a session!

Gameplay

  • Reduced the amount of robots pr players to favor humans with less player counts. 6th robot only apppears on full server.
  • Adjusted when robot - human ratio is calculated.
  • Reduced the sound volume noise when robots can use teamporter

Human Balance

  • Baseball & Charge Bash vs tanks: Increased stun duration from 0.5 to 1 second
  • Cowmangler Right click: Increased slow duration from 1.5 to 2.5 seconds

Robot Balance

Geneva Contractiction

  • Removed from roster entirely
    • This robot offered very little counterplay and could do too many things easily and was removed. Back to the drawingboardw with this one

Stomp capable robots

  • Added: Suspension system modules to reduce fall damage taken when landing the ground

Spy robots

  • Changed: Can no longer use spy sprint

Stickler

  • Added: 1 second sticky arm time
    • Rapid fire sticky bombs provided some very hard to play against situations for humans, with the longer arm time there is more room for counterplay
  • Added: World model now uses stickybomb launcher.
    • 1st person view still uses grenade launcher, this is due to missing animations on stickybomb launcher on robot models

Toofty

  • Removed: Parachute
    • The parachute was removed due to the new suspension systems being added to prevent excessive fall damage, which was the reason he had it in the first place

Bot Father

  • Family Business
    • Added: -60% damage done to buildings

Bonk Scount

  • Change: Reduced cost from 5 to 3

Mystery Machine

  • Changed: Adjusted wave dash to go backwards and use more cloak

EXEcutioner

  • Changed: Increased movement penalty from -25% to -50% slower
  • Changed: Reduced melee range bonus from +60% to +35%
  • Added: -75% damage done to buildings

Equalizor

  • Changed: Cosmetics to better represent the robot

New Robots

SMG

  • Class: Sniper
  • Role: Damage
  • HP: 1250
  • Movespeed -50%
  • Weapons
    • SMG
      • +100% clip
      • -20% slower firing speed
      • +75% damage vs players
      • +50% more accurate
      • -50% slower reload
      • -50% damage vs buildings
  • This robot is an experimental glass cannon type of robot, that has high damage output, but low mobility and health

Big Iron

  • Class: Spy
  • Role: Damage
  • HP: 1250
  • Movespeed -20%
  • Weapons
    • Big Kill (revoler)
      • +30% damage vs players
      • -20% slower reload speed
      • Critical damage is affected by range
    • Inviswatch
      • +50% faster cloak consume rate
      • +20% faster cloak regen rate
      • -20% slower decloak time
    • Taunt ability
      • Taunt to gain crits for 12 seconds (effectively 12 shots including reload)
    • No Disguise or Sapper
  • This robot is an experimental glass cannon type of robot, that has high damage output, but low mobility and health

Toast

  • Class: Spy
  • Role: Damage
  • HP: 1250
  • Movespeed -20%
  • Weapons
    • Ambassador
      • +30% damage vs players
      • +50% more accurate
      • +15% cloak on kill
      • Critical damage is NOT affected by range
    • Deadringer
    • No Disguise or Sapper
  • This robot is an experimental glass cannon type of robot, that has high damage output, but low mobility and health

Do join the discord if you haven't already!!

Join the Steamgroup for pings and announcements for when we play.

Balance

Hot Hand

  • Added:
    • On Teammate hit: Gain 3 seconds of speed boost

Mapcycle on Bmod.TF #1 servers

  • Removed: Shorelight, (due to performance issues), pl_coal
  • Added: PL_Vineyard

Do join the discord if you haven't already!!

Join the Steamgroup for pings and announcements for when we play.

Use the !seed command while ingame on our servers to initiate a session!

Human Balance

  • Sniper

    • Bazaar Bargain
      • All heads are set to 0 upon body shot
        • The Bazaar Bargain was easily the best sniper weapon in this mode. Now it's more punishing if you miss in a way that matters
  • Soldier

    • The Air Strike
      • Gain 1 clip pr 600 damage you do against robots
    • Cow Mangler 5000
      • Now counts as electric, charge shot deals more slow than normal attack
    • The Black Box
      • +25% larger explosion radius
    • The Beggars Bazooka
      • +15% move speed while active
    • The Liberty Launcher
      • +25% longer banner duration
    • Rocket Launcher
      • +25% faster global weapon switch speed
  • Electric Weapons

    • Slows robots by -75% move speed on hit for 0.6 seconds

Do join the discord if you haven't already!!

Join the Steamgroup for pings and announcements for when we play.

Use the !seed command ingame to notify the discord you're playing!

Balance

Phlogistinator

  • Added:
    • -50% damage penalty to buildings

Cleaver

  • Removed:
    • Bleed crit combo mechanic
    • Set damage of 70
  • Reverted to vanilla:
    • Damage & Bleed on hit
  • Changed:
    • Increased recharge penalty from -40% to -70%
      • This is to compensate for it's combined spammability with the wrap assassin and higher damage

Missing patch notes from previous patch

Eviction Notice

  • Reverted to Vanilla
  • Added missing patch note:
    • This weapon holsters and deploys 40% faster

Hot Hand

  • Added:
    • This weapon deploys 50% faster

Server #1 mapcycle

  • Added: koth_shorelight
  • Removed: koth_daenam

Do join the discord if you haven't already!!

Join the Steamgroup for pings and announcements for when we play.

Gameplay

  • Added: Chat notifications about balance changes on humans

Human Balance

  • Spy

    • Kunai
      • Added: Grants 60 health on backstab vs robots (overheals)
    • Big earner
      • Added: 3 second speed boost on backstab vs robots
    • Your Eternal Reward
      • Added: Disguises as the target on backstab vs robots
    • Diamondback
      • Added: Gain 1 crits backstab vs robots
    • Ambassador
      • Removed: Critical damage falloff
    • Revolver & Enforcer
      • Added: Bullets penetrate targets
  • Sniper

    • Sniper Rifle
      • Added: Explosive headshots vs robots
    • Bazaar Bargain
      • Added: Gain 1 head on headshot and lose 1 head on bodyshot vs robots
    • Hitmans Heatmaker
      • Added: Damage adds focus vs robots
    • Huntsman
      • Added: Arrows penetrate targets
  • Scout

    • Candy Cane
      • Added: 33% more healing from healthpacks
    • Baseball & Wrap Assassin
      • Changed: On hit: Slows robots move speed by -70% for 2.5 seconds
  • Demoman

    • Eyelander
      • Added: Every 3rd melee hit adds a head vs robots
    • Shield Bash:
      • Stuns robots for 0.5 seconds
        • Applies only to pure tanks
  • Heavy

    • Warrior's Sprit
      • Added: Restore 50 health pr hit vs robots (overheals)
    • Killing Gloves of Boxin
      • Added: Every 3rd hit grants critical buff bonus vs robots

Robot Balance

Demopan

  • Changed: Reduced health from 10,000 to 8,500
  • Added: Can no longer cap, due to being a boss tank hybrid
    • Demopan still threads the area of OP and bad boss, the fact he's now the only tank boss makes him more unique.

Stickler

  • Changed: 1 second sticky arm time to 0.65 saecond arm time
  • Changed: Reduced reload time from -350% to -150% slower
  • Changed: Increased firing speed from +25% to +75% faster
    • Stickler should now be able to pump out more dodgeable damage, without being trash or having no counter play as he did before

SMG

  • Changed: Increased health from 1250 to 2250
  • Changed: Reduced move speed penalty from -50% to -40% slower
  • Changed: Increased damage done to players from +75% to +100%
  • Changed: Increased weapon spread bonus from 50% to 75% more accurate
  • Removed: -20% Fire rate penalty

Dr. Crossbow Cop

  • Added: -75% damage done to buildings
    • Dr Crossbow cop was a little too good on longe range as a healer

Do join the discord if you haven't already!!

Join the Steamgroup for pings and announcements for when we play.

Eviction Notice

  • Reverted to Vanilla
  • Changed:
    • Increased speedboost on hit from 3 to 5 seconds
  • Added
    • Maximum health is returned at twice the rate while item is not active

Red-Tape Recorder

  • Improved building detection
  • Fixed a bug where it would break if thrown at the end of a round

Server #1 mapcycle

  • Added pl_midwest, cp_reckoner

Do join the discord if you haven't already!!

Join the Steamgroup for pings and announcements for when we play.

Gameplay

  • Reduced the amount of robots pr players to favor humans with less player counts. 6th robot only apppears on full server.
  • Adjusted when robot - human ratio is calculated.
  • Reduced the sound volume noise when robots can use teamporter

Human Balance

  • Baseball & Charge Bash vs tanks: Increased stun duration from 0.5 to 1 second
  • Cowmangler Right click: Increased slow duration from 1.5 to 2.5 seconds

Robot Balance

Geneva Contractiction

  • Removed from roster entirely
    • This robot offered very little counterplay and could do too many things easily and was removed. Back to the drawingboardw with this one

Stomp capable robots

  • Added: Suspension system modules to reduce fall damage taken when landing the ground

Spy robots

  • Changed: Can no longer use spy sprint

Stickler

  • Added: 1 second sticky arm time
    • Rapid fire sticky bombs provided some very hard to play against situations for humans, with the longer arm time there is more room for counterplay
  • Added: World model now uses stickybomb launcher.
    • 1st person view still uses grenade launcher, this is due to missing animations on stickybomb launcher on robot models

Toofty

  • Removed: Parachute
    • The parachute was removed due to the new suspension systems being added to prevent excessive fall damage, which was the reason he had it in the first place

Bot Father

  • Family Business
    • Added: -60% damage done to buildings

Bonk Scount

  • Change: Reduced cost from 5 to 3

Mystery Machine

  • Changed: Adjusted wave dash to go backwards and use more cloak

EXEcutioner

  • Changed: Increased movement penalty from -25% to -50% slower
  • Changed: Reduced melee range bonus from +60% to +35%
  • Added: -75% damage done to buildings

Equalizor

  • Changed: Cosmetics to better represent the robot

New Robots

SMG

  • Class: Sniper
  • Role: Damage
  • HP: 1250
  • Movespeed -50%
  • Weapons
    • SMG
      • +100% clip
      • -20% slower firing speed
      • +75% damage vs players
      • +50% more accurate
      • -50% slower reload
      • -50% damage vs buildings
  • This robot is an experimental glass cannon type of robot, that has high damage output, but low mobility and health

Big Iron

  • Class: Spy
  • Role: Damage
  • HP: 1250
  • Movespeed -20%
  • Weapons
    • Big Kill (revoler)
      • +30% damage vs players
      • -20% slower reload speed
      • Critical damage is affected by range
    • Inviswatch
      • +50% faster cloak consume rate
      • +20% faster cloak regen rate
      • -20% slower decloak time
    • Taunt ability
      • Taunt to gain crits for 12 seconds (effectively 12 shots including reload)
    • No Disguise or Sapper
  • This robot is an experimental glass cannon type of robot, that has high damage output, but low mobility and health

Toast

  • Class: Spy
  • Role: Damage
  • HP: 1250
  • Movespeed -20%
  • Weapons
    • Ambassador
      • +30% damage vs players
      • +50% more accurate
      • +15% cloak on kill
      • Critical damage is NOT affected by range
    • Deadringer
    • No Disguise or Sapper
  • This robot is an experimental glass cannon type of robot, that has high damage output, but low mobility and health

Do join the discord if you haven't already!!

Join the Steamgroup for pings and announcements for when we play.

Robots:

Mount command

Added mount command
Type !mt in chat or use console command sm_mt
Start victory lap or the broom taunt
Note: Some of the faster robots are faster than the taunt

Gameplay

  • Reduced the spammability of robot spawn sounds
  • Tank announcement now changes depending on how many tanks are present (1, 2, 3+)
  • Fixed another bug where some players would not start as a robot on the robot team
  • Robot selection menu doesn't automatically open when turning into a robot the first time (caused some strange glitches for some players)

Robot Balance

Gotham Protector

  • Added: Immune to tickling
  • Added: Gains 4 seconds ubercharge if damaged by a medic that is ubered
  • Note: This is to give robots an option to counter Holiday Punch heavies and infinite uber chain stalling when the robots don't use an airblast pyro

RoboKnight

  • Changed type from Tank to Damage
  • Note: Due to his long charge range, being unable to airblast him like other demoknights was inconsistent with the previous robot designs.

SolarLight

  • Added: Iron Bomber: -20% damage done

Bot Father

  • Family Business
    • Changed: Reduced faster reload speed from +75% to +50% faster reload
    • Added: +25% more accurate
  • Eviction Notice
    • Changed: Firing speed to +65% faster
    • Changed: On Hit Speed boost for 6 seconds
    • Removed: Health Drain
    • Added: Self mark for death for 2 seconds while active
    • Added: +22% faster move speed while active

Samur-A.I.

  • Added: Faster respawn when killed by human half zatoichi

Sentry Buster

  • Fixed: Explosions going through walls

Nuker

  • Added: Shoots payloads instead of cannonballs
  • Removed: Damage bonus
  • Changed: Increased fire rate penalty +20% faster to -100% slower
  • Changed: Reduced reload time from -800% slower to -50% slower

Demopan

  • Changed: Increased charge speed to that of a normal demoknight

Captain Conch

  • Changed: Reduced health from 2800 to 2000
  • Changed: Increased health regen from 4 ti 12
  • Changed: Reduced buff banner duration bonus from +9905% to +250%
  • Changed: Main weapon from Black Box to Original
  • Changed: Concheror buff revert to the standard Concheror buff
  • Changed: Reduced cost from 4 to 3 R₡
  • Added: Concheror: While Holding the conch: -99.9% movespeed
    • Note: To compensate for the power that the buff bots can provide, they will be forced to stand still while blowing the horn

New Robots

Boot Riot

  • Class: Soldier
  • Role: Support
  • HP: 2000
  • Cost: 2 R₡
  • Movespeed -40%
  • Weapons
    • Liberty Launcher
      • +5 clip
      • +20% faster reload
      • -25% damage vs buildings
    • Buff Banner
      • +250% buff duration
      • While Holding the Trumpet: -99.9% movespeed
      • Buff Type: Buff Banner
      • Spawns with full meter

Backup

  • Class: Soldier
  • Role: Support
  • HP: 2000
  • Cost: 2 R₡
  • Movespeed -40%
  • Weapons
    • Black Box
      • +2 clip
      • +20% faster reload
      • -25% damage vs buildings
      • -15% projectile speed
      • On Hit: Gain +30 health per attack
    • Battalions Backup
      • +250% buff duration
      • While Holding the Trumpet: -99.9% movespeed
      • Buff Type: Battalions Backup
      • Spawns with full meter

Cloaker

  • Class: Soldier
  • Role: Support
  • HP: 2000
  • Cost: 3 R₡
  • Movespeed -40%
  • Weapons
    • Rocket Launcher
      • +4 Clip
      • -25% Slower Reload
      • -25% damage vs buildings
      • Reloads full clip at once
    • Battalions Backup
      • +250% buff duration
      • While Holding the Trumpet: -99.9% movespeed
      • Buff Type: Cloak
      • Spawns with full meter

EXEcuter

  • Class: Demoman
  • Role: Tank
  • HP: 6600
  • Movespeed -25%
  • Weapons
    • Skullcutter
      • +250% damage done
      • +60% longer melee range
      • -15% slower move speed on wearer

Geneva Contradiction

  • Class: Medic
  • Role: Support
  • HP: 2500
  • Movespeed -25%
  • Constant AOE Heal
  • Weapons
    • Syringe Gun
      • Mad Milk Syringes
      • 25% damage bonus
      • +100% clip size
      • +75% slower reload

Do join the discord if you haven't already!!

Syringe Gun

+ Changed: Increased minimum buff from 1% to 5%
+ Changed: Increased uber gained pr needle from 0.5% to 0.75% (every third needle will gain 0%)

Mapcycle for #1 servers

Removed: pl_rustbelt
Added: pl_mesaworks, cp_crustbowl

Do join the discord if you haven't already!!

Join the Steamgroup for pings and announcements for when we play.

Third Degree

- Removed: Debuff and buff steal/copy ability
+ Added: 75% more healing from healbeams while active

Sharpened Volcano Fragment

- Changed: Reduced on hit damage to -85%
+ Changed: Increased explosion damage from 10 to 45 to compensate for reduced on hit damage
- Changed: Reduced explosion radius from 500 HU to 250 HU (now matches visual effect)

Manmelter

- Removed: Increased health restored with extinguished teammates (as it didn't actually work because this stupid thing is hard coded)

Hot Hand

- Removed: While active: 15% faster move speed on wearer
+ Removed: While active: +20% damage vulnerability
+ Added: While active: When hit by fire, gain 75% fire resistance for 2 seconds
+ Changed: Increased speed boost on hit from 1 to 3 seconds

Neon Annihilator

+ Removed: -20% damage penalty vs players

Fire Axe, & all-class melee unlocks for Pyro

- Removed: Does crits while rocket jumping
+ Added: +15% faster swing speed

Back Scratcher

+ Changed: Increased damage from +25% to +35%

Note on Fire-Axe an Back Scratcher

The fire-axe and back scratcher are now both damage dealing melee's that can't be gimped by extinguished enemies.
The Back Scratcher buff interraction changed (unhealed):
125 HP - Dies in 2 hits (unchanged)
175 HP - Dies in 2 hits instead of 3
200 HP - Dies in 3 hits (unchanged)
300 HP - Dies in 4 hits (unchanged)

Detonator & Scorch shot

+ Changed: Reduced afterburn damage penalty from -50% to -25% (from 2 to 3 damage pr tick)

Eyelander

+ Removed: 3 Heads cap and Taking heads no longer heals nerfs
Note: This has been in Bmod for a while, just was never documented as the plugin itself just stopped working after a TF2 update and I was not able to fix it

Sandman

+ Added: The baseball Now mini-crits targets that are rocket jumping

Exploit fix

Fixed an exploit where huntsman sniper could run at full speed while charging a shot fully.

Mapcycle for #1 servers

Removed: cp_mountainlab, cp_mossrock, cp_badlands, cp_granary, cp_foundry, cp_metalworks, koth_highpass, koth_lakeside_final
Added: pl_stallberg, pl_rustbelt, pl_vigil, pl_badcoastbarnward, cp_osiris, koth_daenam, 

Do join the discord if you haven't already!!

Join the Steamgroup for pings and announcements for when we play.

Nuker

+ Reduced Robo-coin cost pr human from 4 to 3 and is now the cheapest boss

Mystery Machine

+ Added: Wave dash ability, use reload, special3 or use key to speed boost fall to the ground
Wave dash costs 5% cloak, can be spammed for schmovement (no guarantees it'll be good)

Samurai:

Renamed to Samur-A.I.

New Robots:

Bot Father

Class: Heavy
Type: Damage
Weapons: Family Business, Eviction Notice
HP: 3000
Movespeed: -20% (normal robot is -50%)

RoboKnight

Class: Demoknight TF2
Type: Tank
Weapons: Eyelander, Chargin' Targe (very long charge, slow turn speed)
HP: 3300

Do join the discord if you haven't already!!

Powerjack:

+ Reverted to Vanilla

Hot Hand:

+ Reduced damage vulnerability from -30% to -20% to match vanilla Powerjack

Gas Passer

Bugfix: Fixed a bug where Gas Passer could build meter off itself. Chaining gas passer into gas passer is no longer possible.

Fire Axe & All-class melee unlock for Pyro

- Removed: Fire resistance and mini-crit when lit on fire
+ Added (Experimental): Can now market garden (only works with thermal thruster and reflect rocket jumps)

Manmelter

+ Changed: Increased health restored with extinguished teammates from 20 to 40

Sharpened Volcano Fragment

+ Added: On targets on fire hit: Spawns 3 dragon's fury projectiles in the direction the pyro is looking from the victim
- Changed: Reduced burn time from 5 to 3 seconds
- Changed: Reduced explosion damage from 50 to 10
- Bugfix: Explosion can no longer trigger through walls

Do join the discord if you haven't already!!